John Doe

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Coinage

Location + Pp Gp Sp Cp
Carried 0 expand_more 693 expand_more 82 expand_more 108 expand_more assignment
Bag of Holding 0 expand_more 12163 expand_more 95 expand_more 100 expand_more assignment edit delete

Attunement face_retouching_natural

check_box Amulet of Proof Against Detection and Location
check_box Loadstone - Necromancers Blessing
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Held or Worn

Name (Show Description) Description Weight Value Quantity Do Stuff
Amulet of Proof Against Detection and Location While wearing this amulet, you are hidden from divination magic. You can not be targeted by such magic or perceived through magical scrying sensors. 200 Gp 1 delete
Dagger 1 lbs 2 Gp 1 delete
Earring of Communication Earing that has a red crystal with cobalt blue striations dangling from it. A gold coil of wire goes into the wearer's ear to hear the transmissions. Twist the crystal to adjust volume. Touch the crystal to your next/jaw transmit.

The earring has an effective range of 2 miles and can penetrate most barriers, but it is blocked by 3 feet of wood or dirt, 1 foot of stone, 1 inch of common metal, or a thin sheet of lead.
1 delete
Helmet of Scale Mail+2 You have a bonus to AC while wearing this armor. The bonus is determined by its rarity. 1 edit delete
Light Crossbow 5 lbs 25 Gp 1 delete
Shield, +1 While holding this shield, you have a bonus to AC determined by the shield’s rarity. This bonus is in addition to the shield’s normal bonus to AC. 200 Gp 1 delete
Loadstone - Necromancers Blessing Anyone who spends an hour meditating at a loadstone site can attune to the loadstone to gain its minor blessing.

Necromancers Blessing. You are Invisible to Undead creatures
1 delete
Aeolian Figurine - Hippocampus A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature with 1 hp. If the space where the creature would appear is occupied by other creatures or objects, or if there is not enough space for the creature, the figurine does not become a creature.

The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.

At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can not be used again until after a long rest.

Command Word: Lude Mecum (Aeolian: “play with me”)
- The figuring glows a soft blue. The figurine will transform into a small young playful version of the beast. A leash will appear on the beast going to the hand that threw it.
- The beast remains for 24 hours.

Command Word: Tollat M​e (Aeolian: “lift me up”)
- The figurine glows a bright green. A full sized adult version of the beast will appear. The beast has a saddle and saddle bags. The beast can carry 2 medium size creatures.
- The beast remains for 1 hour.
1 lbs 1 delete
Bag of Holding This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action. If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate. Placing a bag of holding inside an extradimensional space created by a handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-­â€â€‘way only and can’t be reopened. 15 lbs 400 Gp 1 delete
Book of Lore 1 delete
Clothes, traveler's 4 lbs 2 Gp 1 delete
Component pouch A Component pouch is a small, watertight leather belt pouch that has compartments to hold all the material Components and other Special items you need to cast your Spells, except for those Components that have a specific cost (as indicated in a spell's description). 2 lbs 25 Gp 1 delete
Loadstone - Courier Anyone who spends an hour meditating at a loadstone site can attune to the loadstone to gain its minor blessing.

Courier. Your movement speed increases by 5 ft.
1 delete
Mage Armor 1 delete
Potion Catalyst 10 edit delete
Small Knife 1 delete
Thieves' tools This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your Proficiency Bonus to any Ability Checks you make to disarm traps or open locks. 1 lbs 25 Gp 1 delete
Tinker's tools Proficiency with this set of artisan's tools lets you add your Proficiency Bonusto any Ability Checks you make using the tools in your craft. 10 lbs 50 Gp 1 delete
Backpack work_outline 5 lbs 2 Gp 1 delete

undoBackpack

Name (Show Description) Description Weight Value Quantity Do Stuff
Alchemist's supplies Proficiency with this set of artisan's tools lets you add your Proficiency Bonusto any Ability Checks you make using the tools in your craft. 8 lbs 50 Gp 1 delete
Bedroll 7 lbs 1 Gp 1 delete
Clothes, fine 6 lbs 15 Gp 1 delete
Clothes, Common 3 lbs 5 Sp 1 delete
Crowbar Using a Crowbar grants advantage to Strength Checks where the crowbar's leverage can be applied. 5 lbs 2 Gp 1 delete
Ink pen 2 Cp 1 delete
Ink (1 ounce bottle) 10 Gp 1 delete
Little bag of sand 1 delete
Parchment (one sheet) 1 Gp 10 delete
Playing Card Set Proficiency with this Gaming Set lets you can add your Proficiency Bonus to Ability Checks you make to play a game with that set. 5 Sp 1 delete
Rope, hempen (50 feet) Rope, whether made of hemp, has 2 Hit Points and can be burst with a DC 17 Strength check. 10 lbs 1 Gp 1 delete
Spellbook Essential for wizards, a Spellbook is a leather-bound tome with 100 blank vellum pages suitable for recording Spells. 3 lbs 50 Gp 1 delete

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