Return to Sub Classes
Sub Class Life Domain
New Text Display
- Life Domain Spells:
- Bonus Proficiency: When you choose this domain at 1st level, you gain proficiency with Heavy Armor.
- Disciple of Life: (Level 1) Also starting at 1st level, your Healing Spells are more effective. Whenever you use a spell of 1st level or higher to restore Hit Points to a creature, the creature regains additional Hit Points equal to 2 + the spell's level.
-
Channel Divinity: Preserve Life:
(Level 2)
Starting at 2nd level, you can use your Channel Divinity to heal the badly injured.
As an action, you present your holy Symbol and evoke healing energy that can restore a number of Hit Points equal to five times your Cleric level.
Choose any creatures within 30 feet of you, and divide those Hit Points among them. This feature can restore a creature to no more than half of its hit point maximum. You can’t use this feature on an undead or a construct. - Blessed Healer: (Level 6) Beginning at 6th level, the healing spells you cast on others heal you as well. When you cast a spell of 1st level or higher that restores hit points to a creature other than you, you regain hit points equal to 2 + the spell’s level.
- Divine Strike: (Level 8) At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon Attack, you can cause the Attack to deal an extra 1d8 radiant damage to the target.
- Supreme Healing: (Level 17) Starting at 17th level, when you would normally roll one or more dice to restore hit points with a spell, you instead use the highest number possible for each die.
Modifiers
Variable Text Display
Modifiers
| Modifies | Value | Reason | Level Req'd | Connected to | Edit |
|---|---|---|---|---|---|
| armor_proficiency | heavy | Bonus Proficiency | Sub Class: Life Domain |