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Sub Class Peace Domain

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  • Peace Domain Spells: edit delete
    • (Level 1) Heroism, Sanctuary edit delete
    • (Level 3) Aid, Warding Bond edit delete
    • (Level 5) Beacon of Hope, Sending edit delete
    • (Level 7) Aura of Purity, Otiluke's Resilient Sphere edit delete
    • (Level 9) Greater Restoration, Rary's Telepathic Bond edit delete
  • Implement of Peace: (Level 1) When you choose this domain at 1st level, you gain proficiency in the Insight, Performance, or Persuasion skill (your choice). edit delete
  • Emboldening Bond: (Level 1) Starting at 1st level, you can forge an empowering bond among people who are at peace with one another. As an action, you choose a number of willing creatures within 30 feet of you (this can include yourself) equal to your proficiency bonus. You create a magical bond among them for 10 minutes or until you use this feature again. While any bonded creature is within 30 feet of another, the creature can roll a d4 and add the number rolled to an attack roll, an ability check, or a saving throw it makes. Each creature can add the d4 no more than once per turn.

    You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. edit delete
  • Channel Divinity: Balm of Peace: (Level 2) Starting at 2nd level, you can use your Channel Divinity to make your very presence a soothing balm. As an action, you can move up to your speed, without provoking opportunity attacks, and when you move within 5 feet of any other creature during this action, you can restore a number of hit points to that creature equal to 2d6 + your Wisdom modifier (minimum of 1 hit point). A creature can receive this healing only once whenever you take this action. edit delete
  • Protective Bond: (Level 6) Beginning at 6th level, the bond you forge between people helps them protect each other. When a creature affected by your Emboldening Bond feature is about to take damage, a second bonded creature within 30 feet of the first can use its reaction to teleport to an unoccupied space within 5 feet of the first creature. The second creature then takes all the damage instead. edit delete
  • Potent Spellcasting: (Level 8) At 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip. edit delete
  • Expansive Bond: (Level 17) At 17th level, the benefits of your Emboldening Bond and Protective Bond features now work when the creatures are within 60 feet of each other. Moreover, when a creature uses Protective Bond to take someone else's damage, the creature has resistance to that damage. edit delete

Variable Text Display



Text Level Req'd Hideable Connected to Edit
Peace Domain Spells: No Sub Class: Peace Domain delete
Heroism, Sanctuary 1 No Sub Class: Peace Domain delete
Aid, Warding Bond 3 No Sub Class: Peace Domain delete
Beacon of Hope, Sending 5 No Sub Class: Peace Domain delete
Aura of Purity, Otiluke's Resilient Sphere 7 No Sub Class: Peace Domain delete
Greater Restoration, Rary's Telepathic Bond 9 No Sub Class: Peace Domain delete
Implement of Peace: When you choose this domain at 1st level, you gain proficiency in the Insight, Performance, or Persuasion skill (your choice). 1 No Sub Class: Peace Domain delete
Emboldening Bond: Starting at 1st level, you can forge an empowering bond among people who are at peace with one another. As an action, you choose a number of willing creatures within 30 feet of you (this can include yourself) equal to your proficiency bonus. You create a magical bond among them for 10 minutes or until you use this feature again. While any bonded creature is within 30 feet of another, the creature can roll a d4 and add the number rolled to an attack roll, an ability check, or a saving throw it makes. Each creature can add the d4 no more than once per turn.

You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
1 No Sub Class: Peace Domain delete
Channel Divinity: Balm of Peace: Starting at 2nd level, you can use your Channel Divinity to make your very presence a soothing balm. As an action, you can move up to your speed, without provoking opportunity attacks, and when you move within 5 feet of any other creature during this action, you can restore a number of hit points to that creature equal to 2d6 + your Wisdom modifier (minimum of 1 hit point). A creature can receive this healing only once whenever you take this action. 2 No Sub Class: Peace Domain delete
Protective Bond: Beginning at 6th level, the bond you forge between people helps them protect each other. When a creature affected by your Emboldening Bond feature is about to take damage, a second bonded creature within 30 feet of the first can use its reaction to teleport to an unoccupied space within 5 feet of the first creature. The second creature then takes all the damage instead. 6 No Sub Class: Peace Domain delete
Potent Spellcasting: At 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip. 8 No Sub Class: Peace Domain delete
Expansive Bond: At 17th level, the benefits of your Emboldening Bond and Protective Bond features now work when the creatures are within 60 feet of each other. Moreover, when a creature uses Protective Bond to take someone else's damage, the creature has resistance to that damage. 17 No Sub Class: Peace Domain delete

Modifiers



Modifies Value Reason Level Req'd Connected to Edit