Declan Kittel

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Coinage

Location + Pp Gp Sp Cp
Carried 0 expand_more 0 expand_more 0 expand_more 0 expand_more assignment

Attunement face_retouching_natural

check_box Loadstone - Redirection
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Held or Worn

Name (Show Description) Description Weight Value Quantity Do Stuff
Leather Armor 10 lbs 10 Gp 1 delete
Longbow 2 lbs 50 Gp 1 delete
Maul 10 lbs 10 Gp 1 delete
Loadstone - Redirection Anyone who spends an hour meditating at a loadstone site can attune to the loadstone to gain its minor blessing.

Redirection. Once per day, as a reaction, you may give an attack against you Disadvantage.
1 delete
Backpack 5 lbs 2 Gp 1 delete
Bell 1 Gp 1 delete
Chain Shirt 20 lbs 50 Gp 1 delete
Clothes, Common 3 lbs 5 Sp 1 delete
Crowbar Using a Crowbar grants advantage to Strength Checks where the crowbar's leverage can be applied. 5 lbs 2 Gp 1 delete
Dice Set Proficiency with this Gaming Set lets you can add your Proficiency Bonus to Ability Checks you make to play a game with that set. 1 Sp 1 delete
Hammer 3 lbs 1 Gp 1 delete
Lantern, hooded A Hooded lantern casts bright light in a 30-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. As an action, you can lower the hood, reducing the light to dim light in a 5-foot radius. 2 lbs 5 Gp 1 delete
Oil (flask)  Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged Attack against a target creature or object, treating the oil as an Improvised Weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 2 lbs 2 Sp 2 delete
Piton 2.5 lbs 50 Gp 10 delete
Rations (1 day)  Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts. 10 lbs 2 Gp 5 Sp 5 delete
Rope, hempen (50 feet) Rope, whether made of hemp, has 2 Hit Points and can be burst with a DC 17 Strength check. 10 lbs 1 Gp 1 delete
Scroll of Comprehend Languages 1 edit delete
Sealed Scroll Tube 1 edit delete
String, 10 feet 1 delete
Thieves' tools This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your Proficiency Bonus to any Ability Checks you make to disarm traps or open locks. 1 lbs 25 Gp 1 delete
Tinderbox This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch—or anything else with abundant, exposed fuel—takes an action. Lighting any other fire takes 1 minute. 1 lbs 5 Sp 1 delete
Waterskin 5 lbs 2 Sp 1 delete
Quiver work_outline A Quiver can hold up to 20 Arrows. 1 lbs 1 Gp 1 delete

undoQuiver

Name (Show Description) Description Weight Value Quantity Do Stuff
Arrows (Ammunition) 1 lbs 1 Gp 20 delete

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Name Description Weight (lbs) Value (Gp) Do Stuff
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