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Sub Class Twilight Domain

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  • Twilight Domain Spells: (Level 1) Cleric Level | Spells
    1st | Faerie Fire, Sleep
    3rd | Moonbeam, See Invisibility
    5th | Aura of Vitality, Leomund's Tiny Hut
    7th | Aura of Life, Greater Invisibility
    9th | Circle of Power, Mislead edit delete
  • Bonus Proficiencies: (Level 1) At 1st level, you gain proficiency with martial weapons and heavy armor. edit delete
  • Eyes of Night: (Level 1) Starting at 1st level, You can see through the deepest gloom. You have darkvision out to a range of 300 feet. In that radius, you can see in dim light as if it were bright light and in darkness as if it were dim light.

    As an action, you can magically share the darkvision of this feature with willing creatures you can see within 10 feet of you, up to a number of creatures equal to your Wisdom modifier (minimum of one creature). The shared darkvision lasts for 1 hour. Once you share it, you can't do so again until you finish a long rest, unless you expend a spell slot of any level to share it again. edit delete
  • Vigilant Blessing: (Level 1) At 1st level, the night has taught you to be vigilant. As an action, you give one creature you touch (including possibly yourself) advantage on the next initiative roll the creature makes. This benefit ends immediately after the roll or if you use this feature again. edit delete
  • Channel Divinity: Twilight Sanctuary: (Level 2) At 2nd level, you can use your Channel Divinity to refresh your allies with soothing twilight.

    As an action, you present your holy symbol, and a sphere of twilight emanates from you. The sphere is centered on you, has a 30-foot radius, and is filled with dim light. The sphere moves with you, and it lasts for 1 minute or until you are incapacitated or die. Whenever a creature (including you) ends its turn in the sphere, you can grant that creature one of these benefits:

    -You grant it temporary hit points equal to 1d6 plus your cleric level.
    -You end one effect on it causing it to be charmed or frightened. edit delete
  • Steps of Night: (Level 6) Starting at 6th level, you can draw on the mystical power of night to rise into the air. As a bonus action when you are in dim light or darkness, you can magically give yourself a flying speed equal to your walking speed for 1 minute. You can use this bonus action a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. edit delete
  • Divine Strike: (Level 8) At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 radiant damage. edit delete
    • (Level 14) When you reach 14th level, the extra damage increases to 2d8. edit delete
  • Twilight Shroud: (Level 17) At 17th level, the twilight that you summon offers a protective embrace: you and your allies have half cover while in the sphere created by your Twilight Sanctuary. edit delete

Modifiers




Variable Text Display



Text Level Req'd Hideable Connected to Edit
Twilight Domain Spells: Cleric Level | Spells
1st | Faerie Fire, Sleep
3rd | Moonbeam, See Invisibility
5th | Aura of Vitality, Leomund's Tiny Hut
7th | Aura of Life, Greater Invisibility
9th | Circle of Power, Mislead
1 No Sub Class: Twilight Domain delete
Bonus Proficiencies: At 1st level, you gain proficiency with martial weapons and heavy armor. 1 Yes Sub Class: Twilight Domain delete
Eyes of Night: Starting at 1st level, You can see through the deepest gloom. You have darkvision out to a range of 300 feet. In that radius, you can see in dim light as if it were bright light and in darkness as if it were dim light.

As an action, you can magically share the darkvision of this feature with willing creatures you can see within 10 feet of you, up to a number of creatures equal to your Wisdom modifier (minimum of one creature). The shared darkvision lasts for 1 hour. Once you share it, you can't do so again until you finish a long rest, unless you expend a spell slot of any level to share it again.
1 No Sub Class: Twilight Domain delete
Vigilant Blessing: At 1st level, the night has taught you to be vigilant. As an action, you give one creature you touch (including possibly yourself) advantage on the next initiative roll the creature makes. This benefit ends immediately after the roll or if you use this feature again. 1 No Sub Class: Twilight Domain delete
Channel Divinity: Twilight Sanctuary: At 2nd level, you can use your Channel Divinity to refresh your allies with soothing twilight.

As an action, you present your holy symbol, and a sphere of twilight emanates from you. The sphere is centered on you, has a 30-foot radius, and is filled with dim light. The sphere moves with you, and it lasts for 1 minute or until you are incapacitated or die. Whenever a creature (including you) ends its turn in the sphere, you can grant that creature one of these benefits:

-You grant it temporary hit points equal to 1d6 plus your cleric level.
-You end one effect on it causing it to be charmed or frightened.
2 No Sub Class: Twilight Domain delete
Steps of Night: Starting at 6th level, you can draw on the mystical power of night to rise into the air. As a bonus action when you are in dim light or darkness, you can magically give yourself a flying speed equal to your walking speed for 1 minute. You can use this bonus action a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. 6 No Sub Class: Twilight Domain delete
Divine Strike: At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 radiant damage. 8 No Sub Class: Twilight Domain delete
When you reach 14th level, the extra damage increases to 2d8. 14 No Sub Class: Twilight Domain delete
Twilight Shroud: At 17th level, the twilight that you summon offers a protective embrace: you and your allies have half cover while in the sphere created by your Twilight Sanctuary. 17 No Sub Class: Twilight Domain delete

Modifiers



Modifies Value Reason Level Req'd Connected to Edit
weapon_proficiency martial Sub Class: Twilight Domain delete
armor_proficiency heavy Sub Class: Twilight Domain delete