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Sub Class Oath of Vengeance

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  • Oath Spells: (Level 3) edit delete
  • Channel Divinity: (Level 3) When you take this oath at 3rd level, you gain the following two Channel Divinity options. edit delete
    • Abjure Enemy: (Level 3) As an action, you present your holy symbol and speak a prayer of denunciation, using your Channel Divinity. Choose one creature within 60 feet of you that you can see. That creature must make a Wisdom saving throw, unless it is immune to being frightened. Fiends and undead have disadvantage on this saving throw.

      On a failed save, the creature is frightened for 1 minute or until it takes any damage. While frightened, the creature's speed is 0, and it can't benefit from any bonus to its speed.

      On a successful save, the creature's speed is halved for 1 minute or until the creature takes any damage. edit delete
    • Vow of Enmity: (Level 3) As a bonus action, you can utter a vow of enmity against a creature you can see within 10 feet of you, using your Channel Divinity. You gain advantage on attack rolls against the creature for 1 minute or until it drops to 0 hit points or falls unconscious. edit delete
  • Relentless Avenger: (Level 7) By 7th level, your supernatural focus helps you close off a foe's retreat. When you hit a creature with an opportunity attack, you can move up to half your speed immediately after the attack and as part of the same reaction. This movement doesn't provoke opportunity attacks. edit delete
  • Soul of Vengeance: (Level 15) Starting at 15th level, the authority with which you speak your Vow of Enmity gives you greater power over your foe. When a creature under the effect of your Vow of Enmity makes an attack, you can use your reaction to make a melee weapon attack against that creature if it is within range. edit delete
  • Avenging Angel: (Level 20) At 20th level, you can assume the form of an angelic avenger. Using your action, you undergo a transformation. For 1 hour, you gain the following benefits:

    • Wings sprout from your back and grant you a flying speed of 60 feet.
    • You emanate an aura of menace in a 30-foot radius. The first time any enemy creature enters the aura or starts its turn there during a battle, the creature must succeed on a Wisdom saving throw or become frightened of you for 1 minute or until it takes any damage. Attack rolls against the frightened creature have advantage.

    Once you use this feature, you can't use it again until you finish a long rest. edit delete

Variable Text Display



Text Level Req'd Hideable Connected to Edit
Oath Spells: 3 No Sub Class: Oath of Vengeance delete
Bane, Hunter's Mark 3 No Sub Class: Oath of Vengeance delete
Hold Person, Misty Step 5 No Sub Class: Oath of Vengeance delete
Haste, Protection from Energy 9 No Sub Class: Oath of Vengeance delete
Banishment, Dimension Door 13 No Sub Class: Oath of Vengeance delete
Hold Monster, Scrying 17 No Sub Class: Oath of Vengeance delete
Channel Divinity: When you take this oath at 3rd level, you gain the following two Channel Divinity options. 3 No Sub Class: Oath of Vengeance delete
Abjure Enemy: As an action, you present your holy symbol and speak a prayer of denunciation, using your Channel Divinity. Choose one creature within 60 feet of you that you can see. That creature must make a Wisdom saving throw, unless it is immune to being frightened. Fiends and undead have disadvantage on this saving throw.

On a failed save, the creature is frightened for 1 minute or until it takes any damage. While frightened, the creature's speed is 0, and it can't benefit from any bonus to its speed.

On a successful save, the creature's speed is halved for 1 minute or until the creature takes any damage.
3 No Sub Class: Oath of Vengeance delete
Vow of Enmity: As a bonus action, you can utter a vow of enmity against a creature you can see within 10 feet of you, using your Channel Divinity. You gain advantage on attack rolls against the creature for 1 minute or until it drops to 0 hit points or falls unconscious. 3 No Sub Class: Oath of Vengeance delete
Relentless Avenger: By 7th level, your supernatural focus helps you close off a foe's retreat. When you hit a creature with an opportunity attack, you can move up to half your speed immediately after the attack and as part of the same reaction. This movement doesn't provoke opportunity attacks. 7 No Sub Class: Oath of Vengeance delete
Soul of Vengeance: Starting at 15th level, the authority with which you speak your Vow of Enmity gives you greater power over your foe. When a creature under the effect of your Vow of Enmity makes an attack, you can use your reaction to make a melee weapon attack against that creature if it is within range. 15 No Sub Class: Oath of Vengeance delete
Avenging Angel: At 20th level, you can assume the form of an angelic avenger. Using your action, you undergo a transformation. For 1 hour, you gain the following benefits:

• Wings sprout from your back and grant you a flying speed of 60 feet.
• You emanate an aura of menace in a 30-foot radius. The first time any enemy creature enters the aura or starts its turn there during a battle, the creature must succeed on a Wisdom saving throw or become frightened of you for 1 minute or until it takes any damage. Attack rolls against the frightened creature have advantage.

Once you use this feature, you can't use it again until you finish a long rest.
20 No Sub Class: Oath of Vengeance delete

Modifiers



Modifies Value Reason Level Req'd Connected to Edit