Ester Lanberry

Short Rest    Long Rest
Half-Elf Ranger
  • add_circle_outline bookmark_add Favored Enemy: Beginning at 1st level, you have significant experience studying, tracking, hunting, and even talking to a certain type of enemy commonly encountered in the wilds.

    Choose a type of favored enemy: beasts, fey, humanoids, monstrosities, or undead. You gain a +2 bonus to damage rolls with weapon attacks against creatures of the chosen type. Additionally, you have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.

    When you gain this feature, you also learn one language of your choice, typically one spoken by your favored enemy or creatures associated with it. However, you are free to pick any language you wish to learn.
  • add_circle_outline bookmark_add Natural Explorer: You are a master of navigating the natural world, and you react with swift and decisive action when attacked. This grants you the following benefits:

    • You ignore difficult terrain.

    • You have advantage on initiative rolls.

    • On your first turn during combat, you have advantage on attack rolls against creatures that have not yet acted.

    In addition, you are skilled at navigating the wilderness. You gain the following benefits when traveling for an hour or more:

    • Difficult terrain doesn’t slow your group’s travel.

    • Your group can’t become lost except by magical means.

    • Even when you are engaged in another activity while traveling (such as foraging, navigating, or tracking), you remain alert to danger.

    • If you are traveling alone, you can move stealthily at a normal pace.

    • When you forage, you find twice as much food as you normally would.

    • While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.
  • add_circle_outline bookmark_add Skills: Choose three from Animal Handling, Athletics, Insight, Investigation, Nature, Perception, Stealth, and Survival.
  • add_circle_outline bookmark_add Deft Explorer (optional): Replaces the Natural Explorer feature

    You are an unsurpassed explorer and survivor, both in the wilderness and in dealing with others on your travels. You gain the Canny benefit below, and you gain an additional benefit below when you reach 6th level and 10th level in this class.
    • bookmark_addCanny: Choose one of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make that uses the chosen skill. You can also speak, read, and write two additional languages of your choice.
  • add_circle_outline bookmark_add Favored Foe: Replaces the Favored Enemy feature and works with the Foe Slayer feature

    When you hit a creature with an attack roll, you can call on your mystical bond with nature to mark the target as your favored enemy for I minute or until you lose your concentration (as if you were concentrating on a spell).

    The first time on each of your turns that you hit the favored enemy and deal damage to it, including when you mark it, you can increase that damage by 1d4.

    You can use this feature to mark a favored enemy a number of times equal to your proficiency bonus, and you regain all expended uses when you finish along rest.

    This feature's extra damage increases when you reach certain levels in this class: to ld6 at 6th level and to 1d8 at 14th level
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