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Sub Class War Domain

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  • War Domain Spells: edit delete
    • (Level 1) Divine Favor, Shield of Faith edit delete
    • (Level 3) Magic Weapon, Spiritual Weapon edit delete
    • (Level 5) Crusader's Mantle, Spirit Guardians edit delete
    • (Level 7) Freedom of Movement, Stoneskin edit delete
    • (Level 9) Flame Strike, Hold Monster edit delete
  • Bonus Proficiency: (Level 1) At 1st level, you gain proficiency with martial weapons and heavy armor. edit delete
  • War Preist: (Level 1) From 1st level, your god delivers bolts of inspiration to you while you are engaged in battle. When you use the Attack action, you can make one weapon attack as a bonus action.

    You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a long rest. edit delete
  • Channel Divinity: Guided Strike: (Level 2) Starting at 2nd level, you can use your Channel Divinity to strike with supernatural accuracy. When you make an attack roll, you can use your Channel Divinity to gain a +10 bonus to the roll. You make this choice after you see the roll, but before the DM says whether the attack hits or misses. edit delete
  • Channel Divinity: War God's Blessing: (Level 6) At 6th level, when a creature within 30 feet of you makes an attack roll, you can use your reaction to grant that creature a +10 bonus to the roll, using your Channel Divinity. You make this choice after you see the roll, but before the DM says whether the attack hits or misses. edit delete
  • Divine Strike: (Level 8) At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 damage of the same type dealt by the weapon to the target. edit delete
    • (Level 14) When you reach 14th level, the extra damage increases to 2d8. edit delete
  • Avatar of Battle: (Level 17) At 17th level, you gain resistance to bludgeoning, piercing, and slashing damage from nonmagical weapons. edit delete

Modifiers




Variable Text Display



Text Level Req'd Hideable Connected to Edit
War Domain Spells: No Sub Class: War Domain delete
Divine Favor, Shield of Faith 1 No Sub Class: War Domain delete
Magic Weapon, Spiritual Weapon 3 No Sub Class: War Domain delete
Crusader's Mantle, Spirit Guardians 5 No Sub Class: War Domain delete
Freedom of Movement, Stoneskin 7 No Sub Class: War Domain delete
Flame Strike, Hold Monster 9 No Sub Class: War Domain delete
Bonus Proficiency: At 1st level, you gain proficiency with martial weapons and heavy armor. 1 Yes Sub Class: War Domain delete
War Preist: From 1st level, your god delivers bolts of inspiration to you while you are engaged in battle. When you use the Attack action, you can make one weapon attack as a bonus action.

You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a long rest.
1 No Sub Class: War Domain delete
Channel Divinity: Guided Strike: Starting at 2nd level, you can use your Channel Divinity to strike with supernatural accuracy. When you make an attack roll, you can use your Channel Divinity to gain a +10 bonus to the roll. You make this choice after you see the roll, but before the DM says whether the attack hits or misses. 2 No Sub Class: War Domain delete
Channel Divinity: War God's Blessing: At 6th level, when a creature within 30 feet of you makes an attack roll, you can use your reaction to grant that creature a +10 bonus to the roll, using your Channel Divinity. You make this choice after you see the roll, but before the DM says whether the attack hits or misses. 6 No Sub Class: War Domain delete
Divine Strike: At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 damage of the same type dealt by the weapon to the target. 8 No Sub Class: War Domain delete
When you reach 14th level, the extra damage increases to 2d8. 14 No Sub Class: War Domain delete
Avatar of Battle: At 17th level, you gain resistance to bludgeoning, piercing, and slashing damage from nonmagical weapons. 17 No Sub Class: War Domain delete

Modifiers



Modifies Value Reason Level Req'd Connected to Edit
armor_proficiency heavy Bonus Proficiency Sub Class: War Domain delete
weapon_proficiency martial Bonus Proficiency Sub Class: War Domain delete