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Class Barbarian

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  • Rage: You can enter a rage as a Bonus Action. Your rage lasts for 1 minute. It ends early if you are knocked Unconscious or if your turn ends and you haven't attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a Bonus Action.

    While raging, you gain the following benefits if you aren’t wearing heavy armor:

    * When you make a melee weapon attack using Strength, you gain a +2 bonus to the damage roll. This bonus increases as you level.
    * You have advantage on Strength Checks and Strength Saving Throws.
    * You have resistance to bludgeoning, piercing, and slashing damage.

    If you are able to cast spells, you can’t cast them or concentrate on them while raging. edit delete
  • Unarmored Defense: While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit. edit delete
  • Reckless Attack: (Level 2) Starting at 2nd level, you can throw aside all concern for defense to attack with fierce desperation. When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn. edit delete
  • Danger Sense: (Level 2) At 2nd level, you gain an uncanny sense of when things nearby aren't as they should be, giving you an edge when you dodge away from danger. You have advantage on Dexterity Saving Throws against effects that you can see, such as traps and Spells. To gain this benefit, you can't be Blinded, Deafened, or Incapacitated. edit delete
  • Extra Attack: (Level 5) Beginning at 5th level, you can attack twice, instead of once, whenever you take the attack action on your turn. edit delete
  • Fast Movement: (Level 5) Starting at 5th level, your speed increases by 10 feet while you aren't wearing heavy armor. edit delete
  • Feral Instinct: (Level 7) By 7th level, your instincts are so honed that you have advantage on Initiative rolls. Additionally, if you are surprised at the beginning of combat and aren't incapacitated, you can act normally on your first turn, but only if you enter your rage before doing anything else on that turn. edit delete
  • Brutal Critical: (Level 9) Beginning at 9th level, you can roll one additional weapon damage die when determining the extra damage for a critical hit with a melee attack. edit delete
    • (Level 13) This increases to two additional dice. edit delete
    • (Level 17) This increases to three additional dice. edit delete
  • Relentless Rage: (Level 11) Starting at 11th level, your rage can keep you fighting despite grievous wounds. If you drop to 0 hit points while you're raging and don't die outright, you can make a DC 10 Constitution saving throw. If you succeed, you drop to 1 hit point instead. Each time you use this feature after the first, the DC increases by 5. When you finish a short or long rest, the DC resets to 10. edit delete
  • Persistent Rage: (Level 15) Beginning at 15th level, your rage is so fierce that it ends early only if you fall unconscious or if you choose to end it. edit delete
  • Indomitable Might: (Level 18) Beginning at 18th level, if your total for a Strength check is less than your Strength score, you can use that score in place of the total. edit delete
  • Primal Champion: (Level 20) At 20th level, you embody the power of the wilds. Your Strength and Constitution scores increase by 4. Your maximum for those scores is now 24. edit delete
  • Skills: Choose two from Animal Handling, Athletics, Intimidation, Nature, Perception, and Survival. edit delete
  • Primal Knowledge (Optional): (Level 3) When you reach 3rd level, you gain proficiency in one skill of your choice from the list of skills available to barbarians at 1st level. edit delete
    • (Level 10) When you reach 10th level, you gain proficiency in one skill of your choice from the list of skills available to barbarians at 1st level. edit delete
  • Instinctive Pounce (Optional): (Level 7) At 7th level, as part of the bonus action you take to enter your rage, you can move up to half your speed. edit delete

Modifiers




Variable Text Display



Text Level Req'd Hideable Connected to Edit
Rage: You can enter a rage as a Bonus Action. Your rage lasts for 1 minute. It ends early if you are knocked Unconscious or if your turn ends and you haven't attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a Bonus Action.

While raging, you gain the following benefits if you aren’t wearing heavy armor:

* When you make a melee weapon attack using Strength, you gain a +2 bonus to the damage roll. This bonus increases as you level.
* You have advantage on Strength Checks and Strength Saving Throws.
* You have resistance to bludgeoning, piercing, and slashing damage.

If you are able to cast spells, you can’t cast them or concentrate on them while raging.
No Class: Barbarian delete
You may rage 2 times. 1 No Class: Barbarian delete
You may rage 3 times. 3 No Class: Barbarian delete
You may rage 4 times. 6 No Class: Barbarian delete
You may rage 5 times. 12 No Class: Barbarian delete
You may rage 6 times. 17 No Class: Barbarian delete
Unarmored Defense: While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit. No Class: Barbarian delete
Reckless Attack: Starting at 2nd level, you can throw aside all concern for defense to attack with fierce desperation. When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn. 2 No Class: Barbarian delete
Danger Sense: At 2nd level, you gain an uncanny sense of when things nearby aren't as they should be, giving you an edge when you dodge away from danger. You have advantage on Dexterity Saving Throws against effects that you can see, such as traps and Spells. To gain this benefit, you can't be Blinded, Deafened, or Incapacitated. 2 No Class: Barbarian delete
Extra Attack: Beginning at 5th level, you can attack twice, instead of once, whenever you take the attack action on your turn. 5 No Class: Barbarian delete
Fast Movement: Starting at 5th level, your speed increases by 10 feet while you aren't wearing heavy armor. 5 No Class: Barbarian delete
Feral Instinct: By 7th level, your instincts are so honed that you have advantage on Initiative rolls. Additionally, if you are surprised at the beginning of combat and aren't incapacitated, you can act normally on your first turn, but only if you enter your rage before doing anything else on that turn. 7 No Class: Barbarian delete
Brutal Critical: Beginning at 9th level, you can roll one additional weapon damage die when determining the extra damage for a critical hit with a melee attack. 9 No Class: Barbarian delete
This increases to two additional dice. 13 No Class: Barbarian delete
This increases to three additional dice. 17 No Class: Barbarian delete
Relentless Rage: Starting at 11th level, your rage can keep you fighting despite grievous wounds. If you drop to 0 hit points while you're raging and don't die outright, you can make a DC 10 Constitution saving throw. If you succeed, you drop to 1 hit point instead. Each time you use this feature after the first, the DC increases by 5. When you finish a short or long rest, the DC resets to 10. 11 No Class: Barbarian delete
Persistent Rage: Beginning at 15th level, your rage is so fierce that it ends early only if you fall unconscious or if you choose to end it. 15 No Class: Barbarian delete
Indomitable Might: Beginning at 18th level, if your total for a Strength check is less than your Strength score, you can use that score in place of the total. 18 No Class: Barbarian delete
Primal Champion: At 20th level, you embody the power of the wilds. Your Strength and Constitution scores increase by 4. Your maximum for those scores is now 24. 20 No Class: Barbarian delete
Skills: Choose two from Animal Handling, Athletics, Intimidation, Nature, Perception, and Survival. Yes Class: Barbarian delete
Primal Knowledge (Optional): When you reach 3rd level, you gain proficiency in one skill of your choice from the list of skills available to barbarians at 1st level. 3 No Class: Barbarian delete
When you reach 10th level, you gain proficiency in one skill of your choice from the list of skills available to barbarians at 1st level. 10 No Class: Barbarian delete
Instinctive Pounce (Optional): At 7th level, as part of the bonus action you take to enter your rage, you can move up to half your speed. 7 No Class: Barbarian delete

Modifiers



Modifies Value Reason Level Req'd Connected to Edit
weapon_proficiency simple class feature Class: Barbarian delete
weapon_proficiency martial class feature Class: Barbarian delete
armor_proficiency light class feature Class: Barbarian delete
armor_proficiency medium class feature Class: Barbarian delete
armor_proficiency shield class feature Class: Barbarian delete
speed 10 Barbarian fast movement 5 Class: Barbarian delete