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Sub Class Way of the Four Elements

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  • Disciple of the Elements: When you choose this tradition at 3rd level, you learn magical disciplines that harness the power of the four elements. A discipline requires you to spend ki points each time you use it.

    You know the Elemental Attunement discipline and one other elemental discipline of your choice. You learn one additional elemental discipline of your choice at 6th, 11th, and 17th level.

    Whenever you learn a new elemental discipline, you can also replace one elemental discipline that you already know with a different discipline. edit delete
    • Casting Elemental Spells: To cast one of these spells, you use its casting time and other rules, but you don't need to provide material components for it.

      Once you reach 5th level in this class, you can spend additional ki points to increase the level of an elemental discipline spell that you cast, provided that the spell has an enhanced effect at a higher level, as Burning Hands does. The spell's level increases by 1 for each additional ki point you spend.

      The maximum number of ki points you can spend to cast a spell in this way (including its base ki point cost and any additional ki points you spend to increase its level) is determined by your monk level. edit delete
    • (Level 5) Maximum Ki Points for a Spell: 3 edit delete
    • (Level 9) Maximum Ki Points for a Spell: 4 edit delete
    • (Level 13) Maximum Ki Points for a Spell: 5 edit delete
    • (Level 17) Maximum Ki Points for a Spell: 6 edit delete
  • Elements Disciplines: edit delete
    • Breath of Winter: (Level 17) You can spend 6 ki points to cast Cone of Cold. (17th Level Required) edit delete
    • Clench of the North Wind: (Level 6) You can spend 3 ki points to cast Hold Person. (6th Level Required) edit delete
    • Elemental Attunement: You can use your action to briefly control elemental forces within 30 feet of you, causing one of the following effects of your choice:

      • Create a harmless, instantaneous sensory effect related to air, earth, fire, or water such as a shower of sparks, a puff of wind, a spray of light mist, or a gentle rumbling of stone.
      • Instantaneously light or snuff out a candle, a torch, or a small campfire.
      • Chill or warm up to 1 pound of nonliving material for up to 1 hour.
      • Cause earth, fire, water, or mist that can fit within a 1-foot cube to shape itself into a crude form you designate for 1 minute. edit delete
    • Eternal Mountain Defense: (Level 17) You can spend 5 ki points to cast Stoneskin, targeting yourself. (17th Level Required) edit delete
    • Fangs of the Fire Snake: When you use the Attack action on your turn, you can spend 1 ki point to cause tendrils of flame to stretch out from your fists and feet. Your reach with your unarmed strikes increases by 10 feet for that action, as well as the rest of the turn. A hit with such an attack deals fire damage instead of bludgeoning damage, and if you spend 1 ki point when the attack hits, it also deals an extra 1d10 fire damage. edit delete
    • Fist of Four Thunders: You can spend 2 ki points to cast Thunderwave. edit delete
    • Fist of Unbroken Air: You can create a blast of compressed air that strikes like a mighty fist. As an action, you can spend 2 ki points and choose a creature within 30 feet of you. That creature must make a Strength saving throw. On a failed save, the creature takes 3d10 bludgeoning damage, plus an extra 1d10 bludgeoning damage for each additional ki point you spend, and you can push the creature up to 20 feet away from you and knock it prone. On a successful save, the creature takes half as much damage, and you don't push it or knock it prone. edit delete
    • Flames of the Phoenix: (Level 11) You can spend 4 ki points to cast Fireball. (11th Level Required) edit delete
    • Gong of the Summit: (Level 6) You can spend 3 ki points to cast Shatter. (6th Level Required) edit delete
    • Mist Stance: (Level 11) You can spend 4 ki points to cast Gaseous Form, targeting yourself. (11th Level Required) edit delete
    • Ride the Wind: (Level 11) You can spend 4 ki points to cast Fly, targeting yourself. (11th Level Required) edit delete
    • River of Hungry Flame: (Level 17) You can spend 5 ki points to cast Wall of Fire. (17th Level Required) edit delete
    • Rush of the Gale Spirits: You can spend 2 ki points to cast Gust of Wind. edit delete
    • Shape the Flowing River: As an action, you can spend 1 ki point to choose an area of ice or water no larger than 30 feet on a side within 120 feet of you. You can change water to ice within the area and vice versa, and you can reshape ice in the area in any manner you choose. You can raise or lower the ice's elevation, create or fill in a trench, erect or flatten a wall, or form a pillar. The extent of any such changes can't exceed half the area's largest dimension. For example, if you affect a 30-foot square, you can create a pillar up to 15 feet high, raise or lower the square's elevation by up to 15 feet, dig a trench up to 15 feet deep, and so on. You can't shape the ice to trap or injure a creature in the area. edit delete
    • Sweeping Cinder Strike: You can spend 2 ki points to cast Burning Hands. edit delete
    • Water Whip: You can spend 2 ki points as an action to create a whip of water that shoves and pulls a creature to unbalance it. A creature that you can see that is within 30 feet of you must make a Dexterity saving throw. On a failed save, the creature takes 3d10 bludgeoning damage, plus an extra 1d10 bludgeoning damage for each additional ki point you spend, and you can either knock it prone or pull it up to 25 feet closer to you. On a successful save, the creature takes half as much damage, and you don't pull it or knock it prone. edit delete
    • Wave of Rolling Earth: (Level 17) You can spend 6 ki points to cast Wall of Stone. (17th Level Required) edit delete

Variable Text Display



Text Level Req'd Hideable Connected to Edit
Disciple of the Elements: When you choose this tradition at 3rd level, you learn magical disciplines that harness the power of the four elements. A discipline requires you to spend ki points each time you use it.

You know the Elemental Attunement discipline and one other elemental discipline of your choice. You learn one additional elemental discipline of your choice at 6th, 11th, and 17th level.

Whenever you learn a new elemental discipline, you can also replace one elemental discipline that you already know with a different discipline.
No Sub Class: Way of the Four Elements delete
Casting Elemental Spells: To cast one of these spells, you use its casting time and other rules, but you don't need to provide material components for it.

Once you reach 5th level in this class, you can spend additional ki points to increase the level of an elemental discipline spell that you cast, provided that the spell has an enhanced effect at a higher level, as Burning Hands does. The spell's level increases by 1 for each additional ki point you spend.

The maximum number of ki points you can spend to cast a spell in this way (including its base ki point cost and any additional ki points you spend to increase its level) is determined by your monk level.
No Sub Class: Way of the Four Elements delete
Maximum Ki Points for a Spell: 3 5 No Sub Class: Way of the Four Elements delete
Maximum Ki Points for a Spell: 4 9 No Sub Class: Way of the Four Elements delete
Maximum Ki Points for a Spell: 5 13 No Sub Class: Way of the Four Elements delete
Maximum Ki Points for a Spell: 6 17 No Sub Class: Way of the Four Elements delete
Elements Disciplines: No Sub Class: Way of the Four Elements delete
Breath of Winter: You can spend 6 ki points to cast Cone of Cold. (17th Level Required) 17 No Sub Class: Way of the Four Elements delete
Clench of the North Wind: You can spend 3 ki points to cast Hold Person. (6th Level Required) 6 No Sub Class: Way of the Four Elements delete
Elemental Attunement: You can use your action to briefly control elemental forces within 30 feet of you, causing one of the following effects of your choice:

• Create a harmless, instantaneous sensory effect related to air, earth, fire, or water such as a shower of sparks, a puff of wind, a spray of light mist, or a gentle rumbling of stone.
• Instantaneously light or snuff out a candle, a torch, or a small campfire.
• Chill or warm up to 1 pound of nonliving material for up to 1 hour.
• Cause earth, fire, water, or mist that can fit within a 1-foot cube to shape itself into a crude form you designate for 1 minute.
No Sub Class: Way of the Four Elements delete
Eternal Mountain Defense: You can spend 5 ki points to cast Stoneskin, targeting yourself. (17th Level Required) 17 No Sub Class: Way of the Four Elements delete
Fangs of the Fire Snake: When you use the Attack action on your turn, you can spend 1 ki point to cause tendrils of flame to stretch out from your fists and feet. Your reach with your unarmed strikes increases by 10 feet for that action, as well as the rest of the turn. A hit with such an attack deals fire damage instead of bludgeoning damage, and if you spend 1 ki point when the attack hits, it also deals an extra 1d10 fire damage. No Sub Class: Way of the Four Elements delete
Fist of Four Thunders: You can spend 2 ki points to cast Thunderwave. No Sub Class: Way of the Four Elements delete
Fist of Unbroken Air: You can create a blast of compressed air that strikes like a mighty fist. As an action, you can spend 2 ki points and choose a creature within 30 feet of you. That creature must make a Strength saving throw. On a failed save, the creature takes 3d10 bludgeoning damage, plus an extra 1d10 bludgeoning damage for each additional ki point you spend, and you can push the creature up to 20 feet away from you and knock it prone. On a successful save, the creature takes half as much damage, and you don't push it or knock it prone. No Sub Class: Way of the Four Elements delete
Flames of the Phoenix: You can spend 4 ki points to cast Fireball. (11th Level Required) 11 No Sub Class: Way of the Four Elements delete
Gong of the Summit: You can spend 3 ki points to cast Shatter. (6th Level Required) 6 No Sub Class: Way of the Four Elements delete
Mist Stance: You can spend 4 ki points to cast Gaseous Form, targeting yourself. (11th Level Required) 11 No Sub Class: Way of the Four Elements delete
Ride the Wind: You can spend 4 ki points to cast Fly, targeting yourself. (11th Level Required) 11 No Sub Class: Way of the Four Elements delete
River of Hungry Flame: You can spend 5 ki points to cast Wall of Fire. (17th Level Required) 17 No Sub Class: Way of the Four Elements delete
Rush of the Gale Spirits: You can spend 2 ki points to cast Gust of Wind. No Sub Class: Way of the Four Elements delete
Shape the Flowing River: As an action, you can spend 1 ki point to choose an area of ice or water no larger than 30 feet on a side within 120 feet of you. You can change water to ice within the area and vice versa, and you can reshape ice in the area in any manner you choose. You can raise or lower the ice's elevation, create or fill in a trench, erect or flatten a wall, or form a pillar. The extent of any such changes can't exceed half the area's largest dimension. For example, if you affect a 30-foot square, you can create a pillar up to 15 feet high, raise or lower the square's elevation by up to 15 feet, dig a trench up to 15 feet deep, and so on. You can't shape the ice to trap or injure a creature in the area. No Sub Class: Way of the Four Elements delete
Sweeping Cinder Strike: You can spend 2 ki points to cast Burning Hands. No Sub Class: Way of the Four Elements delete
Water Whip: You can spend 2 ki points as an action to create a whip of water that shoves and pulls a creature to unbalance it. A creature that you can see that is within 30 feet of you must make a Dexterity saving throw. On a failed save, the creature takes 3d10 bludgeoning damage, plus an extra 1d10 bludgeoning damage for each additional ki point you spend, and you can either knock it prone or pull it up to 25 feet closer to you. On a successful save, the creature takes half as much damage, and you don't pull it or knock it prone. No Sub Class: Way of the Four Elements delete
Wave of Rolling Earth: You can spend 6 ki points to cast Wall of Stone. (17th Level Required) 17 No Sub Class: Way of the Four Elements delete

Modifiers



Modifies Value Reason Level Req'd Connected to Edit