Kalla

Short Rest    Long Rest
Class Level Readiness Ability To Hit Save
Artificer 5 Prepares Spells (5) INT (+3) +6 DC 14
Spell Slots:
Filter this list by spell name Show Oncetoggle_onShow Upcast | Prepare my Spells
Cast Name Casting Time Duration Range More
Cantrip
Mage Hand 1 action
V S
1 minute
30 feet

Mage Hand

Conjuration Cantrip
Casting Time: 1 action
Range: 30 feet
Components: V S
Duration: 1 minute

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

The hand can’t attack, activate magic items, or carry more than 10 pounds.

(Bard) (Sorcerer) (Warlock) (Wizard) (Artificer (UEA))
Source: phb 256
Thorn Whip 1 action
V S M
Instantaneous
30 feet

Thorn Whip

Transmutation Cantrip
Casting Time: 1 action
Range: 30 feet
Components: V S M (the stem of a plant with thorns)
Duration: Instantaneous

You create a long, vine-like whip covered in thorns that lashes out at your command toward a creature in range. Make a melee spell attack against the target. If the attack hits, the creature takes 1d6 piercing damage, and if the creature is Large or smaller, you pull the creature up to 10 feet closer to you.

This spell's damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).

(Druid) (Artificer (UEA))
Source: phb 282
1st Level check_box_outline_blank check_box_outline_blank check_box_outline_blank check_box_outline_blank Slots
Cast Expeditious Retreat 1 bonus action
V S
10 minutes
Concentration
Self

Expeditious Retreat

1-level Transmutation
Casting Time: 1 bonus action
Range: Self
Components: V S
Duration: Concentration, up to 10 minutes

This spell allows you to move at an incredible pace. When you cast this spell, and then as a bonus action on each of your turns until the spell ends, you can take the Dash action.

(Sorcerer) (Warlock) (Wizard) (Artificer (UEA))
Source: phb 238
Cast Identify 1 minute R
V S M
Instantaneous
Touch

Identify

1-level Divination (ritual)
Casting Time: 1 minute
Range: Touch
Components: V S M (a pearl worth at least 100 gp and an owl feather)
Duration: Instantaneous

You choose one object that you must touch throughout the casting of the spell. If it is a magic item or some other magic-imbued object, you learn its properties and how to use them, whether it requires attunement to use, and how many charges it has, if any. You learn whether any spells are affecting the item and what they are. If the item was created by a spell, you learn which spell created it.

If you instead touch a creature throughout the casting, you learn what spells, if any, are currently affecting it.

(Bard) (Wizard) (Artificer (UEA))
Source: phb 252
Cast Arcane Weapon 1 bonus action
V S
Up to 1 hour
Concentration
Self

Arcane Weapon

1-level Transmutation
Casting Time: 1 bonus action
Range: Self
Components: V S
Duration: Concentration, up to Up to 1 hour

You channel arcane energy into one simple or martial weapon you’re holding, and choose one damage type: acid, cold, fire, lightning, poison, or thunder. Until the spell ends, you deal an extra 1d6 damage of the chosen type to any target you hit with the weapon. If the weapon isn’t magical, it becomes a magic weapon for the spell’s duration.

As a bonus action, you can change the damage type, choosing from the options above.

At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher, you can maintain your concentration on the spell for up to 8 hours.

(Artificer (UEA))
Source: UA Artificer2 2019
Cast Tasha's Caustic Brew 1 action
V S M
Concentration, up to 1 minute
Concentration
Self (30-foot line)

Tasha's Caustic Brew

1-level Evocation
Casting Time: 1 action
Range: Self (30-foot line)
Components: V S M (a bit of rotten food)
Duration: Concentration, up to Concentration, up to 1 minute

A stream of acid emanates from you in a line 30 feet long and 5 feet wide in a direction you choose. Each creature in the line must succeed on a Dexterity saving throw or be covered in acid for the spells duration or until a creature uses its action to scrape or wash the acid off itself or another creature. A creature covered in the acid takes 2d4 acid damage at start of each of its turns.

At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 2d4 for each slot level above 1st.

(Sorcerer) (Wizard) (Artificer)
Source: TCoE 115
2nd Level check_box_outline_blank check_box_outline_blank Slots
Cast (1) Arcane Weapon 1 bonus action
V S
Up to 1 hour
Concentration
Self

Arcane Weapon

1-level Transmutation
Casting Time: 1 bonus action
Range: Self
Components: V S
Duration: Concentration, up to Up to 1 hour

You channel arcane energy into one simple or martial weapon you’re holding, and choose one damage type: acid, cold, fire, lightning, poison, or thunder. Until the spell ends, you deal an extra 1d6 damage of the chosen type to any target you hit with the weapon. If the weapon isn’t magical, it becomes a magic weapon for the spell’s duration.

As a bonus action, you can change the damage type, choosing from the options above.

At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher, you can maintain your concentration on the spell for up to 8 hours.

(Artificer (UEA))
Source: UA Artificer2 2019
Cast (1) Tasha's Caustic Brew 1 action
V S M
Concentration, up to 1 minute
Concentration
Self (30-foot line)

Tasha's Caustic Brew

1-level Evocation
Casting Time: 1 action
Range: Self (30-foot line)
Components: V S M (a bit of rotten food)
Duration: Concentration, up to Concentration, up to 1 minute

A stream of acid emanates from you in a line 30 feet long and 5 feet wide in a direction you choose. Each creature in the line must succeed on a Dexterity saving throw or be covered in acid for the spells duration or until a creature uses its action to scrape or wash the acid off itself or another creature. A creature covered in the acid takes 2d4 acid damage at start of each of its turns.

At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 2d4 for each slot level above 1st.

(Sorcerer) (Wizard) (Artificer)
Source: TCoE 115
< ⚅