Darnesh

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Coinage

Location + Pp Gp Sp Cp
Carried 0 expand_more 10 expand_more 0 expand_more 0 expand_more assignment

Attunement face_retouching_natural

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Held or Worn

Name (Show Description) Description Weight Value Quantity Do Stuff
Battleaxe 4 lbs 10 Gp 1 delete
Greatclub 10 lbs 2 Sp 1 delete
Javelin 8 lbs 2 Gp 4 delete
Quarterstaff 4 lbs 2 Sp 1 delete
Clothes, traveler's 4 lbs 2 Gp 1 delete
Backpack work_outline 5 lbs 2 Gp 1 delete

undoBackpack

Name (Show Description) Description Weight Value Quantity Do Stuff
Bedroll 7 lbs 1 Gp 1 delete
Hunting trap When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its Movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. 25 lbs 5 Gp 1 delete
Kit, mess 1 lbs 2 Gp 1 delete
Rations (1 day)  Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts. 20 lbs 5 Gp 10 delete
Rope, hempen (50 feet) Rope, whether made of hemp, has 2 Hit Points and can be burst with a DC 17 Strength check. 10 lbs 1 Gp 1 delete
Tinderbox This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch—or anything else with abundant, exposed fuel—takes an action. Lighting any other fire takes 1 minute. 1 lbs 5 Sp 1 delete
Waterskin 5 lbs 2 Sp 1 delete

New Item

Name Description Weight (lbs) Value (Gp) Do Stuff
Location