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Sub Class Circle of the Moon

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  • Combat Wild Shape: (Level 2) When you choose this circle at 2nd level, you gain the ability to use Wild Shape on your turn as a bonus action, rather than as an action.

    Additionally, while you are transformed by Wild Shape, you can use a bonus action to expend one spell slot to regain 1d8 hit points per level of the spell slot expended. edit delete
  • Circle Forms: (Level 2) The rites of your circle grant you the ability to transform into more dangerous animal forms. Starting at 2nd level, you can use your Wild Shape to transform into a beast with a challenge rating as high as 1. You ignore the Max. CR column of the Beast Shapes table, but must abide by the other limitations there. edit delete
    • (Level 6) Starting at 6th level, you can transform into a beast with a challenge rating as high as your druid level divided by 3, rounded down. edit delete
  • Primal Strike: (Level 6) Starting at 6th level, your attacks in beast form count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage. edit delete
  • Elemental Wild Shape: (Level 10) At 10th level, you can expend two uses of Wild Shape at the same time to transform into an air elemental, an earth elemental, a fire elemental, or a water elemental. edit delete
  • Thousand Forms: (Level 14) By 14th level, you have learned to use magic to alter your physical form in more subtle ways. You can cast the Alter Self spell at will. edit delete

Variable Text Display



Text Level Req'd Hideable Connected to Edit
Combat Wild Shape: When you choose this circle at 2nd level, you gain the ability to use Wild Shape on your turn as a bonus action, rather than as an action.

Additionally, while you are transformed by Wild Shape, you can use a bonus action to expend one spell slot to regain 1d8 hit points per level of the spell slot expended.
2 No Sub Class: Circle of the Moon delete
Circle Forms: The rites of your circle grant you the ability to transform into more dangerous animal forms. Starting at 2nd level, you can use your Wild Shape to transform into a beast with a challenge rating as high as 1. You ignore the Max. CR column of the Beast Shapes table, but must abide by the other limitations there. 2 No Sub Class: Circle of the Moon delete
Starting at 6th level, you can transform into a beast with a challenge rating as high as your druid level divided by 3, rounded down. 6 No Sub Class: Circle of the Moon delete
Primal Strike: Starting at 6th level, your attacks in beast form count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage. 6 No Sub Class: Circle of the Moon delete
Elemental Wild Shape: At 10th level, you can expend two uses of Wild Shape at the same time to transform into an air elemental, an earth elemental, a fire elemental, or a water elemental. 10 No Sub Class: Circle of the Moon delete
Thousand Forms: By 14th level, you have learned to use magic to alter your physical form in more subtle ways. You can cast the Alter Self spell at will. 14 No Sub Class: Circle of the Moon delete

Modifiers



Modifies Value Reason Level Req'd Connected to Edit