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Sub Class Forge Domain

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  • Bonus Proficiencies: (Level 1) When you choose this domain at 1st level, you gain proficiency with heavy armor and smith's tools. edit delete
  • Blessing of the Forge: (Level 1) At 1st level, you gain the ability to imbue magic into a weapon or armor. At the end of a long rest, you can touch one nonmagical object that is a suit of armor or a simple or martial weapon. Until the end of your next long rest or until you die, the object becomes a magic item, granting a +1 bonus to AC if it’s armor or a +1 bonus to attack and damage rolls if it’s a weapon.
    Once you use this feature, you can’t use it again until you finish a long rest. edit delete
  • Channel Divinity: Artisan's Blessing: (Level 2) Starting at 2nd level, you can use your Channel Divinity to create simple items.
    You conduct an hour-long ritual that crafts a nonmagical item that must include some metal: a simple or martial weapon, a suit of armor, ten pieces of ammunition, a set of tools, or another metal object. The creation is completed at the end of the hour, coalescing in an unoccupied space of your choice on a surface within 5 feet of you.
    The thing you create can be something that is worth no more than 100 gp. As part of this ritual, you must lay out metal, which can include coins, with a value equal to the creation. The metal irretrievably coalesces and transforms into the creation at the ritual’s end, magically forming even nonmetal parts of the creation.
    The ritual can create a duplicate of a nonmagical item that contains metal, such as a key, if you possess the original during the ritual. edit delete
  • Soul of the Forge: (Level 6) Starting at 6th level, your mastery of the forge grants you special abilities:
    • You gain resistance to fire damage.
    • While wearing heavy armor, you gain a +1 bonus to AC. edit delete
  • Divine Strike: (Level 8) At 8th level, you gain the ability to infuse your weapon strikes with the fiery power of the forge. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 fire damage to the target. When you reach 14th level, the extra damage increases to 2d8. edit delete
  • Saint of Forge and Fire: (Level 17) At 17th level, your blessed affinity with fire and metal becomes more powerful:
    • You gain immunity to fire damage.
    • While wearing heavy armor, you have resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks edit delete
  • Forge Domain Spells: (Level 1) Cleric Level | Spells
    1st | Identify, Searing Smite
    3rd | Heat Metal, Magic Weapon
    5th | Elemental Weapon, Protection from Energy
    7th | Fabricate, Wall of Fire
    9th | Animate Objects, Creation edit delete

Modifiers




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Text Level Req'd Hideable Connected to Edit
Bonus Proficiencies: When you choose this domain at 1st level, you gain proficiency with heavy armor and smith's tools. 1 Yes Sub Class: Forge Domain delete
Blessing of the Forge: At 1st level, you gain the ability to imbue magic into a weapon or armor. At the end of a long rest, you can touch one nonmagical object that is a suit of armor or a simple or martial weapon. Until the end of your next long rest or until you die, the object becomes a magic item, granting a +1 bonus to AC if it’s armor or a +1 bonus to attack and damage rolls if it’s a weapon.
Once you use this feature, you can’t use it again until you finish a long rest.
1 No Sub Class: Forge Domain delete
Channel Divinity: Artisan's Blessing: Starting at 2nd level, you can use your Channel Divinity to create simple items.
You conduct an hour-long ritual that crafts a nonmagical item that must include some metal: a simple or martial weapon, a suit of armor, ten pieces of ammunition, a set of tools, or another metal object. The creation is completed at the end of the hour, coalescing in an unoccupied space of your choice on a surface within 5 feet of you.
The thing you create can be something that is worth no more than 100 gp. As part of this ritual, you must lay out metal, which can include coins, with a value equal to the creation. The metal irretrievably coalesces and transforms into the creation at the ritual’s end, magically forming even nonmetal parts of the creation.
The ritual can create a duplicate of a nonmagical item that contains metal, such as a key, if you possess the original during the ritual.
2 No Sub Class: Forge Domain delete
Soul of the Forge: Starting at 6th level, your mastery of the forge grants you special abilities:
• You gain resistance to fire damage.
• While wearing heavy armor, you gain a +1 bonus to AC.
6 No Sub Class: Forge Domain delete
Divine Strike: At 8th level, you gain the ability to infuse your weapon strikes with the fiery power of the forge. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 fire damage to the target. When you reach 14th level, the extra damage increases to 2d8. 8 No Sub Class: Forge Domain delete
Saint of Forge and Fire: At 17th level, your blessed affinity with fire and metal becomes more powerful:
• You gain immunity to fire damage.
• While wearing heavy armor, you have resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks
17 No Sub Class: Forge Domain delete
Forge Domain Spells: Cleric Level | Spells
1st | Identify, Searing Smite
3rd | Heat Metal, Magic Weapon
5th | Elemental Weapon, Protection from Energy
7th | Fabricate, Wall of Fire
9th | Animate Objects, Creation
1 No Sub Class: Forge Domain delete

Modifiers



Modifies Value Reason Level Req'd Connected to Edit
armor_proficiency heavy sub class feature Sub Class: Forge Domain delete
item_proficiency 167 sub class feature Sub Class: Forge Domain delete