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Class Warlock

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  • Pact Magic: (Level 1) Your arcane research and the magic bestowed on you by your patron have given you facility with spells. edit delete
  • Eldritch Invocations: (Level 2) In your study of occult lore, you have unearthed eldritch invocations, fragments of forbidden knowledge that imbue you with an abiding magical ability.

    At 2nd level, you gain two eldritch invocations of your choice. When you gain certain warlock levels, you gain additional invocations of your choice, as shown in the Invocations Known column of the Warlock table.

    Additionally, when you gain a level in this class, you can choose one of the invocations you know and replace it with another invocation that you could learn at that level.

    A level prerequisite in an invocation refers to warlock level, not character level. edit delete
    • Agonizing Blast: (Prerequisite: Eldritch Blast cantrip)
      When you cast Eldritch Blast, add your Charisma modifier to the damage it deals on a hit. edit delete
    • Armor of Shadows: You can cast Mage Armor on yourself at will, without expending a spell slot or material components. edit delete
    • Ascendant Step: (Level 9) (Prerequisite: 9th level)
      You can cast Levitate on yourself at will, without expending a spell slot or material components. edit delete
    • Aspect of the Moon: (Level 3) (Prerequisite: Pact of the Tome feature)
      You no longer need to sleep and can’t be forced to sleep by any means. To gain the benefits of a long rest, you can spend all 8 hours doing light activity, such as reading your Book of Shadows and keeping watch. edit delete
    • Beast Speech: You can cast Speak with Animals at will, without expending a spell slot. edit delete
    • Beguiling Influence: You gain proficiency in the Deception and Persuasion skills. edit delete
    • Bewitching Whispers: (Level 7) (Prerequisite: 7th level)
      You can cast Compulsion once using a warlock spell slot. You can't do so again until you finish a long rest. edit delete
    • Book of Ancient Secrets: (Level 3) (Prerequisite: Pact of the Tome feature)
      You can now inscribe magical rituals in your Book of Shadows. Choose two 1st-level spells that have the ritual tag from any class's spell list; these rituals needn’t be from the same spell list. The spells appear in the book and don't count against the number of spells you know. With your Book of Shadows in hand, you can cast the chosen spells as rituals. You can't cast the spells except as rituals, unless you've learned them by some other means. You can also cast a warlock spell you know as a ritual if it has the ritual tag.

      On your adventures, you can add other ritual spells to your Book of Shadows. When you find such a spell, you can add it to the book if the spell's level is equal to or less than half your warlock level (rounded up) and if you can spare the time to transcribe the spell. For each level of the spell, the transcription process takes 2 hours and costs 50 gp for the rare inks needed to inscribe it. edit delete
    • Chains of Carceri: (Level 15) (Prerequisite: 15th level, Pact of the Chain feature)
      You can cast Hold Monster at will – targeting a celestial, fiend, or elemental – without expending a spell slot or material components. You must finish a long rest before you can use this invocation on the same creature again.
      On your adventures, you can add other ritual spells to your Book of Shadows. When you find such a spell, you can add it to the book if the spell's level is equal to or less than half your warlock level (rounded up) and if you can spare the time to transcribe the spell. For each level of the spell, the transcription process takes 2 hours and costs 50 gp for the rare inks needed to inscribe it. edit delete
    • Cloak of Flies: (Level 5) (Prerequisite: 5th level)
      As a bonus action, you can surround yourself with a magical aura that looks like buzzing flies. The aura extends 5 feet from you in every direction, but not through total cover. It lasts until you're incapacitated or you dismiss it as a bonus action.

      The aura grants you advantage on Charisma (Intimidation) checks but disadvantage on all other Charisma checks. Any other creature that starts its turn in the aura takes poison damage equal to your Charisma modifier (minimum of 0 damage).

      Once you use this invocation, you can’t use it again until you finish a short or long rest. edit delete
    • Devil's Sight: You can see normally in darkness, both magical and nonmagical, to a distance of 120 feet. edit delete
    • Dreadful Word: (Level 7) (Prerequisite: 7th level)
      You can cast Confusion once using a warlock spell slot. You can't do so again until you finish a long rest. edit delete
    • Eldritch Sight: You can cast Detect Magic at will, without expending a spell slot or material components. edit delete
    • Eldritch Smite: (Level 5) (Prerequisite: 5th level, Pact of the Blade feature)
      Once per turn when you hit a creature with your pact weapon, you can expend a warlock spell slot to deal an extra 1d8 force damage to the target, plus another 1d8 per level of the spell slot, and you can knock the target prone if it is Huge or smaller. edit delete
    • Eldritch Spear: (Prerequisite: Eldritch Blast cantrip)
      When you cast Eldritch Blast, its range is 300 feet edit delete
    • Eyes of the Rune Keeper: You can read all writing. edit delete
    • Fiendish Vigor: You can cast False Life on yourself at will as a 1st-level spell, without expending a spell slot or material components. edit delete
    • Gaze of Two Minds: You can use your action to touch a willing humanoid and perceive through its senses until the end of your next turn. As long as the creature is on the same plane of existence as you, you can use your action on subsequent turns to maintain this connection, extending the duration until the end of your next turn. While perceiving through the other creature's senses, you benefit from any special senses possessed by that creature, and you are blinded and deafened to your own surroundings. edit delete
    • Ghostly Gaze: (Level 7) (Prerequisite: 7th level)
      As an action, you gain the ability to see through solid objects to a range of 30 feet. Within that range, you have darkvision if you don’t already have it. This special sight lasts for 1 minute or until your concentration ends (as if you were concentrating on a spell). During that time, you perceive objects as ghostly, transparent images.

      Once you use this invocation, you can’t use it again until you finish a short or long rest. edit delete
    • Gift of the Depths: (Level 5) (Prerequisite: 5th level)
      You can breathe underwater, and you gain a swimming speed equal to your walking speed.

      You can also cast Water Breathing without expending a spell slot. You regain the ability to do so when you finish a long rest. edit delete
    • Gift of the Ever-Living Ones: (Level 3) (Prerequisite: Pact of the Chain feature_
      Whenever you regain hit points while your familiar is within 100 feet of you, treat any dice rolled to determine the hit points you regain as having rolled their maximum value for you. edit delete
    • Grasp of Hadar: (Prerequisite: Eldritch Blast cantrip)
      Once on each of your turns when you hit a creature with your Eldritch Blast, you can move that creature in a straight line 10 feet closer to yourself. edit delete
    • Improved Pact Weapon: (Level 3) (Prerequisite: Pact of the Blade feature)
      You can use any weapon you summon with your Pact of the Blade feature as a spellcasting focus for your warlock spells.

      In addition, the weapon gains a +1 bonus to its attack and damage rolls, unless it is a magic weapon that already has a bonus to those rolls.

      Finally, the weapon you conjure can be a shortbow, longbow, light crossbow, or heavy crossbow. edit delete
    • Lance of Lethargy: (Prerequisite: Eldritch Blast cantrip)
      Once on each of your turns when you hit a creature with your Eldritch Blast, you can reduce that creature’s speed by 10 feet until the end of your next turn. edit delete
    • Lifedrinker: (Level 12) (Prerequisite: 12th level, Pact of the Blade feature)
      When you hit a creature with your pact weapon, the creature takes extra necrotic damage equal to your Charisma modifier (minimum 1). edit delete
    • Maddening Hex: (Level 5) (Prerequisite: 5th level, Hex spell or a warlock feature that curses)
      As a bonus action, you cause a psychic disturbance around the target cursed by your Hex spell or by a warlock feature of yours, such as Hexblade’s Curse and Sign of Ill Omen. When you do so, you deal psychic damage to the cursed target and each creature of your choice within 5 feet of it. The psychic damage equals your Charisma modifier (minimum of 1 damage). To use this invocation, you must be able to see the cursed target, and it must be within 30 feet of you. edit delete
    • Mask of Many Faces: You can cast Disguise Self at will, without expending a spell slot. edit delete
    • Master of Myriad Forms: (Level 15) (Prerequisite: 15th level)
      You can cast Alter Self at will, without expending a spell slot. edit delete
    • Minions of Chaos: (Level 9) (Prerequisite: 9th level)
      You can cast Conjure Elemental once using a warlock spell slot. You can't do so again until you finish a long rest. edit delete
    • Mire the Mind: (Level 5) (Prerequisite: 5th level)
      You can cast Slow once using a warlock spell slot. You can't do so again until you finish a long rest. edit delete
    • Misty Visions: You can cast Silent Image at will, without expending a spell slot or material components. edit delete
    • One with Shadows: (Level 5) (Prerequisite: 5th level)
      When you are in an area of dim light or darkness, you can use your action to become invisible until you move or take an action or a reaction. edit delete
    • Otherworldly Leap: (Level 9) (Prerequisite: 9th level)
      You can cast Jump at will, without expending a spell slot. edit delete
    • Relentless Hex: (Level 7) (Prerequisite: 7th level, Hex spell or a warlock feature that curses)
      Your curse creates a temporary bond between you and your target. As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see within 5 feet of the target cursed by your Hex spell or by a warlock feature of yours, such as Hexblade’s Curse and Sign of Ill Omen. To teleport in this way, you must be able to see the cursed target. edit delete
    • Repelling Blast: (Prerequisite: Eldritch Blast cantrip)
      When you hit a creature with Eldritch Blast, you can push the creature up to 10 feet away from you in a straight line. edit delete
    • Sculptor of Flesh: (Level 7) (Prerequisite: 7th level)
      You can cast Polymorph once using a warlock spell slot. You can't do so again until you finish a long rest. edit delete
    • Shroud of Shadow: (Level 15) (Prerequisite: 15th level)
      You can cast Invisibility at will, without expending a spell slot. edit delete
    • Sign of Ill Omen: (Level 5) (Prerequisite: 5th level)
      You can cast Bestow Curse once using a warlock spell slot. You can't do so again until you finish a long rest. edit delete
    • Thief of Five Fates: You can cast Bane once using a warlock spell slot. You can't do so again until you finish a long rest. edit delete
    • Thirsting Blade: (Level 5) (Prerequisite: 5th level, Pact of the Blade feature)
      You can attack with your pact weapon twice, instead of once, whenever you take the Attack action on your turn. edit delete
    • Tomb of Levistus: (Level 5) (Prerequisite: 5th level)
      As a reaction when you take damage, you can entomb yourself in ice, which melts away at the end of your next turn. You gain 10 temporary hit points per warlock level, which take as much of the triggering damage as possible. Immediately after you take the damage, you gain vulnerability to fire damage, your speed is reduced to 0, and you are incapacitated. These effects, including any remaining temporary hit points, all end when the ice melts.

      Once you use this invocation, you can’t use it again until you finish a short or long rest. edit delete
    • Trickster's Escape: (Level 7) (Prerequisite: 7th level)
      You can cast Freedom of Movement once on yourself without expending a spell slot. You regain the ability to do so when you finish a long rest. edit delete
    • Visions of Distant Realms: (Level 15) (Prerequisite: 15th level)
      You can cast Arcane Eye at will, without expending a spell slot. edit delete
    • Voice of the Chain Master: (Level 3) (Prerequisite: Pact of the Chain feature)
      You can communicate telepathically with your familiar and perceive through your familiar's senses as long as you are on the same plane of existence. Additionally, while perceiving through your familiar's senses, you can also speak through your familiar in your own voice, even if your familiar is normally incapable of speech. edit delete
    • Whispers of the Grave: (Level 9) (Prerequisite: 9th level)
      You can cast Speak with Dead at will, without expending a spell slot. edit delete
    • Witch Sight: (Level 15) (Prerequisite: 15th level)
      You can see the true form of any shapechanger or creature concealed by illusion or transmutation magic while the creature is within 30 feet of you and within line of sight. edit delete
    • Bond of the Talisman: (Level 12) (Prerequisite: 12th-level warlock, Pact of the Talisman feature)

      While someone else is wearing your talisman, you can use your action to teleport to the unoccupied space closest to them, provided the two of you are on the same plane of existence. The wearer of your talisman can do the same thing, using their action to teleport to you. The teleportation can be used a number of times equal to your proficiency bonus, and all expended uses are restored when you finish a long rest. edit delete
    • Eldritch Mind: You have advantage on Constitution saving throws that you make to maintain your concentration on a spell. edit delete
    • Far Scribe: (Level 5) (Prerequisite: 5th-level warlock, Pact of the Tome feature)

      A new page appears in your Book of Shadows. With your permission, a creature can use its action to write its name on that page, which can contain a number of names equal to your proficiency bonus. You can cast the sending spell, targeting a creature whose name is on the page, without using a spell slot and without using material components. To do so, you must write the message on the page. The target hears the message in their mind, and if the target replies, their message appears on the page, rather than in your mind. The writing disappears after 1 minute.
      As an action, you can magically erase a name on the page by touching it. edit delete
    • Gift of the Protectors: (Level 9) (Prerequisite: 9th-level warlock, Pact of the Tome feature)

      A new page appears in your Book of Shadows. With your permission, a creature can use its action to write its name on that page, which can contain a number of names equal to your proficiency bonus. When any creature whose name is on the page is reduced to 0 hit points but not killed outright, the creature magically drops to 1 hit point instead. Once this magic is triggered, no creature can benefit from it until you finish a long rest. As an action, you can magically erase a name on the page by touching it. edit delete
    • Investment of the Chain Master: (Prerequisite: Pact of the Chain feature)

      When you cast find familiar, you infuse the summoned familiar with a measure of your eldritch power, granting the creature the following benefits:

      * The familiar gains either a flying speed or a swimming speed (your choice)of 40 feet.
      * As a bonus action, you can command the familiar to take the Attack action.
      * The familiar's weapon attacks are considered magical for the purpose of overcoming immunity and resistance to nonmagical attacks.
      * If the familiar forces a creature to make a saving throw, it uses your spell save DC.
      * When the familiar takes damage, you can use your reaction to grant it resistance against that damage. edit delete
    • Protection of the Talisman: (Level 7) (Prerequisite: 7th-level warlock, Pact of the Talisman feature)

      When the wearer of your talisman fails a saving throw, they can add a d4 to the roll, potentially turning the save into a success. This benefit can be used a number of times equal to your proficiency bonus, and all expended uses are restored when you finish a long rest. edit delete
    • Rubuke of the Talisman: (Prerequisite: Pact of the Talisman feature)

      When the wearer of your talisman is hit by an attacker you can see within 30 feet of you. you can use your reaction to deal psychic damage to the attacker equal to your proficiency bonus and push it up to 10 feet away from the talisman's wearer. edit delete
    • Undying Servitude: (Level 5) (Prerequisite: 5th-level warlock)

      You can cast animate dead without using a spell slot. Once you do so, you can't cast it in this way again until you finish a long rest. edit delete
  • Pact Boon: (Level 3) At 3rd level, your otherworldly patron bestows a gift upon you for your loyal service. You gain one of the following features of your choice. edit delete
    • Pact of the Blade: (Level 3) You can use your action to create a pact weapon in your empty hand. You can choose the form that this melee weapon takes each time you create it. You are proficient with it while you wield it. This weapon counts as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.

      Your pact weapon disappears if it is more than 5 feet away from you for 1 minute or more. It also disappears if you use this feature again, if you dismiss the weapon (no action required), or if you die.

      You can transform one magic weapon into your pact weapon by performing a special ritual while you hold the weapon. You perform the ritual over the course of 1 hour, which can be done during a short rest.

      You can then dismiss the weapon, shunting it into an extradimensional space, and it appears whenever you create your pact weapon thereafter. You can't affect an artifact or a sentient weapon in this way. The weapon ceases being your pact weapon if you die, if you perform the 1-hour ritual on a different weapon, or if you use a 1-hour ritual to break your bond to it. The weapon appears at your feet if it is in the extradimensional space when the bond breaks. edit delete
    • Pact of the Chain: (Level 3) You learn the Find Familiar spell and can cast it as a ritual. The spell doesn't count against your number of spells known.

      When you cast the spell, you can choose one of the normal forms for your familiar or one of the following special forms: imp, pseudodragon, quasit, or sprite.

      Additionally, when you take the Attack action, you can forgo one of your own attacks to allow your familiar to use its reaction to make one attack of its own. edit delete
    • Pact of the Tome: (Level 3) Your patron gives you a grimoire called a Book of Shadows. When you gain this feature, choose three cantrips from any class's spell list. While the book is on your person, you can cast those cantrips at will. They are considered warlock spells for you, and they needn't be from the same spell list. They don't count against your number of cantrips known.

      If you lose your Book of Shadows, you can perform a 1-hour ceremony to receive a replacement from your patron. This ceremony can be performed during a short or long rest, and it destroys the previous book. The book turns to ash when you die. edit delete
    • Pact of the Talisman: Your patron gives you an amulet, a talisman that can aid the wearer when the need is great. When the wearer fails an ability check, they can add a d4 to the roll, potentially turning the roll into a success. This benefit can be used a number of times equal to your proficiency bonus, and all expended uses are restored when you finish a long rest. If you lose the talisman, you can perform a 1-hour ceremony to receive a replacement from your patron. This ceremony can be performed during a short or long rest, and it destroys the previous amulet. The talisman turns to ash when you die. edit delete
  • Ability Score Improvement: (Level 4) When you reach 4th level you can gain a feat, increase one ability score of your choice by 2, or you can increase two Ability Scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature. edit delete
    • (Level 8) When you reach 8th level, get another Ability Score Improvement. edit delete
    • (Level 12) When you reach 12th level, get another Ability Score Improvement. edit delete
    • (Level 16) When you reach 16th level, get another Ability Score Improvement. edit delete
    • (Level 19) When you reach 19th level, get another Ability Score Improvement. edit delete
  • Mystic Arcanum: (Level 11) At 11th level, your patron bestows upon you a magical secret called an arcanum. Choose one 6th-level spell from the warlock spell list as this arcanum.

    You can cast your arcanum spell once without expending a spell slot. You must finish a long rest before you can do so again. You regain all uses of your Mystic Arcanum when you finish a long rest. edit delete
    • (Level 11) At higher levels, you gain more warlock spells of your choice that can be cast in this way: one 7th-level spell at 13th level. edit delete
    • (Level 15) one 8th-level spell at 15th level edit delete
    • (Level 17) one 9th-level spell at 17th level edit delete
  • Eldritch Master: (Level 20) At 20th level, you can draw on your inner reserve of mystical power while entreating your patron to regain expended spell slots. You can spend 1 minute entreating your patron for aid to regain all your expended spell slots from your Pact Magic feature. Once you regain spell slots with this feature, you must finish a long rest before you can do so again. edit delete
  • Skills: Choose two from Arcana, Deception, History, Intimidation, Investigation, Nature, and Religion. edit delete
  • Eldritch Versatility (optional): (Level 4) Whenever you reach a level in this class that grants the Ability Score Improvement feature, you can do one of the following, representing a change of focus in your occult studies:

    * Replace one cantrip you learned from this class's Pact Magic feature with another cantrip from the warlock spell list.
    * Replace the option you chose for the Pact Boon feature with one of that feature's other options.
    * If you're 12th level or higher, replace one spell from your Mystic Arcanum feature with another warlock spell of the same level.

    If this change makes you ineligible for any of your Eldritch Invocations, you must also replace them now, choosing invocations for which you qualify. edit delete

Modifiers




Variable Text Display



Text Level Req'd Hideable Connected to Edit
Pact Magic: Your arcane research and the magic bestowed on you by your patron have given you facility with spells. 1 No Class: Warlock delete
Eldritch Invocations: In your study of occult lore, you have unearthed eldritch invocations, fragments of forbidden knowledge that imbue you with an abiding magical ability.

At 2nd level, you gain two eldritch invocations of your choice. When you gain certain warlock levels, you gain additional invocations of your choice, as shown in the Invocations Known column of the Warlock table.

Additionally, when you gain a level in this class, you can choose one of the invocations you know and replace it with another invocation that you could learn at that level.

A level prerequisite in an invocation refers to warlock level, not character level.
2 No Class: Warlock delete
Pact Boon: At 3rd level, your otherworldly patron bestows a gift upon you for your loyal service. You gain one of the following features of your choice. 3 No Class: Warlock delete
Pact of the Blade: You can use your action to create a pact weapon in your empty hand. You can choose the form that this melee weapon takes each time you create it. You are proficient with it while you wield it. This weapon counts as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.

Your pact weapon disappears if it is more than 5 feet away from you for 1 minute or more. It also disappears if you use this feature again, if you dismiss the weapon (no action required), or if you die.

You can transform one magic weapon into your pact weapon by performing a special ritual while you hold the weapon. You perform the ritual over the course of 1 hour, which can be done during a short rest.

You can then dismiss the weapon, shunting it into an extradimensional space, and it appears whenever you create your pact weapon thereafter. You can't affect an artifact or a sentient weapon in this way. The weapon ceases being your pact weapon if you die, if you perform the 1-hour ritual on a different weapon, or if you use a 1-hour ritual to break your bond to it. The weapon appears at your feet if it is in the extradimensional space when the bond breaks.
3 No Class: Warlock delete
Pact of the Chain: You learn the Find Familiar spell and can cast it as a ritual. The spell doesn't count against your number of spells known.

When you cast the spell, you can choose one of the normal forms for your familiar or one of the following special forms: imp, pseudodragon, quasit, or sprite.

Additionally, when you take the Attack action, you can forgo one of your own attacks to allow your familiar to use its reaction to make one attack of its own.
3 No Class: Warlock delete
Pact of the Tome: Your patron gives you a grimoire called a Book of Shadows. When you gain this feature, choose three cantrips from any class's spell list. While the book is on your person, you can cast those cantrips at will. They are considered warlock spells for you, and they needn't be from the same spell list. They don't count against your number of cantrips known.

If you lose your Book of Shadows, you can perform a 1-hour ceremony to receive a replacement from your patron. This ceremony can be performed during a short or long rest, and it destroys the previous book. The book turns to ash when you die.
3 No Class: Warlock delete
Ability Score Improvement: When you reach 4th level you can gain a feat, increase one ability score of your choice by 2, or you can increase two Ability Scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature. 4 No Class: Warlock delete
When you reach 8th level, get another Ability Score Improvement. 8 No Class: Warlock delete
When you reach 12th level, get another Ability Score Improvement. 12 No Class: Warlock delete
When you reach 16th level, get another Ability Score Improvement. 16 No Class: Warlock delete
When you reach 19th level, get another Ability Score Improvement. 19 No Class: Warlock delete
Mystic Arcanum: At 11th level, your patron bestows upon you a magical secret called an arcanum. Choose one 6th-level spell from the warlock spell list as this arcanum.

You can cast your arcanum spell once without expending a spell slot. You must finish a long rest before you can do so again. You regain all uses of your Mystic Arcanum when you finish a long rest.
11 No Class: Warlock delete
At higher levels, you gain more warlock spells of your choice that can be cast in this way: one 7th-level spell at 13th level. 11 No Class: Warlock delete
one 8th-level spell at 15th level 15 No Class: Warlock delete
one 9th-level spell at 17th level 17 No Class: Warlock delete
Eldritch Master: At 20th level, you can draw on your inner reserve of mystical power while entreating your patron to regain expended spell slots. You can spend 1 minute entreating your patron for aid to regain all your expended spell slots from your Pact Magic feature. Once you regain spell slots with this feature, you must finish a long rest before you can do so again. 20 No Class: Warlock delete
Agonizing Blast: (Prerequisite: Eldritch Blast cantrip)
When you cast Eldritch Blast, add your Charisma modifier to the damage it deals on a hit.
No Class: Warlock delete
Armor of Shadows: You can cast Mage Armor on yourself at will, without expending a spell slot or material components. No Class: Warlock delete
Ascendant Step: (Prerequisite: 9th level)
You can cast Levitate on yourself at will, without expending a spell slot or material components.
9 No Class: Warlock delete
Aspect of the Moon: (Prerequisite: Pact of the Tome feature)
You no longer need to sleep and can’t be forced to sleep by any means. To gain the benefits of a long rest, you can spend all 8 hours doing light activity, such as reading your Book of Shadows and keeping watch.
3 No Class: Warlock delete
Beast Speech: You can cast Speak with Animals at will, without expending a spell slot. No Class: Warlock delete
Beguiling Influence: You gain proficiency in the Deception and Persuasion skills. No Class: Warlock delete
Bewitching Whispers: (Prerequisite: 7th level)
You can cast Compulsion once using a warlock spell slot. You can't do so again until you finish a long rest.
7 No Class: Warlock delete
Book of Ancient Secrets: (Prerequisite: Pact of the Tome feature)
You can now inscribe magical rituals in your Book of Shadows. Choose two 1st-level spells that have the ritual tag from any class's spell list; these rituals needn’t be from the same spell list. The spells appear in the book and don't count against the number of spells you know. With your Book of Shadows in hand, you can cast the chosen spells as rituals. You can't cast the spells except as rituals, unless you've learned them by some other means. You can also cast a warlock spell you know as a ritual if it has the ritual tag.

On your adventures, you can add other ritual spells to your Book of Shadows. When you find such a spell, you can add it to the book if the spell's level is equal to or less than half your warlock level (rounded up) and if you can spare the time to transcribe the spell. For each level of the spell, the transcription process takes 2 hours and costs 50 gp for the rare inks needed to inscribe it.
3 No Class: Warlock delete
Chains of Carceri: (Prerequisite: 15th level, Pact of the Chain feature)
You can cast Hold Monster at will – targeting a celestial, fiend, or elemental – without expending a spell slot or material components. You must finish a long rest before you can use this invocation on the same creature again.
On your adventures, you can add other ritual spells to your Book of Shadows. When you find such a spell, you can add it to the book if the spell's level is equal to or less than half your warlock level (rounded up) and if you can spare the time to transcribe the spell. For each level of the spell, the transcription process takes 2 hours and costs 50 gp for the rare inks needed to inscribe it.
15 No Class: Warlock delete
Cloak of Flies: (Prerequisite: 5th level)
As a bonus action, you can surround yourself with a magical aura that looks like buzzing flies. The aura extends 5 feet from you in every direction, but not through total cover. It lasts until you're incapacitated or you dismiss it as a bonus action.

The aura grants you advantage on Charisma (Intimidation) checks but disadvantage on all other Charisma checks. Any other creature that starts its turn in the aura takes poison damage equal to your Charisma modifier (minimum of 0 damage).

Once you use this invocation, you can’t use it again until you finish a short or long rest.
5 No Class: Warlock delete
Devil's Sight: You can see normally in darkness, both magical and nonmagical, to a distance of 120 feet. No Class: Warlock delete
Dreadful Word: (Prerequisite: 7th level)
You can cast Confusion once using a warlock spell slot. You can't do so again until you finish a long rest.
7 No Class: Warlock delete
Eldritch Sight: You can cast Detect Magic at will, without expending a spell slot or material components. No Class: Warlock delete
Eldritch Smite: (Prerequisite: 5th level, Pact of the Blade feature)
Once per turn when you hit a creature with your pact weapon, you can expend a warlock spell slot to deal an extra 1d8 force damage to the target, plus another 1d8 per level of the spell slot, and you can knock the target prone if it is Huge or smaller.
5 No Class: Warlock delete
Eldritch Spear: (Prerequisite: Eldritch Blast cantrip)
When you cast Eldritch Blast, its range is 300 feet
No Class: Warlock delete
Eyes of the Rune Keeper: You can read all writing. No Class: Warlock delete
Fiendish Vigor: You can cast False Life on yourself at will as a 1st-level spell, without expending a spell slot or material components. No Class: Warlock delete
Gaze of Two Minds: You can use your action to touch a willing humanoid and perceive through its senses until the end of your next turn. As long as the creature is on the same plane of existence as you, you can use your action on subsequent turns to maintain this connection, extending the duration until the end of your next turn. While perceiving through the other creature's senses, you benefit from any special senses possessed by that creature, and you are blinded and deafened to your own surroundings. No Class: Warlock delete
Ghostly Gaze: (Prerequisite: 7th level)
As an action, you gain the ability to see through solid objects to a range of 30 feet. Within that range, you have darkvision if you don’t already have it. This special sight lasts for 1 minute or until your concentration ends (as if you were concentrating on a spell). During that time, you perceive objects as ghostly, transparent images.

Once you use this invocation, you can’t use it again until you finish a short or long rest.
7 No Class: Warlock delete
Gift of the Depths: (Prerequisite: 5th level)
You can breathe underwater, and you gain a swimming speed equal to your walking speed.

You can also cast Water Breathing without expending a spell slot. You regain the ability to do so when you finish a long rest.
5 No Class: Warlock delete
Gift of the Ever-Living Ones: (Prerequisite: Pact of the Chain feature_
Whenever you regain hit points while your familiar is within 100 feet of you, treat any dice rolled to determine the hit points you regain as having rolled their maximum value for you.
3 No Class: Warlock delete
Grasp of Hadar: (Prerequisite: Eldritch Blast cantrip)
Once on each of your turns when you hit a creature with your Eldritch Blast, you can move that creature in a straight line 10 feet closer to yourself.
No Class: Warlock delete
Improved Pact Weapon: (Prerequisite: Pact of the Blade feature)
You can use any weapon you summon with your Pact of the Blade feature as a spellcasting focus for your warlock spells.

In addition, the weapon gains a +1 bonus to its attack and damage rolls, unless it is a magic weapon that already has a bonus to those rolls.

Finally, the weapon you conjure can be a shortbow, longbow, light crossbow, or heavy crossbow.
3 No Class: Warlock delete
Lance of Lethargy: (Prerequisite: Eldritch Blast cantrip)
Once on each of your turns when you hit a creature with your Eldritch Blast, you can reduce that creature’s speed by 10 feet until the end of your next turn.
No Class: Warlock delete
Lifedrinker: (Prerequisite: 12th level, Pact of the Blade feature)
When you hit a creature with your pact weapon, the creature takes extra necrotic damage equal to your Charisma modifier (minimum 1).
12 No Class: Warlock delete
Maddening Hex: (Prerequisite: 5th level, Hex spell or a warlock feature that curses)
As a bonus action, you cause a psychic disturbance around the target cursed by your Hex spell or by a warlock feature of yours, such as Hexblade’s Curse and Sign of Ill Omen. When you do so, you deal psychic damage to the cursed target and each creature of your choice within 5 feet of it. The psychic damage equals your Charisma modifier (minimum of 1 damage). To use this invocation, you must be able to see the cursed target, and it must be within 30 feet of you.
5 No Class: Warlock delete
Mask of Many Faces: You can cast Disguise Self at will, without expending a spell slot. No Class: Warlock delete
Master of Myriad Forms: (Prerequisite: 15th level)
You can cast Alter Self at will, without expending a spell slot.
15 No Class: Warlock delete
Minions of Chaos: (Prerequisite: 9th level)
You can cast Conjure Elemental once using a warlock spell slot. You can't do so again until you finish a long rest.
9 No Class: Warlock delete
Mire the Mind: (Prerequisite: 5th level)
You can cast Slow once using a warlock spell slot. You can't do so again until you finish a long rest.
5 No Class: Warlock delete
Misty Visions: You can cast Silent Image at will, without expending a spell slot or material components. No Class: Warlock delete
One with Shadows: (Prerequisite: 5th level)
When you are in an area of dim light or darkness, you can use your action to become invisible until you move or take an action or a reaction.
5 No Class: Warlock delete
Otherworldly Leap: (Prerequisite: 9th level)
You can cast Jump at will, without expending a spell slot.
9 No Class: Warlock delete
Relentless Hex: (Prerequisite: 7th level, Hex spell or a warlock feature that curses)
Your curse creates a temporary bond between you and your target. As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see within 5 feet of the target cursed by your Hex spell or by a warlock feature of yours, such as Hexblade’s Curse and Sign of Ill Omen. To teleport in this way, you must be able to see the cursed target.
7 No Class: Warlock delete
Repelling Blast: (Prerequisite: Eldritch Blast cantrip)
When you hit a creature with Eldritch Blast, you can push the creature up to 10 feet away from you in a straight line.
No Class: Warlock delete
Sculptor of Flesh: (Prerequisite: 7th level)
You can cast Polymorph once using a warlock spell slot. You can't do so again until you finish a long rest.
7 No Class: Warlock delete
Shroud of Shadow: (Prerequisite: 15th level)
You can cast Invisibility at will, without expending a spell slot.
15 No Class: Warlock delete
Sign of Ill Omen: (Prerequisite: 5th level)
You can cast Bestow Curse once using a warlock spell slot. You can't do so again until you finish a long rest.
5 No Class: Warlock delete
Thief of Five Fates: You can cast Bane once using a warlock spell slot. You can't do so again until you finish a long rest. No Class: Warlock delete
Thirsting Blade: (Prerequisite: 5th level, Pact of the Blade feature)
You can attack with your pact weapon twice, instead of once, whenever you take the Attack action on your turn.
5 No Class: Warlock delete
Tomb of Levistus: (Prerequisite: 5th level)
As a reaction when you take damage, you can entomb yourself in ice, which melts away at the end of your next turn. You gain 10 temporary hit points per warlock level, which take as much of the triggering damage as possible. Immediately after you take the damage, you gain vulnerability to fire damage, your speed is reduced to 0, and you are incapacitated. These effects, including any remaining temporary hit points, all end when the ice melts.

Once you use this invocation, you can’t use it again until you finish a short or long rest.
5 No Class: Warlock delete
Trickster's Escape: (Prerequisite: 7th level)
You can cast Freedom of Movement once on yourself without expending a spell slot. You regain the ability to do so when you finish a long rest.
7 No Class: Warlock delete
Visions of Distant Realms: (Prerequisite: 15th level)
You can cast Arcane Eye at will, without expending a spell slot.
15 No Class: Warlock delete
Voice of the Chain Master: (Prerequisite: Pact of the Chain feature)
You can communicate telepathically with your familiar and perceive through your familiar's senses as long as you are on the same plane of existence. Additionally, while perceiving through your familiar's senses, you can also speak through your familiar in your own voice, even if your familiar is normally incapable of speech.
3 No Class: Warlock delete
Whispers of the Grave: (Prerequisite: 9th level)
You can cast Speak with Dead at will, without expending a spell slot.
9 No Class: Warlock delete
Witch Sight: (Prerequisite: 15th level)
You can see the true form of any shapechanger or creature concealed by illusion or transmutation magic while the creature is within 30 feet of you and within line of sight.
15 No Class: Warlock delete
Skills: Choose two from Arcana, Deception, History, Intimidation, Investigation, Nature, and Religion. Yes Class: Warlock delete
Pact of the Talisman: Your patron gives you an amulet, a talisman that can aid the wearer when the need is great. When the wearer fails an ability check, they can add a d4 to the roll, potentially turning the roll into a success. This benefit can be used a number of times equal to your proficiency bonus, and all expended uses are restored when you finish a long rest. If you lose the talisman, you can perform a 1-hour ceremony to receive a replacement from your patron. This ceremony can be performed during a short or long rest, and it destroys the previous amulet. The talisman turns to ash when you die. No Class: Warlock delete
Eldritch Versatility (optional): Whenever you reach a level in this class that grants the Ability Score Improvement feature, you can do one of the following, representing a change of focus in your occult studies:

* Replace one cantrip you learned from this class's Pact Magic feature with another cantrip from the warlock spell list.
* Replace the option you chose for the Pact Boon feature with one of that feature's other options.
* If you're 12th level or higher, replace one spell from your Mystic Arcanum feature with another warlock spell of the same level.

If this change makes you ineligible for any of your Eldritch Invocations, you must also replace them now, choosing invocations for which you qualify.
4 No Class: Warlock delete
Bond of the Talisman: (Prerequisite: 12th-level warlock, Pact of the Talisman feature)

While someone else is wearing your talisman, you can use your action to teleport to the unoccupied space closest to them, provided the two of you are on the same plane of existence. The wearer of your talisman can do the same thing, using their action to teleport to you. The teleportation can be used a number of times equal to your proficiency bonus, and all expended uses are restored when you finish a long rest.
12 No Class: Warlock delete
Eldritch Mind: You have advantage on Constitution saving throws that you make to maintain your concentration on a spell. No Class: Warlock delete
Far Scribe: (Prerequisite: 5th-level warlock, Pact of the Tome feature)

A new page appears in your Book of Shadows. With your permission, a creature can use its action to write its name on that page, which can contain a number of names equal to your proficiency bonus. You can cast the sending spell, targeting a creature whose name is on the page, without using a spell slot and without using material components. To do so, you must write the message on the page. The target hears the message in their mind, and if the target replies, their message appears on the page, rather than in your mind. The writing disappears after 1 minute.
As an action, you can magically erase a name on the page by touching it.
5 No Class: Warlock delete
Gift of the Protectors: (Prerequisite: 9th-level warlock, Pact of the Tome feature)

A new page appears in your Book of Shadows. With your permission, a creature can use its action to write its name on that page, which can contain a number of names equal to your proficiency bonus. When any creature whose name is on the page is reduced to 0 hit points but not killed outright, the creature magically drops to 1 hit point instead. Once this magic is triggered, no creature can benefit from it until you finish a long rest. As an action, you can magically erase a name on the page by touching it.
9 No Class: Warlock delete
Investment of the Chain Master: (Prerequisite: Pact of the Chain feature)

When you cast find familiar, you infuse the summoned familiar with a measure of your eldritch power, granting the creature the following benefits:

* The familiar gains either a flying speed or a swimming speed (your choice)of 40 feet.
* As a bonus action, you can command the familiar to take the Attack action.
* The familiar's weapon attacks are considered magical for the purpose of overcoming immunity and resistance to nonmagical attacks.
* If the familiar forces a creature to make a saving throw, it uses your spell save DC.
* When the familiar takes damage, you can use your reaction to grant it resistance against that damage.
No Class: Warlock delete
Protection of the Talisman: (Prerequisite: 7th-level warlock, Pact of the Talisman feature)

When the wearer of your talisman fails a saving throw, they can add a d4 to the roll, potentially turning the save into a success. This benefit can be used a number of times equal to your proficiency bonus, and all expended uses are restored when you finish a long rest.
7 No Class: Warlock delete
Rubuke of the Talisman: (Prerequisite: Pact of the Talisman feature)

When the wearer of your talisman is hit by an attacker you can see within 30 feet of you. you can use your reaction to deal psychic damage to the attacker equal to your proficiency bonus and push it up to 10 feet away from the talisman's wearer.
No Class: Warlock delete
Undying Servitude: (Prerequisite: 5th-level warlock)

You can cast animate dead without using a spell slot. Once you do so, you can't cast it in this way again until you finish a long rest.
5 No Class: Warlock delete

Modifiers



Modifies Value Reason Level Req'd Connected to Edit
weapon_proficiency simple class feature Class: Warlock delete
armor_proficiency light class feature Class: Warlock delete