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Sub Class Knowledge Domain

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  • Knowledge Domain Spells: edit delete
  • Blessing of Knowledge: (Level 1) At 1st level, you learn two languages of your choice. You also become proficient in your choice of two of the following skills: Arcana, History, Nature, or Religion. Your proficiency bonus is doubled for any ability checks you make that uses either these skills. edit delete
  • Channel Divinity: Knowledge of the Ages: (Level 2) Starting at 2nd level, you can use your Channel Divinity to tap into a divine well of knowledge. As an action, you choose one skill or tool. For 10 minutes, you have proficiency with the chosen the skill or tool. edit delete
  • Channel Divinity: Read Thoughts: (Level 6) At 6th level, you can use your Channel Divinity to read a creature's thoughts. You can then use your access to the creature's mind to command it. edit delete
  • Potent Spellcasting: (Level 8) Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip. edit delete
  • Visions of the Past: (Level 17) Starting at 17th level, you can call up visions of the past that relate to an object you hold or your immediate surroundings. You spend at least 1 minute in meditation and prayer, then receive dreamlike, shadowy glimpses of recent events. You can meditate in this way for a number of minutes equal to your Wisdom score and must maintain concentration during that time, as if you were casting a spell. edit delete
    • Object Reading: (Level 17) Holding an object as you meditate, you can see visions of the object's previous owner. After meditating for 1 minute, you learn how the owner acquired and lost the object, as well as the most recent significant event involving the object and that owner. If the object was owned by another creature in the recent past (within a number of days equal to your Wisdom score), you can spend 1 additional minute for each owner to learn the same information about that creature. edit delete
    • Area Reading: (Level 17) As you meditate, you see visions of recent events in your immediate vicinity (a room, street, tunnel, clearing, or the like, up to a 50-foot cube), going back a number of days equal to your Wisdom score. For each minute you meditate, you learn about one significant event, beginning with the most recent. Significant events typically involve powerful emotions, such as battles and betrayals, marriages and murders, births and funerals. However, they might also include more mundane events that are nevertheless important in your current situation. edit delete

Variable Text Display



Text Level Req'd Hideable Connected to Edit
Knowledge Domain Spells: No Sub Class: Knowledge Domain delete
Command, Identify 1 No Sub Class: Knowledge Domain delete
Augury, Suggestion 3 No Sub Class: Knowledge Domain delete
Nondetection, Speak with Dead 5 No Sub Class: Knowledge Domain delete
Arcane Eye, Confusion 7 No Sub Class: Knowledge Domain delete
Legend Lore, Scrying 9 No Sub Class: Knowledge Domain delete
Blessing of Knowledge: At 1st level, you learn two languages of your choice. You also become proficient in your choice of two of the following skills: Arcana, History, Nature, or Religion. Your proficiency bonus is doubled for any ability checks you make that uses either these skills. 1 No Sub Class: Knowledge Domain delete
Channel Divinity: Knowledge of the Ages: Starting at 2nd level, you can use your Channel Divinity to tap into a divine well of knowledge. As an action, you choose one skill or tool. For 10 minutes, you have proficiency with the chosen the skill or tool. 2 No Sub Class: Knowledge Domain delete
Channel Divinity: Read Thoughts: At 6th level, you can use your Channel Divinity to read a creature's thoughts. You can then use your access to the creature's mind to command it. 6 No Sub Class: Knowledge Domain delete
Potent Spellcasting: Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip. 8 No Sub Class: Knowledge Domain delete
Visions of the Past: Starting at 17th level, you can call up visions of the past that relate to an object you hold or your immediate surroundings. You spend at least 1 minute in meditation and prayer, then receive dreamlike, shadowy glimpses of recent events. You can meditate in this way for a number of minutes equal to your Wisdom score and must maintain concentration during that time, as if you were casting a spell. 17 No Sub Class: Knowledge Domain delete
Object Reading: Holding an object as you meditate, you can see visions of the object's previous owner. After meditating for 1 minute, you learn how the owner acquired and lost the object, as well as the most recent significant event involving the object and that owner. If the object was owned by another creature in the recent past (within a number of days equal to your Wisdom score), you can spend 1 additional minute for each owner to learn the same information about that creature. 17 No Sub Class: Knowledge Domain delete
Area Reading: As you meditate, you see visions of recent events in your immediate vicinity (a room, street, tunnel, clearing, or the like, up to a 50-foot cube), going back a number of days equal to your Wisdom score. For each minute you meditate, you learn about one significant event, beginning with the most recent. Significant events typically involve powerful emotions, such as battles and betrayals, marriages and murders, births and funerals. However, they might also include more mundane events that are nevertheless important in your current situation. 17 No Sub Class: Knowledge Domain delete

Modifiers



Modifies Value Reason Level Req'd Connected to Edit