Grastik-tik

Short Rest    Long Rest
Kobold
  • add_circle_outline bookmark_add Ability Score Increase: Your Dexterity Score increases by 2, and your Strength score is reduced by 2.
  • add_circle_outline bookmark_add Size: Small
  • add_circle_outline bookmark_add Darkvision: 60 feet
  • add_circle_outline bookmark_add Grovel, Cower, and Beg: As an action on your turn, you can cower pathetically to distract nearby foes. Until the end of your next turn, your allies gain advantage on attack rolls against enemies within 10 feet of you that you can see. Once you use this trait, you can't use it again until you finish a short or long rest.
  • add_circle_outline bookmark_add Pack Tactics: You have advantage on an attack roll against a creature if at least one of your allies is within 5 feet of the creature and the ally isn't incapacitated.
  • add_circle_outline bookmark_add Sunlight Sensitivity: You have disadvantage on attack rolls and on Perception checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.
  • add_circle_outline bookmark_add Language: You can speak, read, and write Common and Draconic.
Cleric
  • add_circle_outline bookmark_add Channel Divinity: At 2nd level, you gain the ability to channel divine energy directly from your deity, using that energy to fuel magical Effects. You start with two such effects: Turn Undead and an effect determined by your domain. Some domains grant you additional Effects as you advance in levels, as noted in the domain description.
  • add_circle_outline bookmark_add Channel Divinity: Turn Undead: As an action, you present your holy Symbol and speak a prayer censuring the Undead. Each Undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.
  • add_circle_outline bookmark_add Harness Divine Power (optional): You can expend a use of your Channel Divinity to fuel your spells. As a bonus action, you touch your holy symbol, utter a prayer, and regain one expended spell slot, the level of which can be no higher than half your proficiency bonus (rounded up).

    The number of times you can use this feature is based on the level you’ve reached in this class: 2nd level, once; 6th level, twice; and 18th level, thrice. You regain all expended uses when you finish a long rest.
Tempest Domain
  • add_circle_outline bookmark_add Tempest Domain Spells:
  • add_circle_outline bookmark_add Bonus Proficiencies: At 1st level, you gain proficiency with martial weapons and heavy armor.
  • add_circle_outline bookmark_add Wrath of the Storm: Also at 1st level, you can thunderously rebuke attackers. When a creature within 5 feet of you that you can see hits you with an attack, you can use your reaction to cause the creature to make a Dexterity saving throw. The creature takes 2d8 lightning or thunder damage (your choice) on a failed saving throw, and half as much damage on a successful one.

    You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a long rest.
  • add_circle_outline bookmark_add Channel Divinity: Destructive Wrath: Starting at 2nd level, you can use your Channel Divinity to wield the power of the storm with unchecked ferocity.

    When you roll lightning or thunder damage, you can use your Channel Divinity to deal maximum damage, instead of rolling.
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