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Sub Class Eldritch Knight

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  • Weapon Bond: (Level 3) At 3rd level, you learn a ritual that creates a magical bond between yourself and one weapon. You perform the ritual over the course of 1 hour, which can be done during a short rest. The weapon must be within your reach throughout the ritual, at the conclusion of which you touch the weapon and forge the bond.

    Once you have bonded a weapon to yourself, you can't be disarmed of that weapon unless you are incapacitated. If it is on the same plane of existence, you can summon that weapon as a bonus action on your turn, causing it to teleport instantly to your hand.

    You can have up to two bonded weapons, but can summon only one at a time with your bonus action. If you attempt to bond with a third weapon, you must break the bond with one of the other two. edit delete
  • War Magic: (Level 7) Beginning at 7th level, when you use your action to cast a cantrip, you can make one weapon attack as a bonus action. edit delete
  • Eldritch Strike: (Level 10) At 10th level, you learn how to make your weapon strikes undercut a creature's resistance to your spells. When you hit a creature with a weapon attack, that creature has disadvantage on the next saving throw it makes against a spell you cast before the end of your next turn. edit delete
  • Arcane Charge: (Level 15) At 15th level, you gain the ability to teleport up to 30 feet to an unoccupied space you can see when you use your Action Surge. You can teleport before or after the additional action. edit delete
  • Improved War Magic: (Level 18) Starting at 18th level, when you use your action to cast a spell, you can make one weapon attack as a bonus action. edit delete

Variable Text Display



Text Level Req'd Hideable Connected to Edit
Weapon Bond: At 3rd level, you learn a ritual that creates a magical bond between yourself and one weapon. You perform the ritual over the course of 1 hour, which can be done during a short rest. The weapon must be within your reach throughout the ritual, at the conclusion of which you touch the weapon and forge the bond.

Once you have bonded a weapon to yourself, you can't be disarmed of that weapon unless you are incapacitated. If it is on the same plane of existence, you can summon that weapon as a bonus action on your turn, causing it to teleport instantly to your hand.

You can have up to two bonded weapons, but can summon only one at a time with your bonus action. If you attempt to bond with a third weapon, you must break the bond with one of the other two.
3 No Sub Class: Eldritch Knight delete
War Magic: Beginning at 7th level, when you use your action to cast a cantrip, you can make one weapon attack as a bonus action. 7 No Sub Class: Eldritch Knight delete
Eldritch Strike: At 10th level, you learn how to make your weapon strikes undercut a creature's resistance to your spells. When you hit a creature with a weapon attack, that creature has disadvantage on the next saving throw it makes against a spell you cast before the end of your next turn. 10 No Sub Class: Eldritch Knight delete
Arcane Charge: At 15th level, you gain the ability to teleport up to 30 feet to an unoccupied space you can see when you use your Action Surge. You can teleport before or after the additional action. 15 No Sub Class: Eldritch Knight delete
Improved War Magic: Starting at 18th level, when you use your action to cast a spell, you can make one weapon attack as a bonus action. 18 No Sub Class: Eldritch Knight delete

Modifiers



Modifies Value Reason Level Req'd Connected to Edit