Fred

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Coinage

Location + Pp Gp Sp Cp
Carried 250 expand_more 400 expand_more 25 expand_more 2 expand_more assignment

Attunement face_retouching_natural

check_box Ring of X-ray Vision
check_box Robe of Stars
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Held or Worn

Name (Show Description) Description Weight Value Quantity Do Stuff
Grax's Firestarter You have a bonus to attack and damage rolls made with this magic weapon. 2 lbs 1,200 Gp 1 delete
Longsword 3 lbs 15 Gp 1 delete
Studded Leather Armor 13 lbs 45 Gp 1 delete
Ring of X-ray Vision While wearing this ring, you can use an action to speak its command word. When you do so, you can see into and through solid matter for 1 minute. This vision has a radius of 30 feet. To you, solid objects within that radius appear transparent and don’t prevent light from passing through them. The vision can penetrate 1 foot of stone, 1 inch of common metal, or up to 3 feet of wood or dirt. Thicker substances block the vision, as does a thin sheet of lead. Whenever you use the ring again before taking a long rest, you must succeed on a DC 15 Constitution saving throw or gain one level of exhaustion. 1 delete
Robe of Stars This black or dark blue robe is embroidered with small white or silver stars. You gain a +1 bonus to saving throws while you wear it. Six stars, located on the robe’s upper front portion, are particularly large. While wearing this robe, you can use an action to pull off one of the stars and use it to cast magic missile as a 5th-level spell. Daily at dusk, 1d6 removed stars reappear on the robe. While you wear the robe, you can use an action to enter the Astral Plane along with everything you are wearing and carrying. You remain there until you use an action to return to the plane you were on. You reappear in the last space you occupied, or if that space is occupied, the nearest unoccupied space. 1 delete
Anatomy book Where to hit people good. 1 edit delete
Arrows (Ammunition) 2 lbs 2 Gp 40 delete
Bedroll 7 lbs 1 Gp 1 delete
Clean Shirt 1 edit delete
Darkheart, Dawn of the Sky You gain a +1 bonus to attack and damage rolls made with this magic weapon. While the sword is on your person, you also gain a +1 bonus to saving throws. 3 lbs 1 edit delete
Dragon slayer greatsword Plus 1 sword plus 3d6 to dragons 1 edit delete
Goggles of Night While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision, wearing the goggles increases its range by 60 feet. 1 delete
Gra 1 edit delete
Healing potion Qty4 40 Gp 1 edit delete
Magic Pouch Mini Bag of Holding Gives me telepathy with malfus 1 edit delete
Playing Card Set Proficiency with this Gaming Set lets you can add your Proficiency Bonus to Ability Checks you make to play a game with that set. 5 Sp 1 delete
Pretty cursed hat (1x) 20g ea 20 Gp 1 delete
Rations (1 day)  Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts. 20 lbs 5 Gp 10 delete
Ring of Resistance You have resistance to one damage type while wearing this ring. The gem in the ring indicates the type, which the DM chooses or determines randomly.

d10 | Damage Type | Gem
1 | Acid | Pearl
2 | Cold | Tourmaline
3 | Fire | Garnet
4 | Force | Sapphire
5 | Lightning | Citrine
6 | Necrotic | Jet
7 | Poison | Amethyst
8 | Psychic | Jade
9 | Radiant | Topaz
10 | Thunder | Spinel
700 Gp 1 delete
Rope, hempen (50 feet) Rope, whether made of hemp, has 2 Hit Points and can be burst with a DC 17 Strength check. 10 lbs 1 Gp 1 delete
Shield 6 lbs 10 Gp 1 delete
Tinderbox This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch—or anything else with abundant, exposed fuel—takes an action. Lighting any other fire takes 1 minute. 1 lbs 5 Sp 1 delete
Torch A torch burns for 1 hour, providing bright light in a 20-foot radius and dim light for an additional 20 feet. If you make a melee Attack with a burning torch and hit, it deals 1 fire damage. 10 lbs 1 Sp 10 delete

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