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Sub Class Trickery Domain

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  • Trickery Domain Spells: edit delete
  • Blessing of the Trickster: (Level 1) Starting when you choose this domain at 1st level, you can use your action to touch a willing creature other than yourself to give it advantage on Dexterity (Stealth) checks. This blessing lasts for 1 hour or until you use this feature again. edit delete
  • Channel Divinity: Invoke Duplicity: (Level 2) Starting at 2nd level, you can use your Channel Divinity to create an illusory duplicate of yourself.

    As an action, you create a perfect illusion of yourself that lasts for 1 minute, or until you lose your concentration (as if you were concentrating on a spell). The illusion appears in an unoccupied space that you can see within 30 feet of you. As a bonus action on your turn, you can move the illusion up to 30 feet to a space you can see, but it must remain within 120 feet of you.

    For the duration, you can cast spells as though you were in the illusion's space, but you must use your own senses. Additionally, when both you and your illusion are within 5 feet of a creature that can see the illusion, you have advantage on attack rolls against that creature, given how distracting the illusion is to the target. edit delete
    • Improved Duplicity: (Level 17) At 17th level, you can create up to four duplicates of yourself, instead of one, when you use Invoke Duplicity. As a bonus action on your turn, you can move any number of them up to 30 feet, to a maximum range of 120 feet. edit delete
  • Channel Divinity: Cloak of Shadows: (Level 6) Starting at 6th level, you can use your Channel Divinity to vanish.

    As an action, you become invisible until the end of your next turn. You become visible if you attack or cast a spell. edit delete
  • Divine Strike: (Level 8) At 8th level, you gain the ability to infuse your weapon strikes with poison – a gift from your deity. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 poison damage to the target. edit delete
    • (Level 14) When you reach 14th level, the extra damage increases to 2d8. edit delete

Variable Text Display



Text Level Req'd Hideable Connected to Edit
Trickery Domain Spells: No Sub Class: Trickery Domain delete
Charm Person, Disguise Self 1 No Sub Class: Trickery Domain delete
Mirror Image, Pass without Trace 3 No Sub Class: Trickery Domain delete
Blink, Dispel Magic 5 No Sub Class: Trickery Domain delete
Dimension Door, Polymorph 7 No Sub Class: Trickery Domain delete
Dominate Person, Modify Memory 9 No Sub Class: Trickery Domain delete
Blessing of the Trickster: Starting when you choose this domain at 1st level, you can use your action to touch a willing creature other than yourself to give it advantage on Dexterity (Stealth) checks. This blessing lasts for 1 hour or until you use this feature again. 1 No Sub Class: Trickery Domain delete
Channel Divinity: Invoke Duplicity: Starting at 2nd level, you can use your Channel Divinity to create an illusory duplicate of yourself.

As an action, you create a perfect illusion of yourself that lasts for 1 minute, or until you lose your concentration (as if you were concentrating on a spell). The illusion appears in an unoccupied space that you can see within 30 feet of you. As a bonus action on your turn, you can move the illusion up to 30 feet to a space you can see, but it must remain within 120 feet of you.

For the duration, you can cast spells as though you were in the illusion's space, but you must use your own senses. Additionally, when both you and your illusion are within 5 feet of a creature that can see the illusion, you have advantage on attack rolls against that creature, given how distracting the illusion is to the target.
2 No Sub Class: Trickery Domain delete
Channel Divinity: Cloak of Shadows: Starting at 6th level, you can use your Channel Divinity to vanish.

As an action, you become invisible until the end of your next turn. You become visible if you attack or cast a spell.
6 No Sub Class: Trickery Domain delete
Divine Strike: At 8th level, you gain the ability to infuse your weapon strikes with poison – a gift from your deity. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 poison damage to the target. 8 No Sub Class: Trickery Domain delete
When you reach 14th level, the extra damage increases to 2d8. 14 No Sub Class: Trickery Domain delete
Improved Duplicity: At 17th level, you can create up to four duplicates of yourself, instead of one, when you use Invoke Duplicity. As a bonus action on your turn, you can move any number of them up to 30 feet, to a maximum range of 120 feet. 17 No Sub Class: Trickery Domain delete

Modifiers



Modifies Value Reason Level Req'd Connected to Edit