Return to Sub Classes

Sub Class Oath of the Ancients

New Text Display

  • Oath Spells: (Level 3) edit delete
    • (Level 3) Ensnaring Strike, Speak with Animals edit delete
    • (Level 5) Moonbeam, Misty Step edit delete
    • (Level 9) Plant Growth, Protection from Energy edit delete
    • (Level 13) Ice Storm, Stoneskin edit delete
    • (Level 17) Commune with Nature, Tree Stride edit delete
  • Channel Divinity: (Level 3) When you take this oath at 3rd level, you gain the following two Channel Divinity options. edit delete
    • Nature's Wrath: (Level 3) You can use your Channel Divinity to invoke primeval forces to ensnare a foe. As an action, you can cause spectral vines to spring up and reach for a creature within 10 feet of you that you can see. The creature must succeed on a Strength or Dexterity saving throw (its choice) or be restrained. While restrained by the vines, the creature repeats the saving throw at the end of each of its turns. On a success, it frees itself and the vines vanish. edit delete
    • Turn the Faithless: (Level 3) You can use your Channel Divinity to utter ancient words that are painful for fey and fiends to hear. As an action, you present your holy symbol, and each fey or fiend within 30 feet of you that can hear you must make a Wisdom saving throw. On a failed save, the creature is turned for 1 minute or until it takes damage.

      A turned creature must spend its turns trying to move as far away from you as it can, and it can't willingly move to a space within 30 feet of you. It also can't take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there's nowhere to move, the creature can use the Dodge action.

      If the creature's true form is concealed by an illusion, shapeshifting, or other effect, that form is revealed while it is turned. edit delete
  • Aura of Warding: (Level 7) Beginning at 7th level, ancient magic lies so heavily upon you that it forms an eldritch ward. You and friendly creatures within 10 feet of you have resistance to damage from spells. edit delete
    • (Level 18) At 18th level, the range of this aura increases to 30 feet. edit delete
  • Undying Sentinel: (Level 15) Starting at 15th level, when you are reduced to 0 hit points and are not killed outright, you can choose to drop to 1 hit point instead. Once you use this ability, you can't use it again until you finish a long rest.

    Additionally, you suffer none of the drawbacks of old age, and you can't be aged magically edit delete
  • Elder Champion: (Level 20) At 20th level, you can assume the form of an ancient force of nature, taking on an appearance you choose. For example, your skin might turn green or take on a bark-like texture, your hair might become leafy or moss-like, or you might sprout antlers or a lion-like mane.

    Using your action, you undergo a transformation. For 1 minute, you gain the following benefits:

    • At the start of each of your turns, you regain 10 hit points.

    • Whenever you cast a paladin spell that has a casting time of 1 action, you can cast it using a bonus action instead.

    • Enemy creatures within 10 feet of you have disadvantage on saving throws against your paladin spells and Channel Divinity options.

    Once you use this feature, you can't use it again until you finish a long rest. edit delete

Variable Text Display



Text Level Req'd Hideable Connected to Edit
Oath Spells: 3 No Sub Class: Oath of the Ancients delete
Ensnaring Strike, Speak with Animals 3 No Sub Class: Oath of the Ancients delete
Moonbeam, Misty Step 5 No Sub Class: Oath of the Ancients delete
Plant Growth, Protection from Energy 9 No Sub Class: Oath of the Ancients delete
Ice Storm, Stoneskin 13 No Sub Class: Oath of the Ancients delete
Commune with Nature, Tree Stride 17 No Sub Class: Oath of the Ancients delete
Channel Divinity: When you take this oath at 3rd level, you gain the following two Channel Divinity options. 3 No Sub Class: Oath of the Ancients delete
Nature's Wrath: You can use your Channel Divinity to invoke primeval forces to ensnare a foe. As an action, you can cause spectral vines to spring up and reach for a creature within 10 feet of you that you can see. The creature must succeed on a Strength or Dexterity saving throw (its choice) or be restrained. While restrained by the vines, the creature repeats the saving throw at the end of each of its turns. On a success, it frees itself and the vines vanish. 3 No Sub Class: Oath of the Ancients delete
Turn the Faithless: You can use your Channel Divinity to utter ancient words that are painful for fey and fiends to hear. As an action, you present your holy symbol, and each fey or fiend within 30 feet of you that can hear you must make a Wisdom saving throw. On a failed save, the creature is turned for 1 minute or until it takes damage.

A turned creature must spend its turns trying to move as far away from you as it can, and it can't willingly move to a space within 30 feet of you. It also can't take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there's nowhere to move, the creature can use the Dodge action.

If the creature's true form is concealed by an illusion, shapeshifting, or other effect, that form is revealed while it is turned.
3 No Sub Class: Oath of the Ancients delete
Aura of Warding: Beginning at 7th level, ancient magic lies so heavily upon you that it forms an eldritch ward. You and friendly creatures within 10 feet of you have resistance to damage from spells. 7 No Sub Class: Oath of the Ancients delete
At 18th level, the range of this aura increases to 30 feet. 18 No Sub Class: Oath of the Ancients delete
Undying Sentinel: Starting at 15th level, when you are reduced to 0 hit points and are not killed outright, you can choose to drop to 1 hit point instead. Once you use this ability, you can't use it again until you finish a long rest.

Additionally, you suffer none of the drawbacks of old age, and you can't be aged magically
15 No Sub Class: Oath of the Ancients delete
Elder Champion: At 20th level, you can assume the form of an ancient force of nature, taking on an appearance you choose. For example, your skin might turn green or take on a bark-like texture, your hair might become leafy or moss-like, or you might sprout antlers or a lion-like mane.

Using your action, you undergo a transformation. For 1 minute, you gain the following benefits:

• At the start of each of your turns, you regain 10 hit points.

• Whenever you cast a paladin spell that has a casting time of 1 action, you can cast it using a bonus action instead.

• Enemy creatures within 10 feet of you have disadvantage on saving throws against your paladin spells and Channel Divinity options.

Once you use this feature, you can't use it again until you finish a long rest.
20 No Sub Class: Oath of the Ancients delete

Modifiers



Modifies Value Reason Level Req'd Connected to Edit