Return to Sub Classes
Sub Class Hunter
New Text Display
-
Hunter's Prey:
(Level 3)
At 3rd level, you gain one of the following features of your choice.
- Colossus Slayer: (Level 3) Your tenacity can wear down the most potent foes. When you hit a creature with a weapon attack, the creature takes an extra 1d8 damage if it’s below its hit point maximum. You can deal this extra damage only once per turn.
- Giant Killer: (Level 3) When a Large or larger creature within 5 feet of you hits or misses you with an attack, you can use your reaction to attack that creature immediately after its attack, provided that you can see the creature.
- Horde Breaker: (Level 3) Once on each of your turns when you make a weapon attack, you can make another attack with the same weapon against a different creature that is within 5 feet of the original target and within range of your weapon.
- Extra Attack: (Level 5) Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.
-
Defensive Tactics:
(Level 7)
At 7th level, you gain one of the following features of your choice.
- Escape the Horde: (Level 7) Opportunity attacks against you are made with disadvantage.
- Multiattack Defense: (Level 7) When a creature hits you with an attack, you gain a +4 bonus to AC against all subsequent attacks made by that creature for the rest of the turn.
- Steel Will: (Level 7) You have advantage on saving throws against being frightened.
-
Multiattack:
(Level 11)
At 11th level, you gain one of the following features of your choice.
- Volley: (Level 11) You can use your action to make a ranged attack against any number of creatures within 10 feet of a point you can see within your weapon’s range. You must have ammunition for each target, as normal, and you make a separate attack roll for each target
- Whirlwind Attack: (Level 11) You can use your action to make melee attacks against any number of creatures within 5 feet of you, with a separate attack roll for each target.
-
Superior Hunter's Defense:
(Level 15)
At 15th level, you gain one of the following features of your choice.
- Evasion: (Level 15) When you are subjected to an effect, such as a red dragon’s fiery breath or a lightning bolt spell, that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on a saving throw, and only half damage if you fail.
- Stand Against the Tide: (Level 15) When a hostile creature misses you with a melee attack, you can use your reaction to force that creature to repeat the same attack against another creature (other than itself) of your choice.
- Uncanny Dodge: (Level 15) When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you.