Felix

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Fighter 3
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Cast Name Casting Time Duration Range More
Cantrip Dancing Lights 1 action
V S M
1 minute
Concentration
120 feet

Dancing Lights

Evocation Cantrip
Casting Time: 1 action
Range: 120 feet
Components: V S M (a bit of phosphorus or wychwood, or a glowworm)
Duration: Concentration, up to 1 minute

You create up to four torch-sized lights within range, making them appear as torches, lanterns, or glowing orbs that hover in the air for the duration. You can also combine the four lights into one glowing vaguely humanoid form of Medium size. Whichever form you choose, each light sheds dim light in a 10-foot radius.

As a bonus action on your turn, you can move the lights up to 60 feet to a new spot within range. A light must be within 20 feet of another light created by this spell, and a light winks out if it exceeds the spell’s range.

Notes: Concentration, up to 1 minute

(Bard) (Sorcerer) (Wizard) (Artificer (UEA))
Source: phb 230
1 Faerie Fire 1 action
V
1 minute
Concentration
60 feet

Faerie Fire

1-level Evocation
Casting Time: 1 action
Range: 60 feet
Components: V
Duration: Concentration, up to 1 minute

Each object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice). Any creature in the area when the spell is cast is also outlined in light if it fails a Dexterity saving throw. For the duration, objects and affected creatures shed dim light in a 10-foot radius.

Any attack roll against an affected creature or object has advantage if the attacker can see it, and the affected creature or object can't benefit from being invisible.

(Bard) (Druid) (Artificer (UEA))
Source: phb 239
  • Sub Race: Dark Elf (Drow) - Drow Magic: You know dancing lights cantrip.
  • Sub Race: Dark Elf (Drow) - Drow Magic - Drow Magic: You can cast faerie fire once per long rest (Charisma spell casting ability).
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