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Sub Class Thief

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  • Fast Hands: (Level 3) Starting at 3rd level, you can use the bonus action granted by your Cunning Action to make a Dexterity (Sleight of Hand) check, use your thieves' tools to disarm a trap or open a lock, or take the Use an Object action. edit delete
  • Second-Story Work: (Level 3) When you choose this archetype at 3rd level, you gain the ability to climb faster than normal; climbing no longer costs you extra movement.

    In addition, when you make a running jump, the distance you cover increases by a number of feet equal to your Dexterity modifier. edit delete
  • Supreme Sneak: (Level 9) Starting at 9th level, you have advantage on a Dexterity (Stealth) check if you move no more than half your speed on the same turn. edit delete
  • Use Magic Device: (Level 13) By 13th level, you have learned enough about the workings of magic that you can improvise the use of items even when they are not intended for you. You ignore all class, race, and level requirements on the use of magic items. edit delete
  • Thief's Reflexes: (Level 17) When you reach 17th level, you have become adept at laying ambushes and quickly escaping danger. You can take two turns during the first round of any combat. You take your first turn at your normal initiative and your second turn at your initiative minus 10. You can't use this feature when you are surprised. edit delete

Variable Text Display



Text Level Req'd Hideable Connected to Edit
Fast Hands: Starting at 3rd level, you can use the bonus action granted by your Cunning Action to make a Dexterity (Sleight of Hand) check, use your thieves' tools to disarm a trap or open a lock, or take the Use an Object action. 3 No Sub Class: Thief delete
Second-Story Work: When you choose this archetype at 3rd level, you gain the ability to climb faster than normal; climbing no longer costs you extra movement.

In addition, when you make a running jump, the distance you cover increases by a number of feet equal to your Dexterity modifier.
3 No Sub Class: Thief delete
Supreme Sneak: Starting at 9th level, you have advantage on a Dexterity (Stealth) check if you move no more than half your speed on the same turn. 9 No Sub Class: Thief delete
Use Magic Device: By 13th level, you have learned enough about the workings of magic that you can improvise the use of items even when they are not intended for you. You ignore all class, race, and level requirements on the use of magic items. 13 No Sub Class: Thief delete
Thief's Reflexes: When you reach 17th level, you have become adept at laying ambushes and quickly escaping danger. You can take two turns during the first round of any combat. You take your first turn at your normal initiative and your second turn at your initiative minus 10. You can't use this feature when you are surprised. 17 No Sub Class: Thief delete

Modifiers



Modifies Value Reason Level Req'd Connected to Edit