Darnesh

Short Rest    Long Rest
Dragonborn
Gold Dragonborn
  • bookmark_add Breath Weapon: Once per short or long rest, you may exhale a 15 foot cone, 2d6 fire damage, DEX save for half. DC for this saving throw is equal to 8 + Proficiency Bonus + Constitution Modifier.
  • bookmark_add Resistant to fire damage
Barbarian
  • bookmark_add Rage: You can enter a rage as a Bonus Action. Your rage lasts for 1 minute. It ends early if you are knocked Unconscious or if your turn ends and you haven't attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a Bonus Action.

    While raging, you gain the following benefits if you aren’t wearing heavy armor:

    * When you make a melee weapon attack using Strength, you gain a +2 bonus to the damage roll. This bonus increases as you level.
    * You have advantage on Strength Checks and Strength Saving Throws.
    * You have resistance to bludgeoning, piercing, and slashing damage.

    If you are able to cast spells, you can’t cast them or concentrate on them while raging.
  • bookmark_add Unarmored Defense: While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.
  • bookmark_add Reckless Attack: Starting at 2nd level, you can throw aside all concern for defense to attack with fierce desperation. When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.
  • bookmark_add Danger Sense: At 2nd level, you gain an uncanny sense of when things nearby aren't as they should be, giving you an edge when you dodge away from danger. You have advantage on Dexterity Saving Throws against effects that you can see, such as traps and Spells. To gain this benefit, you can't be Blinded, Deafened, or Incapacitated.
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