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Sub Class Oath of Devotion

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  • Oath Spells: (Level 3) edit delete
    • (Level 3) Protection from Evil and Good, Sanctuary edit delete
    • (Level 5) Lesser Restoration, Zone of Truth edit delete
    • (Level 9) Beacon of Hope, Dispel Magic edit delete
    • (Level 13) Freedom of Movement, Guardian of Faith edit delete
    • (Level 17) Commune, Flame Strike edit delete
  • Channel Divinity: (Level 3) When you take this oath at 3rd level, you gain the following two Channel Divinity options. edit delete
    • Sacred Weapon: (Level 3) As an action, you can imbue one weapon that you are holding with positive energy, using your Channel Divinity. For 1 minute, you add your Charisma modifier to attack rolls made with that weapon (with a minimum bonus of +1). The weapon also emits bright light in a 20-foot radius and dim light 20 feet beyond that. If the weapon is not already magical, it becomes magical for the duration.

      You can end this effect on your turn as part of any other action. If you are no longer holding or carrying this weapon, or if you fall unconscious, this effect ends. edit delete
    • Turn the Unholy: (Level 3) As an action, you present your holy symbol and speak a prayer censuring fiends and undead, using your Channel Divinity. Each fiend or undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes damage.

      A turned creature must spend its turns trying to move as far away from you as it can, and it can't willingly move to a space within 30 feet of you. It also can't take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there's nowhere to move, the creature can use the Dodge action. edit delete
  • Aura of Devotion: (Level 7) Starting at 7th level, you and friendly creatures within 10 feet of you can't be charmed while you are conscious. edit delete
    • (Level 18) At 18th level, the range of this aura increases to 30 feet. edit delete
  • Purity of Spirit: (Level 15) Beginning at 15th level, you are always under the effects of a Protection from Evil and Good spell. edit delete
  • Holy Nimbus: (Level 20) At 20th level, as an action, you can emanate an aura of sunlight. For 1 minute, bright light shines from you in a 30-foot radius, and dim light shines 30 feet beyond that.

    Whenever an enemy creature starts its turn in the bright light, the creature takes 10 radiant damage.

    In addition, for the duration, you have advantage on saving throws against spells cast by fiends or undead.

    Once you use this feature, you can't use it again until you finish a long rest. edit delete

Variable Text Display



Text Level Req'd Hideable Connected to Edit
Oath Spells: 3 No Sub Class: Oath of Devotion delete
Protection from Evil and Good, Sanctuary 3 No Sub Class: Oath of Devotion delete
Lesser Restoration, Zone of Truth 5 No Sub Class: Oath of Devotion delete
Beacon of Hope, Dispel Magic 9 No Sub Class: Oath of Devotion delete
Freedom of Movement, Guardian of Faith 13 No Sub Class: Oath of Devotion delete
Commune, Flame Strike 17 No Sub Class: Oath of Devotion delete
Channel Divinity: When you take this oath at 3rd level, you gain the following two Channel Divinity options. 3 No Sub Class: Oath of Devotion delete
Sacred Weapon: As an action, you can imbue one weapon that you are holding with positive energy, using your Channel Divinity. For 1 minute, you add your Charisma modifier to attack rolls made with that weapon (with a minimum bonus of +1). The weapon also emits bright light in a 20-foot radius and dim light 20 feet beyond that. If the weapon is not already magical, it becomes magical for the duration.

You can end this effect on your turn as part of any other action. If you are no longer holding or carrying this weapon, or if you fall unconscious, this effect ends.
3 No Sub Class: Oath of Devotion delete
Turn the Unholy: As an action, you present your holy symbol and speak a prayer censuring fiends and undead, using your Channel Divinity. Each fiend or undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes damage.

A turned creature must spend its turns trying to move as far away from you as it can, and it can't willingly move to a space within 30 feet of you. It also can't take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there's nowhere to move, the creature can use the Dodge action.
3 No Sub Class: Oath of Devotion delete
Aura of Devotion: Starting at 7th level, you and friendly creatures within 10 feet of you can't be charmed while you are conscious. 7 No Sub Class: Oath of Devotion delete
At 18th level, the range of this aura increases to 30 feet. 18 No Sub Class: Oath of Devotion delete
Purity of Spirit: Beginning at 15th level, you are always under the effects of a Protection from Evil and Good spell. 15 No Sub Class: Oath of Devotion delete
Holy Nimbus: At 20th level, as an action, you can emanate an aura of sunlight. For 1 minute, bright light shines from you in a 30-foot radius, and dim light shines 30 feet beyond that.

Whenever an enemy creature starts its turn in the bright light, the creature takes 10 radiant damage.

In addition, for the duration, you have advantage on saving throws against spells cast by fiends or undead.

Once you use this feature, you can't use it again until you finish a long rest.
20 No Sub Class: Oath of Devotion delete

Modifiers



Modifies Value Reason Level Req'd Connected to Edit