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Kobold
- Ability Score Increase: Your Dexterity Score increases by 2, and your Strength score is reduced by 2.
- Size: Small
- Speed: 30 feet
- Darkvision: 60 feet
- Grovel, Cower, and Beg: As an action on your turn, you can cower pathetically to distract nearby foes. Until the end of your next turn, your allies gain advantage on attack rolls against enemies within 10 feet of you that you can see. Once you use this trait, you can't use it again until you finish a short or long rest.
- Pack Tactics: You have advantage on an attack roll against a creature if at least one of your allies is within 5 feet of the creature and the ally isn't incapacitated.
- Sunlight Sensitivity: You have disadvantage on attack rolls and on Perception checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.
- Language: You can speak, read, and write Common and Draconic.
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Rage:
You can enter a rage as a Bonus Action. Your rage lasts for 1 minute. It ends early if you are knocked Unconscious or if your turn ends and you haven't attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a Bonus Action.
While raging, you gain the following benefits if you aren’t wearing heavy armor:
* When you make a melee weapon attack using Strength, you gain a +2 bonus to the damage roll. This bonus increases as you level.
* You have advantage on Strength Checks and Strength Saving Throws.
* You have resistance to bludgeoning, piercing, and slashing damage.
If you are able to cast spells, you can’t cast them or concentrate on them while raging. - Unarmored Defense: While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.
- Skills: Choose two from Animal Handling, Athletics, Intimidation, Nature, Perception, and Survival.