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Sub Class Hunter

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  • Hunter's Prey: (Level 3) At 3rd level, you gain one of the following features of your choice. edit delete
    • Colossus Slayer: (Level 3) Your tenacity can wear down the most potent foes. When you hit a creature with a weapon attack, the creature takes an extra 1d8 damage if it’s below its hit point maximum. You can deal this extra damage only once per turn. edit delete
    • Giant Killer: (Level 3) When a Large or larger creature within 5 feet of you hits or misses you with an attack, you can use your reaction to attack that creature immediately after its attack, provided that you can see the creature. edit delete
    • Horde Breaker: (Level 3) Once on each of your turns when you make a weapon attack, you can make another attack with the same weapon against a different creature that is within 5 feet of the original target and within range of your weapon. edit delete
  • Extra Attack: (Level 5) Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn. edit delete
  • Defensive Tactics: (Level 7) At 7th level, you gain one of the following features of your choice. edit delete
    • Escape the Horde: (Level 7) Opportunity attacks against you are made with disadvantage. edit delete
    • Multiattack Defense: (Level 7) When a creature hits you with an attack, you gain a +4 bonus to AC against all subsequent attacks made by that creature for the rest of the turn. edit delete
    • Steel Will: (Level 7) You have advantage on saving throws against being frightened. edit delete
  • Multiattack: (Level 11) At 11th level, you gain one of the following features of your choice. edit delete
    • Volley: (Level 11) You can use your action to make a ranged attack against any number of creatures within 10 feet of a point you can see within your weapon’s range. You must have ammunition for each target, as normal, and you make a separate attack roll for each target edit delete
    • Whirlwind Attack: (Level 11) You can use your action to make melee attacks against any number of creatures within 5 feet of you, with a separate attack roll for each target. edit delete
  • Superior Hunter's Defense: (Level 15) At 15th level, you gain one of the following features of your choice. edit delete
    • Evasion: (Level 15) When you are subjected to an effect, such as a red dragon’s fiery breath or a lightning bolt spell, that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on a saving throw, and only half damage if you fail. edit delete
    • Stand Against the Tide: (Level 15) When a hostile creature misses you with a melee attack, you can use your reaction to force that creature to repeat the same attack against another creature (other than itself) of your choice. edit delete
    • Uncanny Dodge: (Level 15) When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you. edit delete

Variable Text Display



Text Level Req'd Hideable Connected to Edit
Hunter's Prey: At 3rd level, you gain one of the following features of your choice. 3 No Sub Class: Hunter delete
Colossus Slayer: Your tenacity can wear down the most potent foes. When you hit a creature with a weapon attack, the creature takes an extra 1d8 damage if it’s below its hit point maximum. You can deal this extra damage only once per turn. 3 No Sub Class: Hunter delete
Giant Killer: When a Large or larger creature within 5 feet of you hits or misses you with an attack, you can use your reaction to attack that creature immediately after its attack, provided that you can see the creature. 3 No Sub Class: Hunter delete
Horde Breaker: Once on each of your turns when you make a weapon attack, you can make another attack with the same weapon against a different creature that is within 5 feet of the original target and within range of your weapon. 3 No Sub Class: Hunter delete
Extra Attack: Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn. 5 No Sub Class: Hunter delete
Defensive Tactics: At 7th level, you gain one of the following features of your choice. 7 No Sub Class: Hunter delete
Escape the Horde: Opportunity attacks against you are made with disadvantage. 7 No Sub Class: Hunter delete
Multiattack Defense: When a creature hits you with an attack, you gain a +4 bonus to AC against all subsequent attacks made by that creature for the rest of the turn. 7 No Sub Class: Hunter delete
Steel Will: You have advantage on saving throws against being frightened. 7 No Sub Class: Hunter delete
Multiattack: At 11th level, you gain one of the following features of your choice. 11 No Sub Class: Hunter delete
Volley: You can use your action to make a ranged attack against any number of creatures within 10 feet of a point you can see within your weapon’s range. You must have ammunition for each target, as normal, and you make a separate attack roll for each target 11 No Sub Class: Hunter delete
Whirlwind Attack: You can use your action to make melee attacks against any number of creatures within 5 feet of you, with a separate attack roll for each target. 11 No Sub Class: Hunter delete
Superior Hunter's Defense: At 15th level, you gain one of the following features of your choice. 15 No Sub Class: Hunter delete
Evasion: When you are subjected to an effect, such as a red dragon’s fiery breath or a lightning bolt spell, that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on a saving throw, and only half damage if you fail. 15 No Sub Class: Hunter delete
Stand Against the Tide: When a hostile creature misses you with a melee attack, you can use your reaction to force that creature to repeat the same attack against another creature (other than itself) of your choice. 15 No Sub Class: Hunter delete
Uncanny Dodge: When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you. 15 No Sub Class: Hunter delete

Modifiers



Modifies Value Reason Level Req'd Connected to Edit