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Sub Class Life Domain

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  • Life Domain Spells: edit delete
    • (Level 1) Bless, Cure Wounds edit delete
    • (Level 3) Lesser Restoration, Spiritual Weapon edit delete
    • (Level 5) Beacon of Hope, Revivify edit delete
    • (Level 7) Death Ward, Guardian of Faith edit delete
    • (Level 9) Mass Cure Wounds, Raise Dead edit delete
  • Bonus Proficiency: When you choose this domain at 1st level, you gain proficiency with Heavy Armor. edit delete
  • Disciple of Life: (Level 1) Also starting at 1st level, your Healing Spells are more effective. Whenever you use a spell of 1st level or higher to restore Hit Points to a creature, the creature regains additional Hit Points equal to 2 + the spell's level. edit delete
  • Channel Divinity: Preserve Life: (Level 2) Starting at 2nd level, you can use your Channel Divinity to heal the badly injured.

    As an action, you present your holy Symbol and evoke healing energy that can restore a number of Hit Points equal to five times your Cleric level.

    Choose any creatures within 30 feet of you, and divide those Hit Points among them. This feature can restore a creature to no more than half of its hit point maximum. You can’t use this feature on an undead or a construct. edit delete
  • Blessed Healer: (Level 6) Beginning at 6th level, the healing spells you cast on others heal you as well. When you cast a spell of 1st level or higher that restores hit points to a creature other than you, you regain hit points equal to 2 + the spell’s level. edit delete
  • Divine Strike: (Level 8) At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon Attack, you can cause the Attack to deal an extra 1d8 radiant damage to the target. edit delete
    • (Level 14) When you reach 14th level, the extra damage increases to 2d8. edit delete
  • Supreme Healing: (Level 17) Starting at 17th level, when you would normally roll one or more dice to restore hit points with a spell, you instead use the highest number possible for each die. edit delete

Modifiers




Variable Text Display



Text Level Req'd Hideable Connected to Edit
Life Domain Spells: No Sub Class: Life Domain delete
Bless, Cure Wounds 1 No Sub Class: Life Domain delete
Lesser Restoration, Spiritual Weapon 3 No Sub Class: Life Domain delete
Beacon of Hope, Revivify 5 No Sub Class: Life Domain delete
Death Ward, Guardian of Faith 7 No Sub Class: Life Domain delete
Mass Cure Wounds, Raise Dead 9 No Sub Class: Life Domain delete
Bonus Proficiency: When you choose this domain at 1st level, you gain proficiency with Heavy Armor. No Sub Class: Life Domain delete
Disciple of Life: Also starting at 1st level, your Healing Spells are more effective. Whenever you use a spell of 1st level or higher to restore Hit Points to a creature, the creature regains additional Hit Points equal to 2 + the spell's level. 1 No Sub Class: Life Domain delete
Channel Divinity: Preserve Life: Starting at 2nd level, you can use your Channel Divinity to heal the badly injured.

As an action, you present your holy Symbol and evoke healing energy that can restore a number of Hit Points equal to five times your Cleric level.

Choose any creatures within 30 feet of you, and divide those Hit Points among them. This feature can restore a creature to no more than half of its hit point maximum. You can’t use this feature on an undead or a construct.
2 No Sub Class: Life Domain delete
Blessed Healer: Beginning at 6th level, the healing spells you cast on others heal you as well. When you cast a spell of 1st level or higher that restores hit points to a creature other than you, you regain hit points equal to 2 + the spell’s level. 6 No Sub Class: Life Domain delete
Divine Strike: At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon Attack, you can cause the Attack to deal an extra 1d8 radiant damage to the target. 8 No Sub Class: Life Domain delete
When you reach 14th level, the extra damage increases to 2d8. 14 No Sub Class: Life Domain delete
Supreme Healing: Starting at 17th level, when you would normally roll one or more dice to restore hit points with a spell, you instead use the highest number possible for each die. 17 No Sub Class: Life Domain delete

Modifiers



Modifies Value Reason Level Req'd Connected to Edit
armor_proficiency heavy Bonus Proficiency Sub Class: Life Domain delete