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Class Bard

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  • Bardic Inspiration: You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6.

    Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the DM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.

    You can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain any expended uses when you finish a long rest. edit delete
    • You can use a d6 edit delete
    • (Level 5) The die becomes a d8 edit delete
    • (Level 10) The die becomes a d10 edit delete
    • (Level 15) The die becomes a d12 edit delete
    • Font of Inspiration: (Level 5) Beginning when you reach 5th level, you regain all of your expended uses of Bardic Inspiration when you finish a short or long rest. edit delete
  • Jack of All Trades: (Level 2) You can add half your Proficiency Bonus, rounded down, to any ability check you make that doesn't already include your Proficiency Bonus. edit delete
  • Song of Rest: (Level 2) Beginning at 2nd level, you can use soothing music or oration to help revitalize your wounded allies during a Short Rest. If you or any friendly creatures who can hear your Performance regain Hit Points by spending Hit Dice at the end of the short rest, each of those creatures regains an extra 1d6 Hit Points. edit delete
    • (Level 9) The extra Hit Points increase to 1d8. edit delete
    • (Level 13) The extra Hit Points increase to 1d10. edit delete
    • (Level 17) The extra Hit Points increase to 1d12. edit delete
  • Expertise: (Level 3) At 3rd level, choose two of your skill proficiencies. Your Proficiency Bonus is doubled for any ability check you make that uses either of the chosen proficiencies. edit delete
    • (Level 10) At 10th level, you can choose another two skill proficiencies to gain this benefit. edit delete
  • Ability Score Improvement: (Level 4) When you reach 4th level you can gain a feat, increase one ability score of your choice by 2, or you can increase two Ability Scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature. edit delete
    • (Level 8) When you reach 8th level, get another Ability Score Improvement. edit delete
    • (Level 12) When you reach 12th level, get another Ability Score Improvement. edit delete
    • (Level 16) When you reach 16th level, get another Ability Score Improvement. edit delete
    • (Level 19) When you reach 19th level, get another Ability Score Improvement. edit delete
  • Countercharm: (Level 6) At 6th level, you gain the ability to use musical notes or words of power to disrupt mind-influencing Effects. As an action, you can start a Performance that lasts until the end of your next turn. During that time, you and any friendly creatures within 30 feet of you have advantage on Saving Throws against being Frightened or Charmed. A creature must be able to hear you to gain this benefit. The Performance ends early if you are Incapacitated or silenced or if you voluntarily end it (no action required). edit delete
  • Magical Secrets: (Level 10) By 10th level, you have plundered magical knowledge from a wide spectrum of disciplines. Choose two Spells from any class, including this one. A spell you choose must be of a level you can cast, as shown on the Bard table, or a cantrip. edit delete
    • (Level 14) You learn two additional Spells from any class at 14th level. edit delete
    • (Level 18) You learn two additional Spells from any class at 18th level. edit delete
  • Superior Inspiration: (Level 20) At 20th level, when you roll Initiative and have no uses of Bardic Inspiration left, you regain one use. edit delete
  • Skills: Choose any three skills. edit delete
  • Magical Inspiration (optional): (Level 2) If a creature has a Bardic Inspiration die from you and casts a spell that restores hit points or deals damage, the creature can roll that die and choose a target affected by the spell. Add the number rolled as a bonus to the hit points regained or the damage dealt. The Bardic Inspiration die is then lost. edit delete
  • Bardic Versatility (optional): (Level 4) Whenever you reach a level in this class that grants the Ability Score Improvement feature, you can do one of the following, representing a change in focus as you use your skills and magic:

    * Replace one of the skills you chose for the Expertise feature with one of your other skill proficiencies that isn’t benefiting from Expertise.
    * Replace one cantrip you learned from this class’s Spellcasting feature with another cantrip from the bard spell list. edit delete

Modifiers




Variable Text Display



Text Level Req'd Hideable Connected to Edit
Bardic Inspiration: You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6.

Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the DM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.

You can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain any expended uses when you finish a long rest.
No Class: Bard delete
You can use a d6 No Class: Bard delete
The die becomes a d8 5 No Class: Bard delete
The die becomes a d10 10 No Class: Bard delete
The die becomes a d12 15 No Class: Bard delete
Jack of All Trades: You can add half your Proficiency Bonus, rounded down, to any ability check you make that doesn't already include your Proficiency Bonus. 2 No Class: Bard delete
Song of Rest: Beginning at 2nd level, you can use soothing music or oration to help revitalize your wounded allies during a Short Rest. If you or any friendly creatures who can hear your Performance regain Hit Points by spending Hit Dice at the end of the short rest, each of those creatures regains an extra 1d6 Hit Points. 2 No Class: Bard delete
The extra Hit Points increase to 1d8. 9 No Class: Bard delete
The extra Hit Points increase to 1d10. 13 No Class: Bard delete
The extra Hit Points increase to 1d12. 17 No Class: Bard delete
Expertise: At 3rd level, choose two of your skill proficiencies. Your Proficiency Bonus is doubled for any ability check you make that uses either of the chosen proficiencies. 3 No Class: Bard delete
At 10th level, you can choose another two skill proficiencies to gain this benefit. 10 No Class: Bard delete
Ability Score Improvement: When you reach 4th level you can gain a feat, increase one ability score of your choice by 2, or you can increase two Ability Scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature. 4 No Class: Bard delete
When you reach 8th level, get another Ability Score Improvement. 8 No Class: Bard delete
When you reach 12th level, get another Ability Score Improvement. 12 No Class: Bard delete
When you reach 16th level, get another Ability Score Improvement. 16 No Class: Bard delete
When you reach 19th level, get another Ability Score Improvement. 19 No Class: Bard delete
Font of Inspiration: Beginning when you reach 5th level, you regain all of your expended uses of Bardic Inspiration when you finish a short or long rest. 5 No Class: Bard delete
Countercharm: At 6th level, you gain the ability to use musical notes or words of power to disrupt mind-influencing Effects. As an action, you can start a Performance that lasts until the end of your next turn. During that time, you and any friendly creatures within 30 feet of you have advantage on Saving Throws against being Frightened or Charmed. A creature must be able to hear you to gain this benefit. The Performance ends early if you are Incapacitated or silenced or if you voluntarily end it (no action required). 6 No Class: Bard delete
Magical Secrets: By 10th level, you have plundered magical knowledge from a wide spectrum of disciplines. Choose two Spells from any class, including this one. A spell you choose must be of a level you can cast, as shown on the Bard table, or a cantrip. 10 No Class: Bard delete
You learn two additional Spells from any class at 14th level. 14 No Class: Bard delete
You learn two additional Spells from any class at 18th level. 18 No Class: Bard delete
Superior Inspiration: At 20th level, when you roll Initiative and have no uses of Bardic Inspiration left, you regain one use. 20 No Class: Bard delete
Skills: Choose any three skills. Yes Class: Bard delete
Magical Inspiration (optional): If a creature has a Bardic Inspiration die from you and casts a spell that restores hit points or deals damage, the creature can roll that die and choose a target affected by the spell. Add the number rolled as a bonus to the hit points regained or the damage dealt. The Bardic Inspiration die is then lost. 2 No Class: Bard delete
Bardic Versatility (optional): Whenever you reach a level in this class that grants the Ability Score Improvement feature, you can do one of the following, representing a change in focus as you use your skills and magic:

* Replace one of the skills you chose for the Expertise feature with one of your other skill proficiencies that isn’t benefiting from Expertise.
* Replace one cantrip you learned from this class’s Spellcasting feature with another cantrip from the bard spell list.
4 No Class: Bard delete

Modifiers



Modifies Value Reason Level Req'd Connected to Edit
weapon_proficiency simple class feature Class: Bard delete
weapon_proficiency Hand Crossbow (34) class feature Class: Bard delete
weapon_proficiency Longsword (22) class feature Class: Bard delete
weapon_proficiency Rapier (26) class feature Class: Bard delete
weapon_proficiency Shortsword (28) class feature Class: Bard delete
armor_proficiency light class feature Class: Bard delete
skill[nonproficient] half proficiency Jack of All Trades 2 Class: Bard delete