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Coinage

Location + Pp Gp Sp Cp
Carried 0 expand_more 0 expand_more 0 expand_more 0 expand_more assignment

Attunement face_retouching_natural

check_box Necklace of Adaptation
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Held or Worn

Name (Show Description) Description Weight Value Quantity Do Stuff
Handaxe 2 lbs 5 Gp 1 delete
Light Crossbow 5 lbs 25 Gp 1 delete
Rapier 2 lbs 25 Gp 1 delete
Studded Leather Armor 13 lbs 45 Gp 1 delete
Necklace of Adaptation While wearing this necklace, you can breathe normally in any environment, and you have advantage on saving throws made against harmful gases and vapors (such as cloudkill and stinking cloud effects, inhaled poisons, and the breath weapons of some dragons). 1 delete
Backpack 5 lbs 2 Gp 1 delete
Bedroll 7 lbs 1 Gp 1 delete
Kit, mess 1 lbs 2 Gp 1 delete
Rations (1 day)  Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts. 20 lbs 5 Gp 10 delete
Rope, hempen (50 feet) Rope, whether made of hemp, has 2 Hit Points and can be burst with a DC 17 Strength check. 10 lbs 1 Gp 1 delete
Tinderbox This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch—or anything else with abundant, exposed fuel—takes an action. Lighting any other fire takes 1 minute. 1 lbs 5 Sp 1 delete
Torch A torch burns for 1 hour, providing bright light in a 20-foot radius and dim light for an additional 20 feet. If you make a melee Attack with a burning torch and hit, it deals 1 fire damage. 10 lbs 1 Sp 10 delete
Waterskin 5 lbs 2 Sp 1 delete

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Name Description Weight (lbs) Value (Gp) Do Stuff
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