Declan Kittel

Short Rest    Long Rest
Class Level Readiness Ability To Hit Save
Ranger 4 Knows Spells (3) WIS (+4) +6 DC 14
Spell Slots:
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Cast Name Casting Time Duration Range More
Cantrip
1st Level check_box_outline_blank check_box_outline_blank check_box_outline_blank Slots
Cast Absorb Elements 1 reaction
S
1 round
Self

Absorb Elements

1-level Abjuration
Casting Time: 1 reaction
Range: Self
Components: S
Duration: 1 round

The spell captures some of the incoming energy, lessening its effect on you and storing it for your next melee attack. You have resistance to the triggering damage type until the start of your next turn. Also, the first time you hit with a melee attack on your next turn, the target takes an extra 1d6 damage of the triggering type, and the spell ends.

At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each slot level above 1st.

(Druid) (Ranger) (Sorcerer) (Wizard) (Artificer (UEA))
Source: ee 15, xge 150
Cast Fog Cloud 1 action
V S
1 hour
Concentration
120 feet

Fog Cloud

1-level Conjuration
Casting Time: 1 action
Range: 120 feet
Components: V S
Duration: Concentration, up to 1 hour

You create a 20-foot-radius sphere of fog centered on a point within range. The sphere spreads around corners, and its area is heavily obscured. It lasts for the duration or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it.

At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the radius of the fog increases by 20 feet for each slot level above 1st.

Notes: Concentration, up to 1 hour

(Druid) (Ranger) (Sorcerer) (Wizard)
Source: phb 243
Cast Searing Smite 1 bonus action
V
1 minute
Concentration
Self

Searing Smite

1-level Evocation
Casting Time: 1 bonus action
Range: Self
Components: V
Duration: Concentration, up to 1 minute

The next time you hit a creature wiht a melee weapon attack during the spell's duration, your weapon flares with white-hot intensity, and the attack deals an extra 1d6 fire damage to the target and causes the target to ignite in flames. At the start of each of its turns until the spell ends, the target must make a Constitution saving throw. On a failed save, it takes 1d6 fire damage. On a successful save, the spell ends. If the target or a creature within 5 feet of it uses an action to put out the flames, or if some other effect douses the flames (such as the target being submerged in water), the spell ends.

At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the initial extra damage dealt by the attack increases by 1d6 for each slot level above 1st.

Notes: Concentration, up to 1 minute

(Paladin) (Ranger)
Source: phb 274
Cast Speak with Animals 1 action R
V S
10 minutes
Self

Speak with Animals

1-level Divination (ritual)
Casting Time: 1 action
Range: Self
Components: V S
Duration: 10 minutes

You gain the ability to comprehend and verbally communicate with beasts for the duration. The knowledge and awareness of many beasts is limited by their intelligence, but at a minimum, beasts can give you information about nearby locations and monsters, including whatever they can perceive or have perceived within the past day. You might be able to persuade a beast to perform a small favor for you, at the DM's discretion.

(Bard) (Druid) (Paladin) (Ranger)
Source: phb 277
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