Return to Sub Classes

Sub Class College of Lore

New Text Display

  • Bonus Proficiencies: (Level 3) When you join the College of Lore at 3rd level, you gain proficiency with three skills of your choice. edit delete
  • Cutting Words: (Level 3) Also at 3rd level, you learn how to use your wit to distract, confuse, and otherwise sap the confidence and competence of others. When a creature that you can see within 60 feet of you makes an Attack roll, an ability check, or a damage roll, you can use your Reaction to expend one of your uses of Bardic Inspiration, rolling a Bardic Inspiration die and subtracting the number rolled from the creature's roll. You can choose to use this feature after the creature makes its roll, but before the GM determines whether the Attack roll or ability check succeeds or fails, or before the creature deals its damage. The creature is immune if it can't hear you or if it's immune to being Charmed. edit delete
  • Additional Magical Secrets: (Level 6) At 6th level, you learn two Spells of your choice from any class. A spell you choose must be of a level you can cast, as shown on the Bard table, or a cantrip. The chosen Spells count as Bard Spells for you but don't count against the number of Bard Spells you know. edit delete
  • Peerless Skill: (Level 14) Starting at 14th level, when you make an ability check, you can expend one use of Bardic Inspiration. Roll a Bardic Inspiration die and add the number rolled to your ability check. You can choose to do so after you roll the die for the ability check, but before the GM tells you whether you succeed or fail. edit delete

Variable Text Display



Text Level Req'd Hideable Connected to Edit
Bonus Proficiencies: When you join the College of Lore at 3rd level, you gain proficiency with three skills of your choice. 3 No Sub Class: College of Lore delete
Cutting Words: Also at 3rd level, you learn how to use your wit to distract, confuse, and otherwise sap the confidence and competence of others. When a creature that you can see within 60 feet of you makes an Attack roll, an ability check, or a damage roll, you can use your Reaction to expend one of your uses of Bardic Inspiration, rolling a Bardic Inspiration die and subtracting the number rolled from the creature's roll. You can choose to use this feature after the creature makes its roll, but before the GM determines whether the Attack roll or ability check succeeds or fails, or before the creature deals its damage. The creature is immune if it can't hear you or if it's immune to being Charmed. 3 No Sub Class: College of Lore delete
Additional Magical Secrets: At 6th level, you learn two Spells of your choice from any class. A spell you choose must be of a level you can cast, as shown on the Bard table, or a cantrip. The chosen Spells count as Bard Spells for you but don't count against the number of Bard Spells you know. 6 No Sub Class: College of Lore delete
Peerless Skill: Starting at 14th level, when you make an ability check, you can expend one use of Bardic Inspiration. Roll a Bardic Inspiration die and add the number rolled to your ability check. You can choose to do so after you roll the die for the ability check, but before the GM tells you whether you succeed or fail. 14 No Sub Class: College of Lore delete

Modifiers



Modifies Value Reason Level Req'd Connected to Edit