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Beginning at 6th level, you can use your Channel Divinity twice between rests.
Level requirement
Optional
Optional
Tag
Hideable
Put Under:
1: Dwarf - Size: Medium
2: Dwarf - Speed: 25 feet
3: Dwarf - Darkvision: 60 feet
4: Dwarf - Dwarven Resilience: You have advantage on saving
5: Dwarf - Stonecunning: Whenever you make a History (
6: Dwarf - Language: You can speak, read, and writ
7: Dwarf - Ability Score Increase: Your Constitution Score increa
8: Hill Dwarf - Ability Score Increase: Your Wisdom score increases by
9: Mountain Dwarf - Ability Score Increase: Your Strength score increases
10: Elf - Size: Medium
11: Elf - Speed: 30 feet
12: Elf - Darkvision: 60 feet
13: Elf - Keen Sense: You have proficiency in the p
14: Elf - Fey Ancestry: You have advantage on saving
15: Elf - Trance: You don't need to sleep. Inst
16: Elf - Language: You can speak, read, and writ
17: Elf - Ability Score Increase: Your Dexterity Score increases
18: High Elf - Ability Score Increase: Your Intelligence Score increa
19: High Elf - Cantrip: You know one cantrip from the
20: High Elf - Extra Language: You can speak, read, and writ
21: Wood Elf - Ability Score Increase: Your Wisdom score increases by
22: Wood Elf - Fleet of Foot: Your base walking speed is 35
23: Wood Elf - Mask of the Wild: You can attempt to hide even
24: Dark Elf (Drow) - Ability Score Increase: Your Charisma score increases
25: Dark Elf (Drow) - Darkvision: 120 feet
26: Dark Elf (Drow) - Sunlight Sensitivity: You have disadvantage on atta
27: Dark Elf (Drow) - Drow Magic: You know dancing lights cantri
28: Dark Elf (Drow) - Drow Magic: You can cast faerie fire once
29: Dark Elf (Drow) - Drow Magic: You can cast darkness once per
30: Halfling - Size: Small
31: Halfling - Speed: 25 feet
32: Halfling - Halfling Luck: When you roll a 1 on the d20 f
33: Halfling - Brave: You have advantage on saving
34: Halfling - Halfling Nimbleness.: You can move through the spac
35: Halfling - Language: You can speak, read, and writ
36: Halfling - Ability Score Increase: Your Dexterity score increases
37: Lightfoot Halfling - Ability Score Increase: Your Charisma score increases
38: Stout Halfling - Ability Score Increase: Your Constitution score increa
39: Lightfoot Halfling - Naturally Stealth: You can attempt to hide even
40: Stout Halfling - Stout Resilience: You have advantage on saving
41: Human - Ability Score Increase: Your ability scores each incre
42: Human - Size: Medium
43: Human - Speed: 30 feet
44: Human - Language: You can speak, read, and writ
45: Dragonborn - Ability Score Increase: Your Strength score increases
46: Dragonborn - Size: Medium
47: Dragonborn - Speed: 30 feet
48: Dragonborn - Language: You can speak, read, and writ
49: Black Dragonborn - Breath Weapon: Once per short or long rest,
50: Black Dragonborn - Damage increases to 3d6.
51: Black Dragonborn - Damage increases to 4d6.
52: Black Dragonborn - Damage increases to 5d6.
53: Black Dragonborn - Resistant to acid damage
54: Blue Dragonborn - Breath Weapon: Once per short or long rest,
55: Blue Dragonborn - Damage increases to 3d6.
56: Blue Dragonborn - Damage increases to 4d6.
57: Blue Dragonborn - Damage increases to 5d6.
58: Blue Dragonborn - Resistant to lightning damage
59: Brass Dragonborn - Breath Weapon: Once per short or long rest,
60: Brass Dragonborn - Damage increases to 3d6.
61: Brass Dragonborn - Damage increases to 4d6.
62: Brass Dragonborn - Damage increases to 5d6.
63: Brass Dragonborn - Resistant to fire damage
64: Bronze Dragonborn - Breath Weapon: Once per short or long rest,
65: Bronze Dragonborn - Damage increases to 3d6.
66: Bronze Dragonborn - Damage increases to 4d6.
67: Bronze Dragonborn - Damage increases to 5d6.
68: Bronze Dragonborn - Resistant to lightning damage
69: Copper Dragonborn - Breath Weapon: Once per short or long rest,
70: Copper Dragonborn - Damage increases to 3d6.
71: Copper Dragonborn - Damage increases to 4d6.
72: Copper Dragonborn - Damage increases to 5d6.
73: Copper Dragonborn - Resistant to acid damage
74: Gold Dragonborn - Breath Weapon: Once per short or long rest,
75: Gold Dragonborn - Damage increases to 3d6.
76: Gold Dragonborn - Damage increases to 4d6.
77: Gold Dragonborn - Damage increases to 5d6.
78: Gold Dragonborn - Resistant to fire damage
79: Green Dragonborn - Breath Weapon: Once per short or long rest,
80: Green Dragonborn - Damage increases to 3d6.
81: Green Dragonborn - Damage increases to 4d6.
82: Green Dragonborn - Damage increases to 5d6.
83: Green Dragonborn - Resistant to poison damage
84: Red Dragonborn - Breath Weapon: Once per short or long rest,
85: Red Dragonborn - Damage increases to 3d6.
86: Red Dragonborn - Damage increases to 4d6.
87: Red Dragonborn - Damage increases to 5d6.
88: Red Dragonborn - Resistant to fire damage
89: Silver Dragonborn - Breath Weapon: Once per short or long rest,
90: Silver Dragonborn - Damage increases to 3d6.
91: Silver Dragonborn - Damage increases to 4d6.
92: Silver Dragonborn - Damage increases to 5d6.
93: Silver Dragonborn - Resistant to cold damage
94: White Dragonborn - Breath Weapon: Once per short or long rest,
95: White Dragonborn - Damage increases to 3d6.
96: White Dragonborn - Damage increases to 4d6.
97: White Dragonborn - Damage increases to 5d6.
98: White Dragonborn - Resistant to cold damage
99: Gnome - Ability Score Increase: Your Intelligence Score increa
100: Gnome - Size: Small
101: Gnome - Speed: 25 feet
102: Gnome - Darkvision: 60 feet
103: Gnome - Gnome Cunning: You have advantage on all Int
104: Gnome - Language: You can speak, read, and writ
105: Forest Gnome - Ability Score Increase: Your Dexterity score increases
106: Forest Gnome - Natural Illusionist: You know minor illusion cantri
107: Forest Gnome - Speak with Small Beasts: Through small gestures, you c
108: Rock Gnome - Ability Score Increase: Your Constitution Score increa
109: Rock Gnome - Artificer's Lore: Whenever you make an History
110: Rock Gnome - Tinker: You have proficiency with art
113: Rock Gnome - Clockwork Toy: This toy is a clockwork anima
114: Rock Gnome - Fire Starter: The device produces a miniatu
115: Rock Gnome - Music Box: When opened, this music box pl
116: Half-Elf - Ability Score Increase: Your Charisma Score increases
117: Half-Elf - Size: Medium
118: Half-Elf - Speed: 30 feet
119: Half-Elf - Darkvision: 60 feet
120: Half-Elf - Fey Ancestry: You have advantage on saving
121: Half-Elf - Language: You can speak, read, and writ
122: Half-Orc - Ability Score Increase: Your Strength score increases
123: Half-Orc - Size: Medium
124: Half-Orc - Speed: 30 feet
125: Half-Orc - Darkvision: 60 feet
126: Half-Orc - Language: You can speak, read, and writ
127: Half-Orc - Menacing: You gain proficiency in Intim
128: Half-Orc - Relentless Endurance: Once per long rest, when you
129: Half-Orc - Savage Attacks: When you score a critical hit
130: Tiefling - Ability Score Increase: Your Charisma Score increases
131: Tiefling - Size: Medium
132: Tiefling - Speed: 30 feet
133: Tiefling - Darkvision: 60 feet
135: Tiefling - Language: You can speak, read, and writ
136: Tiefling - Hellish Resistance: You have resistance to fire d
137: Tiefling - Infernal Legacy: You know thaumatergy cantrip (
138: Tiefling - Infernal Legacy: You can cast hellish rebuke (2
139: Tiefling - Infernal Legacy: You can cast darkness once per
140: Tibbit - Ability Score Increase: Your Dexterity Score increase
141: Tibbit - Size: Small
142: Tibbit - Speed: 25 feet
143: Tibbit - Darkvision: 60 feet
144: Tibbit - Language: You can speak, read, and writ
145: Tibbit - Free Spirit: You can move through the space
146: Tibbit - Scavenger: Starvation is no stranger; you
147: Tibbit - Feline Transformation: Once per long rest, you can u
148: Tibbit - Naturally Stealthy: You can attempt to hide even
149: Tibbit - Keen Senses: You gain proficiency in Percep
150: Kender - Ability Score Increase: Your Dexterity Score increase
151: Kender - Size: Small
152: Kender - Speed: 25 feet
153: Kender - Curiosity: Once per day, you may search
154: Kender - Taunt: As an Action, you can force a
155: Kender - Brave: Kender are immune to the frigh
156: Kender - Innocence: A kender’s natural innocence
157: Kender - Language: You can speak, read, and writ
158: Barbarian - Rage: You can enter a rage as a Bonu
163: Barbarian - You may rage 2 times.
164: Barbarian - You may rage 3 times.
165: Barbarian - You may rage 4 times.
166: Barbarian - You may rage 5 times.
167: Barbarian - You may rage 6 times.
168: Barbarian - Unarmored Defense: While you are not wearing any
169: Barbarian - Reckless Attack: Starting at 2nd level, you ca
170: Barbarian - Danger Sense: At 2nd level, you gain an unc
171: Barbarian - Extra Attack: Beginning at 5th level, you c
172: Barbarian - Fast Movement: Starting at 5th level, your s
173: Barbarian - Feral Instinct: By 7th level, your instincts
174: Barbarian - Brutal Critical: Beginning at 9th level, you c
175: Barbarian - This increases to two additional dice.
176: Barbarian - This increases to three additional dice.
177: Barbarian - Relentless Rage: Starting at 11th level, your
178: Barbarian - Persistent Rage: Beginning at 15th level, your
179: Barbarian - Indomitable Might: Beginning at 18th level, if y
180: Barbarian - Primal Champion: At 20th level, you embody the
181: Path of the Berserker - Frenzy: Starting when you choose this
182: Path of the Berserker - Mindless Rage: Beginning at 6th level, you ca
183: Path of the Berserker - Intimidating Presence: Beginning at 10th level, you
184: Path of the Berserker - Retaliation: Starting at 14th level, when
185: Path of the Totem Warrior - Spirit Seeker: Yours is a path that seeks att
186: Path of the Totem Warrior - Totem Spirit: At 3rd level, when you adopt
187: Path of the Totem Warrior - Bear: While raging you have resista
188: Path of the Totem Warrior - Eagle: While you're raging and aren'
189: Path of the Totem Warrior - Wolf: While you're raging your frie
190: Path of the Totem Warrior - Aspect of the Beast: At 6th leveI you gain a magic
191: Path of the Totem Warrior - Bear: You gain the might of a bear.
192: Path of the Totem Warrior - Eagle: You gain the eyesight of an e
193: Path of the Totem Warrior - Wolf: You gain the hunting sensibil
194: Path of the Totem Warrior - Spirit Walker: At 10th level. you can cast t
195: Path of the Totem Warrior - Totemic Attunement: At 14th level you gain a magi
196: Path of the Totem Warrior - Bear: While you're raging any creat
197: Path of the Totem Warrior - Eagle: While raging you have a flyin
198: Path of the Totem Warrior - Wolf: While you're raging you can u
199: Bard - Bardic Inspiration: You can inspire others through
200: Bard - You can use a d6
201: Bard - The die becomes a d8
202: Bard - The die becomes a d10
203: Bard - The die becomes a d12
204: Bard - Jack of All Trades: You can add half your Profici
205: Bard - Song of Rest: Beginning at 2nd level, you c
206: Bard - The extra Hit Points increase to 1d8.
207: Bard - The extra Hit Points increase to 1d10.
208: Bard - The extra Hit Points increase to 1d12.
209: Bard - Expertise: At 3rd level, choose two of yo
210: Bard - At 10th level, you can choose another two skill pr
211: Bard - Ability Score Improvement: When you reach 4th level you c
212: Bard - When you reach 8th level, get another Ability Scor
213: Bard - When you reach 12th level, get another Ability Sco
214: Bard - When you reach 16th level, get another Ability Sco
215: Bard - When you reach 19th level, get another Ability Sco
216: Bard - Font of Inspiration: Beginning when you reach 5th l
217: Bard - Countercharm: At 6th level, you gain the ab
218: Bard - Magical Secrets: By 10th level, you have plunde
219: Bard - You learn two additional Spells from any class at
220: Bard - You learn two additional Spells from any class at
221: Bard - Superior Inspiration: At 20th level, when you roll
222: College of Lore - Bonus Proficiencies: When you join the College of
223: College of Lore - Cutting Words: Also at 3rd level, you learn h
224: College of Lore - Additional Magical Secrets: At 6th level, you learn two Sp
225: College of Lore - Peerless Skill: Starting at 14th level, when
226: College of Valor - Bonus Proficiencies: When you join the College of
227: College of Valor - Combat Inspiration: At 3rd level, you learn to in
228: College of Valor - Extra Attack: Starting at 6th level, you ca
229: College of Valor - Battle Magic: At 14th level, you have master
230: Cleric - Channel Divinity: At 2nd level, you gain the ab
231: Cleric - Beginning at 6th level, you can use your Channel D
232: Cleric - Beginning at 18th level, you can use it three time
233: Cleric - Channel Divinity: Turn Undead: As an action, you present your
234: Cleric - Ability Score Improvement: When you reach 4th level you c
235: Cleric - Destroy Undead: Starting at 5th level, when an
236: Cleric - Divine Intervention: Beginning at 10th level, you
237: Cleric - At 20th level, your call for intervention succeeds
238: Knowledge Domain - Knowledge Domain Spells:
239: Knowledge Domain - Command, Identify
240: Knowledge Domain - Augury, Suggestion
241: Knowledge Domain - Nondetection, Speak with Dead
242: Knowledge Domain - Arcane Eye, Confusion
243: Knowledge Domain - Legend Lore, Scrying
244: Knowledge Domain - Blessing of Knowledge: At 1st level, you learn two l
245: Knowledge Domain - Channel Divinity: Knowledge of the Ages: Starting at 2nd level, you can
246: Knowledge Domain - Channel Divinity: Read Thoughts: At 6th level, you can use your
247: Knowledge Domain - Potent Spellcasting: Starting at 8th level, you ad
248: Knowledge Domain - Visions of the Past: Starting at 17th level, you c
249: Knowledge Domain - Object Reading: Holding an object as you medi
250: Knowledge Domain - Area Reading: As you meditate, you see visi
251: Life Domain - Life Domain Spells:
252: Life Domain - Bless, Cure Wounds
253: Life Domain - Lesser Restoration, Spiritual Weapon
254: Life Domain - Beacon of Hope, Revivify
255: Life Domain - Death Ward, Guardian of Faith
256: Life Domain - Mass Cure Wounds, Raise Dead
257: Life Domain - Bonus Proficiency: When you choose this domain a
258: Life Domain - Disciple of Life: Also starting at 1st level, yo
259: Life Domain - Channel Divinity: Preserve Life: Starting at 2nd level, you can
260: Life Domain - Blessed Healer: Beginning at 6th level, the he
261: Life Domain - Divine Strike: At 8th level, you gain the abi
262: Life Domain - When you reach 14th level, the extra damage increa
263: Life Domain - Supreme Healing: Starting at 17th level, when y
264: Light Domain - Light Domain Spells:
265: Light Domain - Burning Hands, Faerie Fire
266: Light Domain - Flaming Sphere, Scorching Ray
267: Light Domain - Daylight, Fireball
268: Light Domain - Guardian of Faith, Wall of Fire
269: Light Domain - Flaming Strike, Scrying
270: Light Domain - Bonus Cantrip: When you choose this domain at
271: Light Domain - Warding Flare: You can interpose divine light
272: Light Domain - Channel Divinity: Radiance of the Dawn: Starting at 2nd level, you can
273: Light Domain - Improved Flare: Starting at 6th level, you can
274: Light Domain - Potent Spellcasting: Starting at 8th level, you add
275: Light Domain - Corona of Light: Starting at 17th level, you ca
276: Nature Domain - Nature Domain Spells:
277: Nature Domain - Animal Friendship, Speak with Animals
278: Nature Domain - Barkskin, Spike Growth
279: Nature Domain - Plant Growth, Wind Wall
280: Nature Domain - Dominate Beast, Grasping Vine
281: Nature Domain - Insect Plague, Tree Stride
282: Nature Domain - Acolyte of Nature: At 1st level, you learn one ca
283: Nature Domain - Bonus Proficiency: At 1st level, you gain profici
284: Nature Domain - Channel Divinity: Charm Animals and Plants: Starting at 2nd level, you can
285: Nature Domain - Dampen Elements: Starting at 6th level, when yo
286: Nature Domain - Divine Strike: At 8th level, you gain the abi
287: Nature Domain - When you reach 14th level, the extra damage increa
288: Nature Domain - Master of Nature: At 17th level, you gain the ab
289: Tempest Domain - Tempest Domain Spells:
290: Tempest Domain - Fog Cloud, Thunderwave
291: Tempest Domain - Gust of Wind, Shatter
292: Tempest Domain - Call Lightning, Sleet Storm
293: Tempest Domain - Control Water, Ice Storm
294: Tempest Domain - Destructive Wave, Insect Plague
295: Tempest Domain - Bonus Proficiencies: At 1st level, you gain profici
296: Tempest Domain - Wrath of the Storm: Also at 1st level, you can thu
297: Tempest Domain - Channel Divinity: Destructive Wrath: Starting at 2nd level, you can
298: Tempest Domain - Thunderous Strike: At 6th level, when you deal li
299: Tempest Domain - Divine Strike: At 8th level, you gain the abi
300: Tempest Domain - When you reach 14th level, the extra damage increa
301: Tempest Domain - Stormborn: At 17th level, you have a flyi
302: Trickery Domain - Trickery Domain Spells:
303: Trickery Domain - Charm Person, Disguise Self
304: Trickery Domain - Mirror Image, Pass without Trace
305: Trickery Domain - Blink, Dispel Magic
306: Trickery Domain - Dimension Door, Polymorph
307: Trickery Domain - Dominate Person, Modify Memory
308: Trickery Domain - Blessing of the Trickster: Starting when you choose this
309: Trickery Domain - Channel Divinity: Invoke Duplicity: Starting at 2nd level, you can
310: Trickery Domain - Channel Divinity: Cloak of Shadows: Starting at 6th level, you can
311: Trickery Domain - Divine Strike: At 8th level, you gain the abi
312: Trickery Domain - When you reach 14th level, the extra damage increa
313: Trickery Domain - Improved Duplicity: At 17th level, you can create
314: War Domain - War Domain Spells:
315: War Domain - Divine Favor, Shield of Faith
316: War Domain - Magic Weapon, Spiritual Weapon
317: War Domain - Crusader's Mantle, Spirit Guardians
318: War Domain - Freedom of Movement, Stoneskin
319: War Domain - Flame Strike, Hold Monster
320: War Domain - Bonus Proficiency: At 1st level, you gain profici
321: War Domain - War Preist: From 1st level, your god deliv
322: War Domain - Channel Divinity: Guided Strike: Starting at 2nd level, you can
323: War Domain - Channel Divinity: War God's Blessing: At 6th level, when a creature
324: War Domain - Divine Strike: At 8th level, you gain the abi
325: War Domain - When you reach 14th level, the extra damage increa
326: War Domain - Avatar of Battle: At 17th level, you gain resist
327: Druid - Druidic: You know Druidic, the secret l
328: Druid - Wild Shape: Starting at 2nd level, you can
329: Druid - Max CR: 1/4 - No flying or swimming speed
330: Druid - Max CR: 1/2 - No flying speed
331: Druid - Max CR: 1
332: Druid - Ability Score Improvement: When you reach 4th level you c
333: Druid - When you reach 8th level, get another Ability Scor
334: Druid - When you reach 12th level, get another Ability Sco
335: Druid - When you reach 16th level, get another Ability Sco
336: Druid - When you reach 19th level, get another Ability Sco
337: Druid - Timeless Body: Starting at 18th level, the pr
338: Druid - Beast Shapes: Beginning at 18th level, you c
339: Druid - Archdruid: At 20th level, you can use you
340: Circle of the Land: Arctic - Bonus Cantrip: When you choose this circle at
341: Circle of the Land: Coast - Bonus Cantrip: When you choose this circle at
342: Circle of the Land: Desert - Bonus Cantrip: When you choose this circle at
343: Circle of the Land: Forest - Bonus Cantrip: When you choose this circle at
344: Circle of the Land: Grassland - Bonus Cantrip: When you choose this circle at
345: Circle of the Land: Mountain - Bonus Cantrip: When you choose this circle at
346: Circle of the Land: Swamp - Bonus Cantrip: When you choose this circle at
347: Circle of the Land: Underdark - Bonus Cantrip: When you choose this circle at
348: Circle of the Land: Arctic - Natural Recovery: Starting at 2nd level, you can
349: Circle of the Land: Arctic - Circle Spells
350: Circle of the Land: Arctic - Land's Stride: Starting at 6th level, moving
351: Circle of the Land: Arctic - Nature's Ward: When you reach 10th level, you
352: Circle of the Land: Arctic - Nature's Sanctuary: When you reach 14th level, cre
353: Circle of the Land: Coast - Natural Recovery: Starting at 2nd level, you can
354: Circle of the Land: Coast - Circle Spells
355: Circle of the Land: Coast - Land's Stride: Starting at 6th level, moving
356: Circle of the Land: Coast - Nature's Ward: When you reach 10th level, you
357: Circle of the Land: Coast - Nature's Sanctuary: When you reach 14th level, cre
358: Circle of the Land: Desert - Natural Recovery: Starting at 2nd level, you can
359: Circle of the Land: Desert - Circle Spells
360: Circle of the Land: Desert - Land's Stride: Starting at 6th level, moving
361: Circle of the Land: Desert - Nature's Ward: When you reach 10th level, you
362: Circle of the Land: Desert - Nature's Sanctuary: When you reach 14th level, cre
363: Circle of the Land: Forest - Natural Recovery: Starting at 2nd level, you can
364: Circle of the Land: Forest - Circle Spells
365: Circle of the Land: Forest - Land's Stride: Starting at 6th level, moving
366: Circle of the Land: Forest - Nature's Ward: When you reach 10th level, you
367: Circle of the Land: Forest - Nature's Sanctuary: When you reach 14th level, cre
368: Circle of the Land: Grassland - Natural Recovery: Starting at 2nd level, you can
369: Circle of the Land: Grassland - Circle Spells
370: Circle of the Land: Grassland - Land's Stride: Starting at 6th level, moving
371: Circle of the Land: Grassland - Nature's Ward: When you reach 10th level, you
372: Circle of the Land: Grassland - Nature's Sanctuary: When you reach 14th level, cre
373: Circle of the Land: Mountain - Natural Recovery: Starting at 2nd level, you can
374: Circle of the Land: Mountain - Circle Spells
375: Circle of the Land: Mountain - Land's Stride: Starting at 6th level, moving
376: Circle of the Land: Mountain - Nature's Ward: When you reach 10th level, you
377: Circle of the Land: Mountain - Nature's Sanctuary: When you reach 14th level, cre
378: Circle of the Land: Swamp - Natural Recovery: Starting at 2nd level, you can
379: Circle of the Land: Swamp - Circle Spells
380: Circle of the Land: Swamp - Land's Stride: Starting at 6th level, moving
381: Circle of the Land: Swamp - Nature's Ward: When you reach 10th level, you
382: Circle of the Land: Swamp - Nature's Sanctuary: When you reach 14th level, cre
383: Circle of the Land: Underdark - Natural Recovery: Starting at 2nd level, you can
384: Circle of the Land: Underdark - Circle Spells
385: Circle of the Land: Underdark - Land's Stride: Starting at 6th level, moving
386: Circle of the Land: Underdark - Nature's Ward: When you reach 10th level, you
387: Circle of the Land: Underdark - Nature's Sanctuary: When you reach 14th level, cre
388: Circle of the Land: Arctic - Hold Person, Spike Growth
389: Circle of the Land: Arctic - Sleet Storm, Slow
390: Circle of the Land: Arctic - Freedom of Movement, Ice Storm
391: Circle of the Land: Arctic - Commune with Nature, Cone of Cold
392: Circle of the Land: Coast - Mirror Image, Misty Step
393: Circle of the Land: Coast - Water Breathing, Water Walk
394: Circle of the Land: Coast - Control Water, Freedom of Movement
395: Circle of the Land: Coast - Conjure Elemental, Scrying
396: Circle of the Land: Desert - Blur, Silence
397: Circle of the Land: Desert - Create Food and Water, Protection from Energy
398: Circle of the Land: Desert - Blight, Hallucinatory Terrain
399: Circle of the Land: Desert - Insect Plague, Wall of Stone
400: Circle of the Land: Forest - Barkskin, Spider Climb
401: Circle of the Land: Forest - Call Lightning, Plant Growth
402: Circle of the Land: Forest - Divination, Freedom of Movement
403: Circle of the Land: Forest - Commune with Nature, Tree Stride
404: Circle of the Land: Grassland - Invisibility, Pass Without Trace
405: Circle of the Land: Grassland - Daylight, Haste
406: Circle of the Land: Grassland - Divination, Freedom of Movement
407: Circle of the Land: Grassland - Dream, Insect Plague
408: Circle of the Land: Mountain - Spider Climb, Spike Growth
409: Circle of the Land: Mountain - Lightning Bolt, Meld into Stone
410: Circle of the Land: Mountain - Stone Shape, Stoneskin
411: Circle of the Land: Mountain - Passwall, Wall of Stone
412: Circle of the Land: Swamp - Darkness, Melf's Acid Arrow
413: Circle of the Land: Swamp - Water Walk, Stinking Cloud
414: Circle of the Land: Swamp - Freedom of Movement, Locate Creature
415: Circle of the Land: Swamp - Insect Plague, Scrying
416: Circle of the Land: Underdark - Spider Climb, Web
417: Circle of the Land: Underdark - Gaseous Form, Stinking Cloud
418: Circle of the Land: Underdark - Greater Invisibility, Stone Shape
419: Circle of the Land: Underdark - Cloudkill, Insect Plague
420: Circle of the Moon - Combat Wild Shape: When you choose this circle at
421: Circle of the Moon - Circle Forms: The rites of your circle grant
422: Circle of the Moon - Starting at 6th level, you can transform into a be
423: Circle of the Moon - Primal Strike: Starting at 6th level, your at
424: Circle of the Moon - Elemental Wild Shape: At 10th level, you can expend
425: Circle of the Moon - Thousand Forms: By 14th level, you have learne
426: Fighter - Fighting Style: You adopt a particular style o
427: Fighter - Archery: You gain a +2 bonus to attack
428: Fighter - Defense: While you are wearing armor, y
429: Fighter - Dueling: When you are wielding a melee
430: Fighter - Great Weapon Fighting: When you roll a 1 or 2 on a da
431: Fighter - Protection: When a creature you can see at
432: Fighter - Two-Weapon Fighting: When you engage in two-weapon
433: Fighter - Second Wind: You have a limited well of sta
434: Fighter - Action Surge: Starting at 2nd level, you can
435: Fighter - Starting at 17th level, you can use it twice befor
436: Fighter - Ability Score Improvement: When you reach 4th level you c
437: Fighter - When you reach 8th level, get another Ability Scor
438: Fighter - When you reach 12th level, get another Ability Sco
439: Fighter - When you reach 16th level, get another Ability Sco
440: Fighter - When you reach 19th level, get another Ability Sco
441: Fighter - Extra Attack: Beginning at 5th level, you ca
442: Fighter - The number of attacks increases to three when you
443: Fighter - The number of attacks increases to four when you r
444: Fighter - Indomitable: Beginning at 9th level, you ca
445: Fighter - You can use this feature twice between long rests
446: Fighter - You can use this feature three times between long
447: Champion - Improved Critical: Beginning when you choose this
448: Champion - Remarkable Athlete: Starting at 7th level, you can
449: Champion - Additional Fighting Style: At 10th level, you can choose
450: Champion - Superior Critical: Starting at 15th level, your w
451: Champion - Survivor: At 18th level, you attain the
452: Battle Master - Combat Superiority: When you choose this archetype
453: Battle Master - You learn two additional maneuvers of your choice
454: Battle Master - You learn two additional maneuvers of your choice
455: Battle Master - You learn two additional maneuvers of your choice
456: Battle Master - You gain another superiority die at 7th level
457: Battle Master - You gain another superiority die at 15th level
458: Battle Master - Student of War: At 3rd level, you gain profici
459: Battle Master - Know Your Enemy: Starting at 7th level, if you
460: Battle Master - Improved Combat Superiority: At 10th level, your superiorit
461: Battle Master - Improved Combat Superiority: At 18th level, they turn into
462: Battle Master - Relentless: Starting at 15th level, when y
463: Battle Master - Maneuvers:
464: Battle Master - Commander's Strike: When you take the Attack actio
465: Battle Master - Disarming Attack: When you hit a creature with a
466: Battle Master - Distracting Strike: When you hit a creature with a
467: Battle Master - Evasive Footwork: When you move, you can expend
468: Battle Master - Feinting Attack: You can expend one superiority
469: Battle Master - Goading Attack: When you hit a creature with a
470: Battle Master - Lunging Attack: When you make a melee weapon a
471: Battle Master - Maneuvering Attack: When you hit a creature with a
472: Battle Master - Menacing Attack: When you hit a creature with a
473: Battle Master - Parry: When another creature damages
474: Battle Master - Precision Attack: When you make a weapon attack
475: Battle Master - Pushing Attack: When you hit a creature with a
476: Battle Master - Rally: On your turn, you can use a bo
477: Battle Master - Riposte: When a creature misses you wit
478: Battle Master - Sweeping Attack: When you hit a creature with a
479: Battle Master - Trip Attack: When you hit a creature with a
480: Eldritch Knight - Weapon Bond: At 3rd level, you learn a ritu
481: Eldritch Knight - War Magic: Beginning at 7th level, when y
482: Eldritch Knight - Eldritch Strike: At 10th level, you learn how t
483: Eldritch Knight - Arcane Charge: At 15th level, you gain the ab
484: Eldritch Knight - Improved War Magic: Starting at 18th level, when y
485: Monk - Unarmored Defense: Beginning at 1st level, while
486: Monk - Martial Arts: At 1st level, your practice of
487: Monk - Die increases to 1d6 at 5th level.
488: Monk - Die increases to 1d8 at 11th level.
489: Monk - Die increases to 1d10 at 17th level.
490: Monk - Ki: Starting at 2nd level, your tr
491: Monk - Flurry of Blows: Immediately after you take the
492: Monk - Patient Defense: You can spend 1 ki point to ta
493: Monk - Step of the Wind: You can spend 1 ki point to ta
494: Monk - Unarmored Movement: Starting at 2nd level, your sp
495: Monk - At 9th level, you gain the ability to move along v
496: Monk - At 6th level, your speed increases by an extra 5 f
497: Monk - At 10th level, your speed increases by an extra 5
498: Monk - At 14th level, your speed increases by an extra 5
499: Monk - At 18th level, your speed increases by an extra 5
500: Monk - Deflect Missiles: Starting at 3rd level, you can
501: Monk - Ability Score Improvement: When you reach 4th level you c
502: Monk - When you reach 8th level, get another Ability Scor
503: Monk - When you reach 12th level, get another Ability Sco
504: Monk - When you reach 16th level, get another Ability Sco
505: Monk - When you reach 19th level, get another Ability Sco
506: Monk - Slow Fall: Beginning at 4th level, you ca
507: Monk - Extra Attack: Beginning at 5th level, you ca
508: Monk - Stunning Strike: Starting at 5th level, you can
509: Monk - Ki-Empowered Strikes: Starting at 6th level, your un
510: Monk - Evasion: At 7th level, your instinctive
511: Monk - Stillness of Mind: Starting at 7th level, you can
512: Monk - Purity of Body: At 10th level, your mastery of
513: Monk - Tongue of the Sun and Moon: Starting at 13th level, you le
514: Monk - Diamond Soul: Beginning at 14th level, your
515: Monk - Timeless Body: At 15th level, your ki sustain
516: Monk - Empty Body: Beginning at 18th level, you c
517: Monk - Perfect Self: At 20th level, when you roll f
518: Way of the Open Hand - Open Hand Technique: Starting when you choose this
519: Way of the Open Hand - It must succeed on a Dexterity saving throw or be
520: Way of the Open Hand - It must make a Strength saving throw. If it fails,
521: Way of the Open Hand - It can't take reactions until the end of your next
522: Way of the Open Hand - Wholeness of Body: At 6th level, you gain the abi
523: Way of the Open Hand - Tranquility: Beginning at 11th level, you c
524: Way of the Open Hand - Quivering Palm: At 17th level, you gain the ab
525: Way of Shadow - Shadow Arts: Starting when you choose this
526: Way of Shadow - Shadow Step: At 6th level, you gain the abi
527: Way of Shadow - Cloak of Shadows: By 11th level, you have learne
528: Way of Shadow - Opportunist: At 17th level, you can exploit
529: Way of the Four Elements - Disciple of the Elements: When you choose this tradition
530: Way of the Four Elements - Casting Elemental Spells: To cast one of these spells, y
531: Way of the Four Elements - Maximum Ki Points for a Spell: 3
532: Way of the Four Elements - Maximum Ki Points for a Spell: 4
533: Way of the Four Elements - Maximum Ki Points for a Spell: 5
534: Way of the Four Elements - Maximum Ki Points for a Spell: 6
535: Way of the Four Elements - Elements Disciplines:
536: Way of the Four Elements - Breath of Winter: You can spend 6 ki points to c
537: Way of the Four Elements - Clench of the North Wind: You can spend 3 ki points to c
538: Way of the Four Elements - Elemental Attunement: You can use your action to bri
539: Way of the Four Elements - Eternal Mountain Defense: You can spend 5 ki points to c
540: Way of the Four Elements - Fangs of the Fire Snake: When you use the Attack action
541: Way of the Four Elements - Fist of Four Thunders: You can spend 2 ki points to c
542: Way of the Four Elements - Fist of Unbroken Air: You can create a blast of comp
543: Way of the Four Elements - Flames of the Phoenix: You can spend 4 ki points to c
544: Way of the Four Elements - Gong of the Summit: You can spend 3 ki points to c
545: Way of the Four Elements - Mist Stance: You can spend 4 ki points to c
546: Way of the Four Elements - Ride the Wind: You can spend 4 ki points to c
547: Way of the Four Elements - River of Hungry Flame: You can spend 5 ki points to c
548: Way of the Four Elements - Rush of the Gale Spirits: You can spend 2 ki points to c
549: Way of the Four Elements - Shape the Flowing River: As an action, you can spend 1
550: Way of the Four Elements - Sweeping Cinder Strike: You can spend 2 ki points to c
551: Way of the Four Elements - Water Whip: You can spend 2 ki points as a
552: Way of the Four Elements - Wave of Rolling Earth: You can spend 6 ki points to c
553: Paladin - Divine Sense: The presence of strong evil re
554: Paladin - Lay on Hands: Your blessed touch can heal wo
555: Paladin - Fighting Style: You adopt a particular style o
556: Paladin - Defense: While you are wearing armor, y
557: Paladin - Dueling: When you are wielding a melee
558: Paladin - Great Weapon Fighting: When you roll a 1 or 2 on a da
559: Paladin - Protection: When a creature you can see at
560: Paladin - Divine Smite: Starting at 2nd level, when yo
561: Paladin - Divine Health: By 3rd level, the divine magic
562: Paladin - Ability Score Improvement: When you reach 4th level you c
563: Paladin - When you reach 8th level, get another Ability Scor
564: Paladin - When you reach 12th level, get another Ability Sco
565: Paladin - When you reach 16th level, get another Ability Sco
566: Paladin - When you reach 19th level, get another Ability Sco
567: Paladin - Extra Attack: Beginning at 5th level, you ca
568: Paladin - Aura of Protection: Starting at 6th level, wheneve
569: Paladin - At 18th level, the range of this aura increases to
570: Paladin - Aura of Courage: Starting at 10th level, you an
571: Paladin - At 18th level, the range of this aura increases to
572: Paladin - Improved Divine Smite: By 11th level, you are so suff
573: Paladin - Cleansing Touch: Beginning at 14th level, you c
574: Oath of Devotion - Oath Spells:
575: Oath of Devotion - Protection from Evil and Good, Sanctuary
576: Oath of Devotion - Lesser Restoration, Zone of Truth
577: Oath of Devotion - Beacon of Hope, Dispel Magic
578: Oath of Devotion - Freedom of Movement, Guardian of Faith
579: Oath of Devotion - Commune, Flame Strike
580: Oath of Devotion - Channel Divinity: When you take this oath at 3rd
581: Oath of Devotion - Sacred Weapon: As an action, you can imbue on
582: Oath of Devotion - Turn the Unholy: As an action, you present your
583: Oath of Devotion - Aura of Devotion: Starting at 7th level, you and
584: Oath of Devotion - At 18th level, the range of this aura increases to
585: Oath of Devotion - Purity of Spirit: Beginning at 15th level, you a
586: Oath of Devotion - Holy Nimbus: At 20th level, as an action, y
587: Oath of the Ancients - Oath Spells:
588: Oath of the Ancients - Ensnaring Strike, Speak with Animals
589: Oath of the Ancients - Moonbeam, Misty Step
590: Oath of the Ancients - Plant Growth, Protection from Energy
591: Oath of the Ancients - Ice Storm, Stoneskin
592: Oath of the Ancients - Commune with Nature, Tree Stride
593: Oath of the Ancients - Channel Divinity: When you take this oath at 3rd
594: Oath of the Ancients - Nature's Wrath: You can use your Channel Divin
595: Oath of the Ancients - Turn the Faithless: You can use your Channel Divin
596: Oath of the Ancients - Aura of Warding: Beginning at 7th level, ancien
597: Oath of the Ancients - At 18th level, the range of this aura increases to
598: Oath of the Ancients - Undying Sentinel: Starting at 15th level, when y
599: Oath of the Ancients - Elder Champion: At 20th level, you can assume
600: Oath of Vengeance - Oath Spells:
601: Oath of Vengeance - Bane, Hunter's Mark
602: Oath of Vengeance - Hold Person, Misty Step
603: Oath of Vengeance - Haste, Protection from Energy
604: Oath of Vengeance - Banishment, Dimension Door
605: Oath of Vengeance - Hold Monster, Scrying
606: Oath of Vengeance - Channel Divinity: When you take this oath at 3rd
607: Oath of Vengeance - Abjure Enemy: As an action, you present your
608: Oath of Vengeance - Vow of Enmity: As a bonus action, you can utt
609: Oath of Vengeance - Relentless Avenger: By 7th level, your supernatura
610: Oath of Vengeance - Soul of Vengeance: Starting at 15th level, the au
611: Oath of Vengeance - Avenging Angel: At 20th level, you can assume
612: Ranger - Favored Enemy: Beginning at 1st level, you ha
613: Ranger - Natural Explorer: You are a master of navigating
614: Ranger - Fighting Style: At 2nd level, you adopt a part
615: Ranger - Archery: You gain a +2 bonus to attack
616: Ranger - Defense: While you are wearing armor, y
617: Ranger - Dueling: When you are wielding a melee
618: Ranger - Two-Weapon Fighting: When you engage in two-weapon
619: Ranger - Primeval Awareness: Beginning at 3rd level, your m
620: Ranger - Ability Score Improvement: When you reach 4th level you c
621: Ranger - When you reach 8th level, get another Ability Scor
622: Ranger - When you reach 12th level, get another Ability Sco
623: Ranger - When you reach 16th level, get another Ability Sco
624: Ranger - When you reach 19th level, get another Ability Sco
625: Ranger - Greater Favored Enemy: At 6th level, you are ready to
626: Ranger - Fleet of Foot: Beginning at 8th level, you ca
627: Ranger - Hide in Plain Sight: Starting at 10th level, you ca
628: Ranger - Vanish: Starting at 14th level, you ca
629: Ranger - Feral Senses: At 18th level, you gain preter
630: Ranger - Foe Slayer: At 20th level, you become an u
631: Hunter - Hunter's Prey: At 3rd level, you gain one of
632: Hunter - Colossus Slayer: Your tenacity can wear down th
633: Hunter - Giant Killer: When a Large or larger creatur
634: Hunter - Horde Breaker: Once on each of your turns whe
635: Hunter - Extra Attack: Beginning at 5th level, you ca
636: Hunter - Defensive Tactics: At 7th level, you gain one of
637: Hunter - Escape the Horde: Opportunity attacks against yo
638: Hunter - Multiattack Defense: When a creature hits you with
639: Hunter - Steel Will: You have advantage on saving t
640: Hunter - Multiattack: At 11th level, you gain one of
641: Hunter - Volley: You can use your action to mak
642: Hunter - Whirlwind Attack: You can use your action to mak
643: Hunter - Superior Hunter's Defense: At 15th level, you gain one of
644: Hunter - Evasion: When you are subjected to an e
645: Hunter - Stand Against the Tide: When a hostile creature misses
646: Hunter - Uncanny Dodge: When an attacker that you can
647: Beast Master - Animal Companion: At 3rd level, you learn to use
648: Beast Master - Animal Companion: Your animal companion gains a
649: Beast Master - Coordinated Attack: Beginning at 5th level, you an
650: Beast Master - Beast's Defense: At 7th level, while your compa
651: Beast Master - Storm of Claws and Fangs: At 11th level, your companion
652: Beast Master - Superior Beast's Defense: At 15th level, whenever an att
653: Rogue - Expertise: At 1st level, choose two of yo
654: Rogue - At 6th level, you can choose two more of your prof
655: Rogue - Sneak Attack: Beginning at 1st level, you kn
656: Rogue - Thieves' Cant: During your rogue training you
657: Rogue - Cunning Action: Starting at 2nd level, your qu
658: Rogue - Ability Score Improvement: When you reach 4th level you c
659: Rogue - When you reach 8th level, get another Ability Scor
660: Rogue - When you reach 12th level, get another Ability Sco
661: Rogue - When you reach 16th level, get another Ability Sco
662: Rogue - When you reach 19th level, get another Ability Sco
663: Rogue - Uncanny Dodge: Starting at 5th level, when an
664: Rogue - Evasion: Beginning at 7th level, you ca
665: Rogue - Reliable Talent: By 11th level, you have refine
666: Rogue - Blindsense: Starting at 14th level, if you
667: Rogue - Slippery Mind: By 15th level, you have acquir
668: Rogue - Elusive: Beginning at 18th level, you a
669: Rogue - Stroke of Luck: At 20th level, you have an unc
670: Thief - Fast Hands: Starting at 3rd level, you can
671: Thief - Second-Story Work: When you choose this archetype
672: Thief - Supreme Sneak: Starting at 9th level, you hav
673: Thief - Use Magic Device: By 13th level, you have learne
674: Thief - Thief's Reflexes: When you reach 17th level, you
675: Assassin - Bonus Proficiencies: When you choose this archetype
676: Assassin - Assassinate: Starting at 3rd level, you are
677: Assassin - Infiltration Expertise: Starting at 9th level, you can
678: Assassin - Impostor: At 13th level, you gain the ab
679: Assassin - Death Strike: Starting at 17th level, you be
680: Arcane Trickster - Mage Hand Legerdemain: Starting at 3rd level, when yo
681: Arcane Trickster - Magical Ambush: Starting at 9th level, if you
682: Arcane Trickster - Versatile Trickster: At 13th level, you gain the ab
683: Arcane Trickster - Spell Thief: At 17th level, you gain the ab
684: Sorcerer - Font of Magic: At 2nd level, you tap into a d
685: Sorcerer - Sorcery Points: You have a number of Sorcery P
686: Sorcerer - Flexible Casting: You can use your sorcery point
687: Sorcerer - Metamagic: At 3rd level, you gain the abi
688: Sorcerer - Careful Spell: When you cast a spell that for
689: Sorcerer - Distant Spell: When you cast a spell that has
690: Sorcerer - Empowered Spell: When you roll damage for a spe
691: Sorcerer - Extended Spell: When you cast a spell that has
692: Sorcerer - Heightened Spell: When you cast a spell that for
693: Sorcerer - Quickened Spell: When you cast a spell that has
694: Sorcerer - Subtle Spell: When you cast a spell, you can
695: Sorcerer - Twinned Spell: When you cast a spell that tar
696: Sorcerer - Ability Score Improvement: When you reach 4th level you c
697: Sorcerer - When you reach 8th level, get another Ability Scor
698: Sorcerer - When you reach 12th level, get another Ability Sco
699: Sorcerer - When you reach 16th level, get another Ability Sco
700: Sorcerer - When you reach 19th level, get another Ability Sco
701: Sorcerer - Sorcerous Restoration: At 20th level, you regain 4 ex
702: Draconic Bloodline - Dragon Ancestor: At 1st level, you choose one t
703: Draconic Bloodline - Dragon Color - Damage Type Black - Acid Blue - L
704: Draconic Bloodline - You can speak, read, and write Draconic. Additiona
705: Draconic Bloodline - Draconic Resilience: As magic flows through your bo
706: Draconic Bloodline - Elemental Affinity: Starting at 6th level, when yo
707: Draconic Bloodline - Dragon Wings: At 14th level, you gain the ab
708: Draconic Bloodline - Draconic Presence: Beginning at 18th level, you c
709: Wild Magic - Wild Magic Surge: Starting when you choose this
710: Wild Magic - Tides of Chaos: Starting at 1st level, you can
711: Wild Magic - Bend Luck: Starting at 6th level, you hav
712: Wild Magic - Controlled Chaos: At 14th level, you gain a modi
713: Wild Magic - Spell Bombardment: Beginning at 18th level, the h
714: Warlock - Pact Magic: Your arcane research and the m
715: Warlock - Eldritch Invocations: In your study of occult lore,
716: Warlock - Pact Boon: At 3rd level, your otherworldl
717: Warlock - Pact of the Blade: You can use your action to cre
718: Warlock - Pact of the Chain: You learn the Find Familiar sp
719: Warlock - Pact of the Tome: Your patron gives you a grimoi
720: Warlock - Ability Score Improvement: When you reach 4th level you c
721: Warlock - When you reach 8th level, get another Ability Scor
722: Warlock - When you reach 12th level, get another Ability Sco
723: Warlock - When you reach 16th level, get another Ability Sco
724: Warlock - When you reach 19th level, get another Ability Sco
725: Warlock - Mystic Arcanum: At 11th level, your patron bes
726: Warlock - At higher levels, you gain more warlock spells of
727: Warlock - one 8th-level spell at 15th level
728: Warlock - one 9th-level spell at 17th level
729: Warlock - Eldritch Master: At 20th level, you can draw on
730: The Archfey Patron - Expanded Spell List: The Archfey lets you choose fr
731: The Archfey Patron - Faerie Fire, Sleep
732: The Archfey Patron - Calm Emotions, Phantasmal Force
733: The Archfey Patron - Blink, Plant Growth
734: The Archfey Patron - Dominate Beast, Greater Invisibility
735: The Archfey Patron - Dominate Person, Seeming
736: The Archfey Patron - Fey Presence: Starting at 1st level, your pa
737: The Archfey Patron - Misty Escape: Starting at 6th level, you can
738: The Archfey Patron - Beguiling Defenses: Beginning at 10th level, your
739: The Archfey Patron - Dark Delirium: Starting at 14th level, you ca
740: The Fiend Patron - Expanded Spell List: The Fiend lets you choose from
741: The Fiend Patron - Burning Hands, Command
742: The Fiend Patron - Blindness/Deafness, Scorching Ray
743: The Fiend Patron - Fireball, Stinking Cloud
744: The Fiend Patron - Fire Shield, Wall of Fire
745: The Fiend Patron - Flame Strike, Hallow
746: The Fiend Patron - Dark One's Blessing: Starting at 1st level, when yo
747: The Fiend Patron - Dark One's Own Luck: Starting at 6th level, you can
748: The Fiend Patron - Fiendish Resilience: Starting at 10th level, you ca
749: The Fiend Patron - Hurl Through Hell: Starting at 14th level, when y
750: The Great Old One - Expanded Spell List: The Great Old One lets you cho
751: The Great Old One - Dissonant Whispers, Tasha's Hideous Laughter
752: The Great Old One - Detect Thoughts, Phantasmal Force
753: The Great Old One - Clairvoyance, Sending
754: The Great Old One - Dominate Beast, Evard's Black Tentacles
755: The Great Old One - Dominate Person, Telekinesis
756: The Great Old One - Awakened Mind: Starting at 1st level, your al
757: The Great Old One - Entropic Ward: At 6th level, you learn to mag
758: The Great Old One - Thought Shield: Starting at 10th level, your t
759: The Great Old One - Create Thrall: At 14th level, you gain the ab
760: Warlock - Agonizing Blast: (Prerequisite: Eldritch Blast
761: Warlock - Armor of Shadows: You can cast Mage Armor on you
762: Warlock - Ascendant Step: (Prerequisite: 9th level) Yo
763: Warlock - Aspect of the Moon: (Prerequisite: Pact of the Tom
764: Warlock - Beast Speech: You can cast Speak with Animal
765: Warlock - Beguiling Influence: You gain proficiency in the De
766: Warlock - Bewitching Whispers: (Prerequisite: 7th level) Yo
767: Warlock - Book of Ancient Secrets: (Prerequisite: Pact of the Tom
768: Warlock - Chains of Carceri: (Prerequisite: 15th level, Pac
769: Warlock - Cloak of Flies: (Prerequisite: 5th level) As
770: Warlock - Devil's Sight: You can see normally in darkne
771: Warlock - Dreadful Word: (Prerequisite: 7th level) You
772: Warlock - Eldritch Sight: You can cast Detect Magic at w
773: Warlock - Eldritch Smite: (Prerequisite: 5th level, Pact
774: Warlock - Eldritch Spear: (Prerequisite: Eldritch Blast
775: Warlock - Eyes of the Rune Keeper: You can read all writing.
776: Warlock - Fiendish Vigor: You can cast False Life on you
777: Warlock - Gaze of Two Minds: You can use your action to tou
778: Warlock - Ghostly Gaze: (Prerequisite: 7th level) As
779: Warlock - Gift of the Depths: (Prerequisite: 5th level) You
780: Warlock - Gift of the Ever-Living Ones: (Prerequisite: Pact of the Cha
781: Warlock - Grasp of Hadar: (Prerequisite: Eldritch Blast
782: Warlock - Improved Pact Weapon: (Prerequisite: Pact of the Bla
783: Warlock - Lance of Lethargy: (Prerequisite: Eldritch Blast
784: Warlock - Lifedrinker: (Prerequisite: 12th level, Pac
785: Warlock - Maddening Hex: (Prerequisite: 5th level, Hex
786: Warlock - Mask of Many Faces: You can cast Disguise Self at
787: Warlock - Master of Myriad Forms: (Prerequisite: 15th level) Yo
788: Warlock - Minions of Chaos: (Prerequisite: 9th level) You
789: Warlock - Mire the Mind: (Prerequisite: 5th level) You
790: Warlock - Misty Visions: You can cast Silent Image at w
791: Warlock - One with Shadows: (Prerequisite: 5th level) Whe
792: Warlock - Otherworldly Leap: (Prerequisite: 9th level) You
793: Warlock - Relentless Hex: (Prerequisite: 7th level, Hex
794: Warlock - Repelling Blast: (Prerequisite: Eldritch Blast
795: Warlock - Sculptor of Flesh: (Prerequisite: 7th level) You
796: Warlock - Shroud of Shadow: (Prerequisite: 15th level) Yo
797: Warlock - Sign of Ill Omen: (Prerequisite: 5th level) You
798: Warlock - Thief of Five Fates: You can cast Bane once using a
799: Warlock - Thirsting Blade: (Prerequisite: 5th level, Pact
800: Warlock - Tomb of Levistus: (Prerequisite: 5th level) As
801: Warlock - Trickster's Escape: (Prerequisite: 7th level) You
802: Warlock - Visions of Distant Realms: (Prerequisite: 15th level) Yo
803: Warlock - Voice of the Chain Master: (Prerequisite: Pact of the Cha
804: Warlock - Whispers of the Grave: (Prerequisite: 9th level) You
805: Warlock - Witch Sight: (Prerequisite: 15th level) Yo
806: Wizard - Arcane Recovery: You have learned to regain som
807: Wizard - Ability Score Improvement: When you reach 4th level you c
808: Wizard - When you reach 8th level, get another Ability Scor
809: Wizard - When you reach 12th level, get another Ability Sco
810: Wizard - When you reach 16th level, get another Ability Sco
811: Wizard - When you reach 19th level, get another Ability Sco
812: Wizard - Spell Mastery: At 18th level, you have achiev
813: Wizard - Signature Spells: When you reach 20th level, you
814: School of Abjuration - Abjuration Savant: Beginning when you select this
815: School of Abjuration - Arcane Ward: Starting at 2nd level, you can
816: School of Abjuration - Projected Ward: Starting at 6th level, when a
817: School of Abjuration - Improved Abjuration: Beginning at 10th level, when
818: School of Abjuration - Spell Resistance: Starting at 14th level, you ha
819: School of Conjuration - Conjuration Savant: Beginning when you select this
820: School of Conjuration - Minor Conjuration: Starting at 2nd level when you
821: School of Conjuration - Benign Transportation: Starting at 6th level, you can
822: School of Conjuration - Focused Conjuration: Beginning at 10th level, while
823: School of Conjuration - Durable Summons: Starting at 14th level, any cr
824: School of Divination - Divination Savant: Beginning when you select this
825: School of Divination - Portent: Starting at 2nd level when you
826: School of Divination - Expert Divination: Beginning at 6th level, castin
827: School of Divination - The Third Eye: Starting at 10th level, you ca
828: School of Divination - Greater Portent: Starting at 14th level, the vi
829: School of Enchantment - Enchantment Savant: Beginning when you select this
830: School of Enchantment - Hypnotic Gaze: Starting at 2nd level when you
831: School of Enchantment - Instinctive Charm: Beginning at 6th level, when a
832: School of Enchantment - Split Enchantment: Starting at 10th level, when y
833: School of Enchantment - Alter Memories: At 14th level, you gain the ab
834: School of Evocation - Evocation Savant: Beginning when you select this
835: School of Evocation - Sculpt Spells: Beginning at 2nd level, you ca
836: School of Evocation - Potent Cantrip: Starting at 6th level, your da
837: School of Evocation - Empowered Evocation: Beginning at 10th level, you c
838: School of Evocation - Overchannel: Starting at 14th level, you ca
839: School of Illusion - Illusion Savant: Beginning when you select this
840: School of Illusion - Improved Minor Illusion: When you choose this school at
841: School of Illusion - Malleable Illusions: Starting at 6th level, when yo
842: School of Illusion - Illusory Self: Beginning at 10th level, you c
843: School of Illusion - Illusory Reality: By 14th level, you have learne
844: School of Necromancy - Necromancy Savant: Beginning when you select this
845: School of Necromancy - Grim Harvest: At 2nd level, you gain the abi
846: School of Necromancy - Undead Thralls: At 6th level, you add the Anim
847: School of Necromancy - Inured to Undeath: Beginning at 10th level, you h
848: School of Necromancy - Command Undead: Starting at 14th level, you ca
849: School of Transmutation - Transmutation Savant: Beginning when you select this
850: School of Transmutation - Minor Alchemy: Starting at 2nd level when you
851: School of Transmutation - Transmuter's Stone: Starting at 6th level, you can
852: School of Transmutation - Shapechanger: At 10th level, you add the Pol
853: School of Transmutation - Master Transmuter: Starting at 14th level, you ca
854: School of Transmutation - Major Transformation: You can transmute one nonmagic
855: School of Transmutation - Panacea: You remove all curses, disease
856: School of Transmutation - Restore Life: You cast the Raise Dead spell
857: School of Transmutation - Restore Youth: You touch the transmuter's sto
858: Changeling - Size: Medium
859: Changeling - Speed: 30 feet
860: Changeling - Change Appearance: As an action, you can transfor
861: Changeling - Changeling Instincts: You gain proficiency with two
862: Changeling - Unsettling Visage: When a creature you can see ma
863: Changeling - Divergent Persona: You gain proficiency with one
864: Changeling - Languages: You can speak, read, and write
865: Aasimar - Ability Score Increase: Your Charisma score increases
866: Aasimar - Size: Medium
867: Aasimar - Speed: 30 feet
868: Aasimar - Darvision: Blessed with a radiant soul, y
869: Aasimar - Celestial Resistance: You have resistance to necroti
870: Aasimar - Healing Hands: As an action, you can touch a
871: Aasimar - Light Bearer: You know the Light cantrip. Ch
872: Aasimar - Languages: You can speak, read, and write
873: Protector Aasimar - Ability Score Increase: Your Wisdom score increases by
874: Scourge Aasimar - Ability Score Increase: Your Constitution score increa
875: Fallen Aasimar - Ability Score Increase: Your Strength score increases
876: Fallen Aasimar - Necrotic Shroud: Starting at 3rd level, you can
877: Scourge Aasimar - Radiant Consumption: Starting at 3rd level, you can
878: Protector Aasimar - Radiant Soul: Starting at 3rd level, you can
879: Arcane Archer - Arcane Archer Lore: At 3rd level, you learn magica
880: Arcane Archer - Arcane Shot: At 3rd level, you learn to unl
881: Arcane Archer - Magic Arrow: At 7th level, you gain the abi
882: Arcane Archer - Curving Shot: At 7th level, you learn how to
883: Arcane Archer - Ever-Ready Shot: Starting at 15th level, your m
884: Arcane Archer - Banishing Arrow: You use abjuration magic to tr
885: Arcane Archer - Beguiling Arrow: Your enchantment magic causes
886: Arcane Archer - Bursting Arrow: You imbue your arrow with forc
887: Arcane Archer - Enfeebling Arrow: You weave necromantic magic in
888: Arcane Archer - Grasping Arrow: When this arrow strikes its ta
889: Arcane Archer - Piercing Arrow: You use transmutation magic to
890: Arcane Archer - Seeking Arrow: Using divination magic, you gr
891: Arcane Archer - Shadow Arrow: You weave illusion magic into
892: Artificer (UEA) - Armor Proficiencies: Light armor, medium armor, shi
893: Artificer (UEA) - Weapon Proficiencies: Simple weapons, hand crossbows
894: Artificer (UEA) - Tool Proficiencies: Thieves’ tools, tinker’s t
895: Artificer (UEA) - Skill Proficiencies: Choose two from Arcana, Histor
896: Artificer (UEA) - Magical Tinkering: At 1st level, you learn how to
897: Artificer (UEA) - The object sheds bright light in a 5-foot radius a
898: Artificer (UEA) - Whenever tapped by a creature, the object emits a
899: Artificer (UEA) - The object continuously emits your choice of an od
900: Artificer (UEA) - A static visual effect appears on one of the objec
901: Artificer (UEA) - Infuse Item: At 2nd level, you gain the abi
902: Artificer (UEA) - Infusions Known: When you gain this feature, pi
903: Artificer (UEA) - Infusing an Item: Whenever you finish a long res
904: Artificer (UEA) - Artificer Specialist: At 3rd level, you choose the t
905: Artificer (UEA) - Tool Expertise: Starting at 3rd level, your pr
906: Artificer (UEA) - Ability Score Improvement: When you reach 4th level you c
907: Artificer (UEA) - When you reach 8th level, get another Ability Scor
908: Artificer (UEA) - When you reach 12th level, get another Ability Sco
909: Artificer (UEA) - When you reach 16th level, get another Ability Sco
910: Artificer (UEA) - When you reach 19th level, get another Ability Sco
911: Artificer (UEA) - Arcane Armament: Starting at 5th level, you can
912: Artificer (UEA) - The Right Cantrip for the Job: At 10th level, you gain the ab
913: Artificer (UEA) - Spell-Storing Item: When you reach 18th level, you
914: Artificer (UEA) - Soul of Artifice: At 20th level, your understand
915: Archivist - Proficiencies: You gain proficiency with call
916: Archivist - Crafting: If you craft a magic item in t
917: Archivist - Tools of the Trade: By the time you adopt this spe
918: Archivist - Archivist Spells: Starting at 3rd level, you alw
919: Archivist - Spells at 3rd level: comprehend languages, dissonan
920: Archivist - Spells at 5th level: detect thoughts, locate object
921: Archivist - Spells at 9th level: hypnotic pattern, tongues
922: Archivist - Spells at 13th level: locate creature, phantasmal ki
923: Archivist - Spells at 17th level: legend lore, modify memory
924: Archivist - Artificial Mind: At 3rd level, you discover how
925: Archivist - Telepathic Advisor: The artificial mind telepathic
926: Archivist - Manifest Mind: As a bonus action while the it
927: Archivist - Information Overload: As an action while the item is
928: Archivist - Artificial Mind table: [Main Material] -- [Skill Prof
929: Archivist - Mind Network: At 6th level, you’ve learned
930: Archivist - Magical Telephony: While you have your Artificial
931: Archivist - Psychic Damage: When you make a psychic damage
932: Archivist - Pure Information: At 14th level, your Artificial
933: Archivist - Mind Overload: When you expend a spell slot t
934: Archivist - Infoportation: As an action while your Artifi
935: Wizard - Spellcasting: As a student of arcane magic,
936: Wizard - Spellbook: At 1st level, you have a spell
937: Wizard - Preparing and Casting Spells: The Wizard table shows how man
938: Wizard - Spellcasting Ability: Intelligence is your spellcast
939: Wizard - Ritual Casting: You can cast a wizard spell as
940: Wizard - Spellcasting Focus: You can use an arcane focus fo
941: Wizard - Learning Spells of 1st Level and Higher: Each time you gain a wizard le
942: Wizard - Your Spellbook: The spells that you add to you
943: Wizard - Copying a Spell into the Book: When you find a wizard spell o
944: Wizard - Replacing the Book: You can copy a spell from your
945: Wizard - The Book’s Appearance: Your spellbook is a unique com
946: Kobold - Ability Score Increase: Your Dexterity Score increases
947: Kobold - Size: Small
948: Kobold - Speed: 30 feet
949: Kobold - Darkvision: 60 feet
950: Kobold - Grovel, Cower, and Beg: As an action on your turn, you
951: Kobold - Pack Tactics: You have advantage on an attac
952: Kobold - Sunlight Sensitivity: You have disadvantage on attac
953: Kobold - Language: You can speak, read, and write
954: Warforged - Size: Medium
955: Warforged - Speed: 30 feet
956: Warforged - Constructed Resilience: You were created to have remar
957: Warforged - Sentry's Rest: When you take a long rest, you
958: Warforged - Integrated Protection: Your body has built-in defensi
959: Warforged - Specialized Design: You gain one skill proficiency
960: Warforged - Languages: You can speak, read, and write
961: Warforged - Ability Score Increase: Your Constitution score increa
962: Barbarian - Skills: Choose two from Animal Handlin
963: Bard - Skills: Choose any three skills.
964: Cleric - Skills: Choose two from History, Insig
965: Druid - Skills: Choose two from Arcana, Animal
966: Fighter - Skills: Choose two from Acrobatics, An
967: Monk - Skills: Choose two from Acrobatics, At
968: Paladin - Skills: Choose two from Athletics, Ins
969: Ranger - Skills: Choose three from Animal Handl
970: Rogue - Skills: Choose four from Acrobatics, A
971: Sorcerer - Skills: Choose two from Arcana, Decept
972: Warlock - Skills: Choose two from Arcana, Decept
973: Wizard - Skills: Choose two from Arcana, Histor
974: Artificer (UEA) - Skills: Choose two from Arcana, Histor
975: Acolyte - Skill Proficiencies: Insight, Religion
976: Acolyte - Languages: Any two languages of your choi
977: Acolyte - Equipment: A holy symbol (a gift to you w
978: Acolyte - Shelter of the Faithful: As an acolyte, you command the
979: Acolyte - Suggested Characteristics: Acolytes are shaped by their e
980: Charlatan - Skill Proficiencies: Deception, Sleight of Hand
981: Charlatan - Tool Proficiencies: Disguise kit, Forgery kit
982: Charlatan - Equipment: A set of fine clothes, a disgu
983: Charlatan - False Identity: You have created a second iden
984: Charlatan - Favorite Schemes: Every charlatan has an angle h
985: Charlatan - Suggested Characteristics: Charlatans are colorful charac
986: Criminal - Skill Proficiencies: Deception, Stealth
987: Criminal - Tool Proficiencies: One type of gaming set, thieve
988: Criminal - Equipment: A crowbar, a set of dark commo
989: Criminal - Criminal Contact: You have a reliable and trustw
990: Criminal - Specialty: There are many kinds of crimin
991: Criminal - Suggested Characteristics: Criminals might seem like vill
992: Spy - Skill Proficiencies: Deception, Stealth
993: Spy - Tool Proficiencies: One type of gaming set, thieve
994: Spy - Equipment: A crowbar, a set of dark commo
995: Spy - Spy Contact: You have a reliable and trustw
996: Spy - Suggested Characteristics: Criminals might seem like vill
997: Entertainer - Skill Proficiencies: Acrobatics, Performance
998: Entertainer - Tool Proficiencies: Disguise kit, one type of musi
999: Entertainer - Equipment: A musical instrument (one of y
1000: Entertainer - By Popular Demand: You can always find a place to
1001: Entertainer - Specialty: A good entertainer is versatil
1002: Gladiator - Skill Proficiencies: Acrobatics, Performance
1003: Gladiator - Tool Proficiencies: Disguise kit, one type of musi
1004: Gladiator - Equipment: An inexpensive but unusual wea
1005: Gladiator - By Popular Demand: You can always find a place to
1006: Gladiator - Specialty: A good entertainer is versatil
1007: Folk Hero - Skill Proficiencies: Animal Handling, Survival
1008: Folk Hero - Tool Proficiencies: One type of artisan's tools, v
1009: Folk Hero - Equipment: A set of artisan's tools (one
1010: Folk Hero - Rustic Hospitality: Since you come from the ranks
1011: Folk Hero - Specialty: You previously pursued a simpl
1012: Folk Hero - Suggested Characteristics: A folk hero is one of the comm
1013: Guild Artisan - Skill Proficiencies: Insight, Persuasion
1014: Guild Artisan - Tool Proficiencies: One type of artisan's tools
1015: Guild Artisan - Languages: One of your choice.
1016: Guild Artisan - Equipment: A set of artisan's tools (one
1017: Guild Artisan - Guild Membership: As an established and respecte
1018: Guild Artisan - Specialty: Guilds are generally found in
1019: Guild Merchant - Skill Proficiencies: Insight, Persuasion
1020: Guild Merchant - Tool Proficiencies: One type of artisan's tools
1021: Guild Merchant - Languages: One of your choice.
1022: Guild Merchant - Equipment: A set of artisan's tools (one
1023: Guild Merchant - Guild Membership: As an established and respecte
1024: Guild Merchant - Specialty: Guilds are generally found in
1025: Hermit - Skill Proficiencies: Medicine, Religion
1026: Hermit - Tool Proficiencies: Herbalism kit
1027: Hermit - Languages: One of your choice.
1028: Hermit - Equipment: A scroll case stuffed full of
1029: Hermit - Discovery: The quiet seclusion of your ex
1030: Hermit - Specialty: What was the reason for your i
1031: Hermit - Suggested Characteristics: Some hermits are well suited t
1032: Noble - Skill Proficiencies: History, Persuasion
1033: Noble - Tool Proficiencies: One type of gaming set
1034: Noble - Languages: One of your choice
1035: Noble - Equipment: A set of fine clothes, a signe
1036: Noble - Position of Privilege: Thanks to your noble birth, pe
1037: Noble - Suggested Characteristics: Nobles are born and raised to
1038: Knight - Skill Proficiencies: History, Persuasion
1039: Knight - Tool Proficiencies: One type of gaming set
1040: Knight - Languages: One of your choice
1041: Knight - Knighthood: A knighthood is among the lowe
1042: Knight - Retainers: You have the service of three
1043: Knight - Suggested Characteristics: Nobles are born and raised to
1044: Outlander - Skill Proficiencies: Athletics, Survival
1045: Outlander - Tool Proficiencies: One type of musical instrument
1046: Outlander - Languages: One of your choice
1047: Outlander - Equipment: A staff, a hunting trap, a tro
1048: Outlander - Wanderer: You have an excellent memory f
1049: Outlander - Specialty: You've been to strange places
1050: Sailor - Skill Proficiencies: Athletics, Perception
1051: Pirate - Skill Proficiencies: Athletics, Perception
1052: Pirate - Tool Proficiencies: Navigator's tools, vehicles (w
1053: Sailor - Tool Proficiencies: Navigator's tools, vehicles (w
1054: Sailor - Equipment: A belaying pin (club), silk ro
1055: Pirate - Equipment: A belaying pin (club), silk ro
1056: Pirate - Bad Reputation: No matter where you go, people
1057: Sailor - Ship's Passage: When you need to, you can secu
1058: Sailor - Suggested Characteristics: Sailors can be a rough lot, bu
1059: Pirate - Suggested Characteristics: Sailors can be a rough lot, bu
1060: Soldier - Skill Proficiencies: Athletics, Intimidation
1061: Soldier - Tool Proficiencies: One type of gaming set, vehicl
1062: Soldier - Equipment: An insignia of rank, a trophy
1063: Soldier - Military Rank: You have a military rank from
1064: Soldier - Specialty: During your time as a soldier,
1065: Soldier - Suggested Characteristics: The horrors of war combined wi
1066: Urchin - Skill Proficiencies: Sleight of Hand, Stealth
1067: Urchin - Tool Proficiencies: Disguise kit, Thieves' tools
1068: Urchin - Equipment: A small knife, a map of the ci
1069: Urchin - City Secrets: You know the secret patterns a
1070: Urchin - Suggested Characteristics: Urchins are shaped by lives of
1071: Inquisitive - Ear for Deceit: When you choose this archetype
1072: Inquisitive - Eye for Detail: Starting at 3rd level, you can
1073: Inquisitive - Insightful Fighting: At 3rd level, you gain the abi
1074: Inquisitive - Steady Eye: At 9th level, you gain advanta
1075: Inquisitive - Unerring Eye: At 13th level, your senses are
1076: Inquisitive - Eye for Weakness: At 17th level, you learn to ex
1077: Mastermind - Master of Intrigue: When you choose this archetype
1078: Mastermind - Master of Tactics: Starting at 3rd level, you can
1079: Mastermind - Insightful Manipulator: Starting at 9th level, if you
1080: Mastermind - Misdirection: Beginning at 13th level, you c
1081: Mastermind - Soul of Deceit: Starting at 17th level, your t
1082: Scout - Skirmisher: Starting at 3rd level, you are
1083: Scout - Survivalist: When you choose this archetype
1084: Scout - Superior Mobility: At 9th level, your walking spe
1085: Scout - Ambush Master: Starting at 13th level, you ex
1086: Scout - Sudden Strike: Starting at 17th level, you ca
1087: Swashbuckler - Fancy Footwork: When you choose this archetype
1088: Swashbuckler - Rakish Audacity: Starting at 3rd level, your co
1089: Swashbuckler - Panache: At 9th level, your charm becom
1090: Swashbuckler - Elegant Maneuver: Starting at 13th level, you ca
1091: Swashbuckler - Master Duelist: Beginning at 17th level, your
1092: Firbolg - Size: Medium
1093: Firbolg - Speed: 30 feet
1094: Firbolg - Firbolg Magic: You can cast detect magic and
1095: Firbolg - Hidden Step: As a bonus action, you can mag
1096: Firbolg - Powerful Build: You count as one size larger w
1097: Firbolg - Speech of Beast and Leaf: You have the ability to commun
1098: Firbolg - Languages: You can speak, read, and write
1099: Goliath - Size: Medium
1100: Goliath - Speed: 30 feet
1101: Goliath - Natural Athlete: You have proficiency in the At
1102: Goliath - Stone's Endurance: You can focus yourself to occa
1103: Goliath - Powerful Build: You count as one size larger w
1104: Goliath - Mountain Born: You're acclimated to high alti
1105: Goliath - Languages: You can speak, read, and write
1106: Kenku - Size: Medium
1107: Kenku - Speed: 30 feet
1108: Kenku - Expert Forgery: You can duplicate other creatu
1109: Kenku - Kenku Training: You are proficient in your cho
1110: Kenku - Mimicry: You can mimic sounds you have
1111: Kenku - Languages: You can read and write Common
1112: Lizardfolk - Size: Medium
1113: Lizardfolk - Speed: Walking speed 30 feet. Swimmin
1114: Lizardfolk - Bite: Your fanged maw is a natural w
1115: Lizardfolk - Cunning Artisan: As part of a short rest, you c
1116: Lizardfolk - Hold Breath: You can hold your breath for u
1117: Lizardfolk - Hunter's Lore: You gain proficiency with two
1118: Lizardfolk - Natural Armor: You have tough, scaly skin. Wh
1119: Lizardfolk - Hungry Jaws: In battle, you can throw yours
1120: Lizardfolk - Languages: You can speak, read, and write
1121: Tabaxi - Size: Medium
1122: Tabaxi - Speed: Walking speed 30 feet. Climbin
1123: Tabaxi - Darkvision: You have a cat's keen senses,
1124: Tabaxi - Feline Ability: Your reflexes and agility allo
1125: Tabaxi - Cat's Claws: Because of your claws, you hav
1126: Tabaxi - Cat's Talent: You have proficiency in the Pe
1127: Tabaxi - Languages: You can speak, read, and write
1128: Triton - Speed: Walking speed 30 feet. Swimmin
1129: Triton - Size: Medium
1130: Triton - Amphibious: You can breathe air and water.
1131: Triton - Control Air and Water: A child of the sea, you can ca
1132: Triton - Emissary of the Sea: Aquatic beasts have an extraor
1133: Triton - Guardians of the Depths: Adapted to even the most extre
1134: Triton - Languages: You can speak, read, and write
1135: Bugbear - Speed: Medium
1136: Bugbear - Speed: 30 feet
1137: Bugbear - Darkvision: You can see in dim light withi
1138: Bugbear - Long-Limbed: When you make a melee attack o
1139: Bugbear - Powerful Build: You count as one size larger w
1140: Bugbear - Sneaky: You are proficient in the Stea
1141: Bugbear - Surprise Attack: If you surprise a creature and
1142: Bugbear - Languages: You can speak, read, and write
1143: Goblin - Size: Small
1144: Goblin - Speed: 30 feet.
1145: Goblin - Darkvision: You can see in dim light withi
1146: Goblin - Fury of the Small: When you damage a creature wit
1147: Goblin - Nimble Escape: You can take the Disengage or
1148: Goblin - Languages: You can speak, read, and write
1149: Hobgoblin - Size: Medium
1150: Hobgoblin - Speed: 30 feet.
1151: Hobgoblin - Darkvision: You can see in dim light withi
1152: Hobgoblin - Martial Training: You are proficient with two ma
1153: Hobgoblin - Saving Face: Hobgoblins are careful not to
1154: Hobgoblin - Languages: You can speak, read, and write
1155: Orc - Size: Medium
1156: Orc - Speed: 30 feet.
1157: Orc - Darkvision: You can see in dim light withi
1158: Orc - Assressive: As a bonus action, you can mov
1159: Orc - Menacing: You are trained in the Intimid
1160: Orc - Powerful Build: You count as one size larger w
1161: Orc - Languages: You can speak, read, and write
1162: Yaun-ti Pureblood - Size: Medium
1163: Yaun-ti Pureblood - Speed: 30 feet.
1164: Yaun-ti Pureblood - Darkvision: You can see in dim light withi
1165: Yaun-ti Pureblood - Innate Spellcasting: You know the poison spray cant
1166: Yaun-ti Pureblood - Magic Resistance: You have advantage on saving t
1167: Yaun-ti Pureblood - Poison Immunity: You are immune to poison damag
1168: Yaun-ti Pureblood - Languages: You can speak, read, and write
1169: Path of the Ancestral Guardian - Ancestral Protectors: Starting when you choose this
1170: Path of the Ancestral Guardian - Spirit Shield: Beginning at 6th level, the gu
1171: Path of the Ancestral Guardian - Spirit Shield: You can reduce the damage by 3
1172: Path of the Ancestral Guardian - Spirit Shield: You can reduce the damage by 4
1173: Path of the Ancestral Guardian - Consult the Spirits: At 10th level, you gain the ab
1174: Path of the Ancestral Guardian - Vengeful Ancestors: At 14th level, your ancestral
1175: Path of the Storm Herald - Storm Aura: Starting at 3rd level, you ema
1176: Path of the Storm Herald - Desert: When this effect is activated,
1177: Path of the Storm Herald - Sea: When this effect is activated
1178: Path of the Storm Herald - Tundra: When this effect is activated
1179: Path of the Storm Herald - Storm Soul: At 6th level, the storm grants
1180: Path of the Storm Herald - Desert: You gain resistance to fire da
1181: Path of the Storm Herald - Sea: You gain resistance to lightni
1182: Path of the Storm Herald - Tundra: You gain resistance to cold da
1183: Path of the Storm Herald - Shielding Storm: At 10th level, you learn to us
1184: Path of the Storm Herald - Raging Storm: At 14th level, the power of th
1185: Path of the Storm Herald - Desert: Immediately after a creature i
1186: Path of the Storm Herald - Sea: When you hit a creature in you
1187: Path of the Storm Herald - Tundra: Whenever the effect of your St
1188: Path of the Zealot - Divine Fury: Starting when you choose this
1189: Path of the Zealot - Warrior of the Gods: At 3rd level, your soul is mar
1190: Path of the Zealot - Fanatical Focus: Starting at 6th level, the div
1191: Path of the Zealot - Zealous Presence: At 10th level, you learn to ch
1192: Path of the Zealot - Rage Beyond Death: Beginning at 14th level, the d
1193: College of Glamour - Mantle of Inspiration: When you join the College of G
1194: College of Glamour - Enthralling Performance: Starting at 3rd level, you can
1195: College of Glamour - Mantle of Majesty: At 6th level, you gain the abi
1196: College of Glamour - Unbreakable Majesty: At 14th level, your appearance
1197: College of Swords - Bonus Proficiencies: When you join the College of S
1198: College of Swords - Fighting Style: At 3rd level, you adopt a part
1199: College of Swords - Blade Flourish: At 3rd level, you learn to con
1200: College of Swords - Extra Attack: Starting at 6th level, you can
1201: College of Swords - Master's Flourish: Starting at 14th level, whenev
1202: College of Whispers - Psychic Blades: When you join the College of W
1203: College of Whispers - Words of Terror: At 3rd level, you learn to inf
1204: College of Whispers - Mantle of Whispers: At 6th level, you gain the abi
1205: College of Whispers - Shadow Lore: At 14th level, you gain the ab
1206: Forge Domain - Bonus Proficiencies: When you choose this domain at
1207: Forge Domain - Blessing of the Forge: At 1st level, you gain the abi
1208: Forge Domain - Channel Divinity: Artisan's Blessing: Starting at 2nd level, you can
1209: Forge Domain - Soul of the Forge: Starting at 6th level, your ma
1210: Forge Domain - Divine Strike: At 8th level, you gain the abi
1211: Forge Domain - Saint of Forge and Fire: At 17th level, your blessed af
1212: Grave Domain - Circle of Mortality: At 1st level, you gain the abi
1213: Grave Domain - Eyes of the Grave: At 1st level, you gain the abi
1214: Grave Domain - Channel Divinity: Path to the Grave: Starting at 2nd level, you can
1215: Grave Domain - Sentinel at Death's Door: At 6th level, you gain the abi
1216: Grave Domain - Potent Spellcasting: Starting at 8th level, you add
1217: Grave Domain - Keeper of Souls: At 17th level, you can seize a
1218: Grave Domain - Grave Domain Spells: Cleric Level | Spells 1st | B
1219: Forge Domain - Forge Domain Spells: Cleric Level | Spells 1st | I
1220: Rogue - Sneak attack damage increases to 2d6.
1221: Rogue - Sneak attack damage increases to 3d6.
1222: Rogue - Sneak attack damage increases to 4d6.
1223: Rogue - Sneak attack damage increases to 5d6.
1224: Rogue - Sneak attack damage increases to 6d6.
1225: Rogue - Sneak attack damage increases to 7d6.
1226: Rogue - Sneak attack damage increases to 8d6.
1227: Rogue - Sneak attack damage increases to 9d6.
1228: Rogue - Sneak attack damage increases to 10d6.
1229: Artificer - Magical Tinkering: At 1st level, you've learned h
1230: Artificer - Spellcasting: You've studied the workings of
1231: Artificer - Tools Required: You produce your artificer spe
1232: Artificer - Cantrips (0-Level Spells): At 1st level, you know two can
1233: Artificer - Preparing and Casting Spells: The Artificer table shows how
1234: Artificer - Spellcasting Ability: Intelligence is your spellcast
1235: Artificer - Ritual Casting: You can cast an artificer spel
1236: Artificer - Infuse Item: At 2nd level, you've gained th
1237: Artificer - Infusions Known: When you gain this feature, pi
1238: Artificer - Infusing an Item: Whenever you finish a long res
1239: Artificer - The Right Tool for the Job: At 3rd level, you've learned h
1240: Artificer - Ability Score Improvement: When you reach 4th level you c
1241: Artificer - When you reach 8th level, get another Ability Scor
1242: Artificer - When you reach 12th level, get another Ability Sco
1243: Artificer - When you reach 16th level, get another Ability Sco
1244: Artificer - When you reach 19th level, get another Ability Sco
1245: Artificer - Tool Expertise: At 6th level, your proficiency
1246: Artificer - Flash of Genius: At 7th level, you've gained th
1247: Artificer - Magic Item Adept: When you reach 10th level, you
1248: Artificer - Spell-Storing Item: At 11th level, you can now sto
1249: Artificer - Magic Item Savant: At 14th level, your skill with
1250: Artificer - Magic Item Master: Starting at 18th level, you ca
1251: Artificer - Soul of Artifice: At 20th level, you develop a m
1252: Half-Siren - Size: Medium
1253: Half-Siren - Speed: 30 feet, 30 feet swim
1254: Half-Siren - Darkvision: 60 feet
1255: Half-Siren - Languages: You can speak, read, and write
1256: Half-Siren - Amphibious: You can breathe air and water.
1257: Half-Siren - Alluring Voice: You gain proficiency in Persua
1258: Half-Siren - Siren's Blood: You know the Shape Water cantr
1259: Half-Siren - Siren's Blood: You can cast Charm Person (1-s
1260: Half-Siren - Ability Score Increase: Your Charisma Score increases
1261: The Hexblade - Expanded Spell List: The Hexblade lets you choose f
1262: The Hexblade - Shield, Wrathful Smite
1263: The Hexblade - Blur, Branding Smite
1264: The Hexblade - Blink, Elemental Weapon
1265: The Hexblade - Phantasmal Killer, Staggering Smite
1266: The Hexblade - Banishing Smite, Cone of Cold
1267: The Hexblade - Hexblade's Curse: Starting at 1st level, you gai
1268: The Hexblade - Hex Warrior: At 1st level, you acquire the
1269: The Hexblade - Accursed Specter: Starting at 6th level, you can
1270: The Hexblade - Armor of Hexes: At 10th level, your hex grows
1271: The Hexblade - Master of Hexes: Starting at 14th level, you ca
1272: Twilight Domain - Twilight Domain Spells: Cleric Level | Spells 1st | F
1273: Twilight Domain - Bonus Proficiencies: At 1st level, you gain profici
1274: Twilight Domain - Eyes of Night: Starting at 1st level, You can
1275: Twilight Domain - Vigilant Blessing: At 1st level, the night has ta
1276: Twilight Domain - Channel Divinity: Twilight Sanctuary: At 2nd level, you can use your
1277: Twilight Domain - Steps of Night: Starting at 6th level, you can
1278: Twilight Domain - Divine Strike: At 8th level, you gain the abi
1279: Twilight Domain - When you reach 14th level, the extra damage increa
1280: Twilight Domain - Twilight Shroud: At 17th level, the twilight th
1281: Chaos Caster - Chaos Magic: Your spells are not under your
1282: Chaos Caster - Tides of Chaos: Starting at 1st level, you can
1283: Chaos Caster - Twisted Chaos: Starting at 5th level, you can
1284: Chaos Caster - Shaped Chaos: Starting at 6th level, you hav
1285: Chaos Caster - Controlled Chaos: At 14th level, you gain a modi
1287: Chaos Caster - Wild Magic Surge: Starting when you choose this
1288: Path Of The Beast - Origin of the Beast: 1d4 | Origin 1 | One of your
1289: Path Of The Beast - Form of the Beast: Starting when you choose this
1290: Path Of The Beast - Bite: Your mouth transforms into a b
1291: Path Of The Beast - Claw: Each of your hands transforms
1292: Path Of The Beast - Tail: You grow a lashing, spiny tail
1293: Path Of The Beast - Bestial Soul: Beginning at 6th level, the fe
1294: Path Of The Beast - Infectious Fury: At 10th level, when you hit a
1295: Path Of The Beast - Call the Hunt: At 14th level, the beast withi
1296: Path of Wild Magic - Magic Awareness: When you choose this path at 3
1297: Path of Wild Magic - Wild Surge: Also at 3rd level, the magical
1298: Path of Wild Magic - Bolstering Magic: Beginning at 6th level, you ca
1299: Path of Wild Magic - Unstable Backlash: At 10th level, when you are im
1300: Path of Wild Magic - Controlled Surge: At 14th level, whenever you ro
1301: College of Creation - Note of Potential: When you join the College of C
1302: College of Creation - Ability Check: When the creature rolls the Ba
1303: College of Creation - Attack Roll: Immediately after the creature
1304: College of Creation - Saving Throw: Immediately after the creature
1305: College of Creation - Performance of Creation: Also at 3rd level, as an actio
1306: College of Creation - Animating Performance: By 6th level, as an action, yo
1307: College of Creation - Dancing Item: Large or smaller construct Ar
1308: College of Creation - Creative Crescendo: At 14th level, when you use yo
1309: College of Eloquence - Silver Tongue: Starting at 3rd level, you are
1310: College of Eloquence - Unsettling Words: Also at 3rd level, you can spi
1311: College of Eloquence - Unfailing Inspiration: At 6th level, your inspiring w
1312: College of Eloquence - Universal Speech: Also at 6th level, you have ga
1313: College of Eloquence - Infectious Inspiration: At 14th level, when you succes
1314: Order Domain - Order Domain Spells:
1315: Order Domain - Bonus Proficiencies: When you choose this domain at
1316: Order Domain - Voice of Authority: Starting at 1st level, you can
1317: Order Domain - Channel Divinity: Order's Demand: Starting at 2nd level, you can
1318: Order Domain - Embodiment of the Law: At 6th level, you become remar
1319: Order Domain - Divine Strike: At 8th level, you gain the abi
1320: Order Domain - Order's Wrath: Starting at 17th level, enemie
1321: Order Domain - Command, Heroism
1322: Order Domain - Hold Person, Zone of Truth
1323: Order Domain - Mass Healing Word, Slow
1324: Order Domain - Compulsion, Locate Creature
1325: Order Domain - Commune, Dominate Person
1326: Peace Domain - Peace Domain Spells:
1327: Peace Domain - Heroism, Sanctuary
1328: Peace Domain - Aid, Warding Bond
1329: Peace Domain - Beacon of Hope, Sending
1330: Peace Domain - Aura of Purity, Otiluke's Resilient Sphere
1331: Peace Domain - Greater Restoration, Rary's Telepathic Bond
1332: Peace Domain - Implement of Peace: When you choose this domain at
1333: Peace Domain - Emboldening Bond: Starting at 1st level, you can
1334: Peace Domain - Channel Divinity: Balm of Peace: Starting at 2nd level, you can
1335: Peace Domain - Protective Bond: Beginning at 6th level, the bo
1336: Peace Domain - Potent Spellcasting: At 8th level, you add your Wis
1337: Peace Domain - Expansive Bond: At 17th level, the benefits of
1338: Circle of Spores - Circle Spells: Your symbiotic link to fungi a
1339: Circle of Spores - Chill Touch
1340: Circle of Spores - Blindness/Deafness, Gentle Repose
1341: Circle of Spores - Animate Dead, Gaseous Form
1342: Circle of Spores - Blight, Confusion
1343: Circle of Spores - Cloudkill, Contagion
1344: Circle of Spores - Halo of Spores: Starting at 2nd level, you are
1345: Circle of Spores - Symbiotic Entity: Also at 2nd level, you gain th
1346: Circle of Spores - Fungal Infestation: At 6th level, your spores gain
1347: Circle of Spores - Spreading Spores: At 10th level, you gain the ab
1348: Circle of Spores - Fungal Body: At 14th level, the fungal spor
1349: Circle of Stars - Star Map: At 2nd level, you've created a
1350: Circle of Stars - d6 | Map Form 1 | A scroll covered with depiction
1351: Circle of Stars - Starry Form: At 2nd level, you gain the abi
1352: Circle of Stars - Archer: A constellation of an archer a
1353: Circle of Stars - Chalice: A constellation of a life-givi
1354: Circle of Stars - Dragon: A constellation of a wise drag
1355: Circle of Stars - Cosmic Omen: When you reach 6th level, you
1356: Circle of Stars - Twinkling Constellations: At 10th level, the constellati
1357: Circle of Stars - Full of Stars: At 14th level, while in your S
1358: Circle of Wildfire - Circle Spells: When you join this circle at 2
1359: Circle of Wildfire - Burning Hands, Cure Wounds
1360: Circle of Wildfire - Flaming Sphere, Scorching Ray
1361: Circle of Wildfire - Plant Growth, Revivify
1362: Circle of Wildfire - Aura of Life, Fire Shield
1363: Circle of Wildfire - Flame Strike, Mass Cure Wounds
1364: Circle of Wildfire - Summon Wildfire Spirit: At 2nd level, You can summon t
1365: Circle of Wildfire - Enhanced Bond: At 6th level, the bond with yo
1366: Circle of Wildfire - Cauterizing Flames: At 10th level, you gain the ab
1367: Circle of Wildfire - Blazing Revival: At 14th level, the bond with y
1368: Psi Warrior - Psionic Power: At 3rd level, you harbor a wel
1369: Psi Warrior - Protective Field: When you or another creature y
1370: Psi Warrior - Psionic Strike: You can propel your weapons wi
1371: Psi Warrior - Telekinetic Movement: You can move an object or a cr
1372: Psi Warrior - Telekinetic Adept: By the 7th level, You have mas
1373: Psi Warrior - Psi-Powered Leap: As a bonus action, you can pro
1374: Psi Warrior - Telekinetic Thrust: When you deal damage to a targ
1375: Psi Warrior - Guarded Mind: Starting at 10th level, the ps
1376: Psi Warrior - Bulwark of Force: At 15th level, you can shield
1377: Psi Warrior - Telekinetic Master: By 18th level, your ability to
1378: Rune Knight - Bonus Proficiencies: When you choose this archetype
1379: Rune Knight - Rune Carver: Starting at 3rd level, you can
1380: Rune Knight - Cloud Rune: This rune emulates the decepti
1381: Rune Knight - Fire Rune: This rune's magic channels the
1382: Rune Knight - Frost Rune: This rune's magic evokes the m
1383: Rune Knight - Stone Rune: This rune's magic channels the
1384: Rune Knight - Hill Rune (7th Level or Higher): This rune's magic bestows a re
1385: Rune Knight - Storm Rune (7th Level or Higher): Using this rune, you can glimp
1386: Rune Knight - Giant Might: At 3rd level, you have learned
1387: Rune Knight - Runic Shield: At 7th level, you learn to inv
1388: Rune Knight - Great Stature: By 10th level, the magic of yo
1389: Rune Knight - Master of Runes: At 15th level, you can invoke
1390: Rune Knight - Runic Juggernaut: At 18th level, you learn how t
1391: Fighter - Blind Fighting: You have blindsight with a ran
1392: Fighter - Interception: When a creature you can see hi
1393: Fighter - Superior Technique: You learn one maneuver of your
1394: Fighter - Thrown Weapon Fighting: You can draw a weapon that has
1395: Fighter - Unarmed Fighting: Your unarmed strikes can deal
1396: Battle Master - Ambush: When you make a Dexterity (Ste
1397: Battle Master - Bait and Switch: When you're within 5 feet of a
1398: Battle Master - Brace: When a creature you can see mo
1399: Battle Master - Commanding Presence: When you make a Charisma (Inti
1400: Battle Master - Grappling Strike: Immediately after you hit a cr
1401: Battle Master - Quick Toss: As a bonus action, you can exp
1402: Battle Master - Tactical Assessment: When you make an Intelligence
1403: Barbarian - Primal Knowledge (Optional): When you reach 3rd level, you
1404: Barbarian - When you reach 10th level, you gain proficiency in
1405: Barbarian - Instinctive Pounce (Optional): At 7th level, as part of the b
1406: Bard - Magical Inspiration (optional): If a creature has a Bardic Ins
1407: Bard - Bardic Versatility (optional): Whenever you reach a level in
1408: Cleric - Harness Divine Power (optional): You can expend a use of your C
1409: Cleric - Cantrip Versatility (optional): Whenever you reach a level in
1410: Cleric - Blessed Strikes (optional): Replaces the Divine Strike or
1411: Druid - Wild Companion (optional): You gain the ability to summon
1412: Druid - Cantrip Versatility (optional): Whenever you reach a level in
1413: Monk - Dedicated Weapon (optional): You train yourself to use a va
1414: Monk - Ki-Fueled Attack (optional): If you spend 1 ki point or mor
1415: Monk - Quickened Healing (optional): As an action, you can spend 2
1416: Monk - Focused Aim (optional): When you miss with an attack r
1417: Way of Mercy - Implements of Mercy: You gain proficiency in the In
1418: Way of Mercy - Merciful Mask: d6 | Mask Appearance 1 | Rave
1419: Way of Mercy - Hand of Healing: Your mystical touch can mend w
1420: Way of Mercy - Hand of Harm: You use your ki to inflict wou
1421: Way of Mercy - Physician’s Touch: You can administer even greate
1422: Way of Mercy - Flurry of Healing and Harm: You can now mete out a flurry
1423: Way of Mercy - Hand of Ultimate Mercy: Your mastery of life energy op
1424: Way of the Astral Self - Arms of the Astral Self: Your mastery of your ki allows
1425: Way of the Astral Self - You can use your Wisdom modifier in place of your
1426: Way of the Astral Self - You can use the spectral arms to make unarmed stri
1427: Way of the Astral Self - When you make an unarmed strike with the arms on y
1428: Way of the Astral Self - The unarmed strikes you make with the arms can use
1429: Way of the Astral Self - Visage of the Astral Self: You can summon the visage of y
1430: Way of the Astral Self - Astral Sight: You can see normally in darkne
1431: Way of the Astral Self - Wisdom of the Spirit: You have advantage on Wisdom (
1432: Way of the Astral Self - Word of the Spirit: When you speak, you can direct
1433: Way of the Astral Self - Body of the Astral Self: When you have both your astral
1434: Way of the Astral Self - Deflect Energy: When you take acid, cold, fire
1435: Way of the Astral Self - Empowered Arms: Once on each of your turns whe
1436: Way of the Astral Self - Awakened Astral Self: Your connection to your astral
1437: Way of the Astral Self - Armor of the Spirit: You gain a +2 bonus to Armor C
1438: Way of the Astral Self - Astral Barrage: Whenever you use the Extra Att
1439: Way of the Astral Self - Forms of Your Astral Self: The astral self is a transluce
1440: Paladin - Blessed Warrior: You learn two cantrips of your
1441: Paladin - Blind Fighting: You have blindsight with a ran
1442: Paladin - Interception: When a creature you can see hi
1443: Paladin - Harness Divine Power (optional): You can expend a use of your C
1444: Paladin - Martial Versatility (optional): Whenever you reach a level in
1446: Oath of Glory - Oath Spells: You gain oath spells at the pa
1447: Oath of Glory - Guiding Bolt, Heroism
1448: Oath of Glory - Enhance Ability, Magic Weapon
1449: Oath of Glory - Haste, Protection from Energy
1450: Oath of Glory - Compulsion, Freedom of Movement
1451: Oath of Glory - Commune, Flame Strike
1452: Oath of Glory - Channel Divinity: You gain the following two Cha
1453: Oath of Glory - Peerless Athlete: As a bonus action, you can use
1454: Oath of Glory - Inspiring Smite: Immediately after you deal dam
1455: Oath of Glory - Aura of Alacrity: You emanate an aura that fills
1456: Oath of Glory - Glorious Defense: You can turn defense into a su
1457: Oath of Glory - Living Legend: You can empower yourself with
1458: Oath of Watchers - Oath Spells: You gain oath spells at the pa
1459: Oath of Watchers - Alarm, Detect Magic
1460: Oath of Watchers - Moonbeam, See Invisibility
1461: Oath of Watchers - Counterspell, Nondetection
1462: Oath of Watchers - Aura of Purity, Banishment
1463: Oath of Watchers - Hold Monster, Scrying
1464: Oath of Watchers - Channel Divinity: You gain the following Channel
1465: Oath of Watchers - Watchers Will: You can use your Channel Divin
1466: Oath of Watchers - Abjure the Extraplanar: You can use your Channel Divin
1467: Oath of Watchers - Aura of the Sentinel: You emit an aura of alertness
1468: Oath of Watchers - At 18th level, the range of this aura increases to
1469: Oath of Watchers - Vigilant Rebuke: You've learned how to chastise
1470: Oath of Watchers - Mortal Bulwark: You manifest a spark of divine
1471: Ranger - Deft Explorer (optional): Replaces the Natural Explorer
1472: Ranger - Canny: Choose one of your skill profi
1473: Ranger - Roving: Your walking speed increases b
1474: Ranger - Tireless: As an action, you can give you
1475: Ranger - Favored Foe: Replaces the Favored Enemy fea
1476: Ranger - Blind Fighting: You have blindsight with a ran
1477: Ranger - Druidic Warrior: You learn two can trips of you
1478: Ranger - Thrown Weapon Fighting: You can draw a weapon that has
1479: Ranger - Spellcasting Focus (optional): You can use a druidic focus as
1480: Ranger - Primal Awareness (optional): Replaces the Primeval Awarenes
1481: Ranger - Primal Awareness Spells: Ranger level | Spell 3rd | Sp
1482: Ranger - Martial Versatility (optional): Whenever you reach a level in
1483: Ranger - Nature's Veil: Replaces the Hide in Plain Sig
1484: Fey Wanderer - Dreadful Strikes: You can augment your weapon st
1485: Fey Wanderer - The extra damage increases to 1d6 when you reach 1
1486: Fey Wanderer - Fey Wanderer Magic: You learn an additional spell
1487: Fey Wanderer - Fey Wanderer Spells: Ranger Level | Spell 3rd | ch
1488: Fey Wanderer - Feywild Gifts: d6 | Gift 1 | Illusory butter
1489: Fey Wanderer - Otherworldly Glamour: Your fey qualities give you a
1490: Fey Wanderer - Beguiling Twist: The magic of the Feywild guard
1491: Fey Wanderer - Fey Reinforcements: The royal courts of the Feywil
1492: Fey Wanderer - Misty Wanderer: You can slip in and out of the
1493: Swarmkeeper - Gathered Swarm: A swarm of intangible nature s
1494: Swarmkeeper - Swarm Appearance: d4 | Appearance 1 | Swarming
1495: Swarmkeeper - Swarmkeeper Magic: You learn the mage hand cantri
1496: Swarmkeeper - Swarmkeeper Spells: Ranger Level | Spell 3rd | Fa
1497: Swarmkeeper - Withering Tide: You can condense part of your
1498: Swarmkeeper - Mighty Swarm: Your Gathered Swarm grows migh
1499: Swarmkeeper - Swarming Dispersal: You can discorporate into your
1500: Swarmkeeper - It's Your Swarm: A Swarmkeeper's swarm and spel
1501: Beast Master - Primal Companion (Alternative): Replaces the Ranger's Companio
1502: Rogue - Steady Aim (optional): As a bonus action, you give yo
1503: Phantom - Whisper of the Dead: Echoes of those who have died
1504: Phantom - Wails from the Grave: As you nudge someone closer to
1505: Phantom - Tokens of the Departed: When a life ends in your prese
1506: Phantom - Ghost Walk: You can phase partially into t
1507: Phantom - Death's Friend: Your association with death ha
1508: Soulknife - Psionic Power: You harbor a wellspring of psi
1509: Soulknife - Psi-Bolstered Knack: When your nonpsionic training
1510: Soulknife - Psychic Whispers: You can establish telepathic c
1511: Soulknife - Psychic Blades: You can manifest your psionic
1512: Soulknife - Soul Blades: Your Psychic Blades are now an
1513: Soulknife - Homing Strikes: If you make an attack roll wit
1514: Soulknife - Psychic Teleportation: As a bonus action, you manifes
1515: Soulknife - Psychic Veil: You can weave a veil of psychi
1516: Soulknife - Read Mind: You can sweep your Psychic Bla
1517: Sorcerer - Seeking Spell: If you make an attack roll for
1518: Sorcerer - Transmuted Spell: When you cast a spell that dea
1519: Sorcerer - Sorcerous Versatility (optional): Whenever you reach a level in
1520: Sorcerer - Magical Guidance (optional): You can tap into your inner we
1521: Aberrant Mind - Psionic Spells: You learn additional spells wh
1522: Aberrant Mind - Psionic Spell Table: Sorcerer level | Spells 1st |
1523: Aberrant Mind - Telepathic Speech: You can form a telepathic conn
1524: Aberrant Mind - Psionic Sorcery: When you cast any spell of 1st
1525: Aberrant Mind - Psychic Defenses: You gain resistance to psychic
1526: Aberrant Mind - Revelation in Flesh: You can unleash the aberrant t
1527: Aberrant Mind - Warping Implosion: You can unleash your aberrant
1528: Clockwork Soul - Clockwork Magic: You learn additional spells wh
1529: Clockwork Soul - Clockwork Spells: Sorcerer level | Spells 1st |
1530: Clockwork Soul - Manifestation of Order: d6 | Manifestation 1 | Spectr
1531: Clockwork Soul - Restore Balance: Your connection to the plane o
1532: Clockwork Soul - Bastion of Law: You can tap into the grand equ
1533: Clockwork Soul - Trance of Order: You gain the ability to align
1534: Clockwork Soul - Clockwork Cavalcade: You summon spirits of order to
1535: Warlock - Pact of the Talisman: Your patron gives you an amule
1536: Warlock - Eldritch Versatility (optional): Whenever you reach a level in
1537: Warlock - Bond of the Talisman: (Prerequisite: 12th-level warl
1538: Warlock - Eldritch Mind: You have advantage on Constitu
1539: Warlock - Far Scribe: (Prerequisite: 5th-level warlo
1540: Warlock - Gift of the Protectors: (Prerequisite: 9th-level warlo
1541: Warlock - Investment of the Chain Master: (Prerequisite: Pact of the Cha
1542: Warlock - Protection of the Talisman: (Prerequisite: 7th-level warlo
1543: Warlock - Rubuke of the Talisman: (Prerequisite: Pact of the Tal
1544: Warlock - Undying Servitude: (Prerequisite: 5th-level warlo
1545: The Fathomless - Expanded Spell List: The Fathomless lets you choose
1546: The Fathomless - Fathomless Expanded Spells: Spell Level | Spells 1st | Cr
1547: The Fathomless - Tentacle of the Deeps: You can magically summon a spe
1548: The Fathomless - Gifts of the Sea: You gain a swimming speed of 4
1549: The Fathomless - Oceanic Soul: You are now even more at home
1550: The Fathomless - Guarding Coil: Your Tentacle of the Deeps can
1551: The Fathomless - Grasping Tentacles: You learn the spell Evard's bl
1552: The Fathomless - Fathomless Plunge: You can magically open tempora
1553: The Genie - Expanded Spell List: The Genie lets you choose from
1554: The Genie - Spell Level | Genie Spells | Dao Spells | Djinni S
1555: The Genie - Genie's Vessel: Your patron gifts you a magica
1556: The Genie - Bottled Respite: As an action, you can magicall
1557: The Genie - Genie's Wrath: Once during each of your turns
1558: The Genie - Genie's Vessel Table: d6 | Vessel 1 | Oil lamp 2 |
1559: The Genie - Elemental Gift: You begin to take on character
1560: The Genie - Sanctuary Vessel: When you enter your Genie's Ve
1561: The Genie - Limited Wish: You entreat your patron to gra
1562: Wizard - Cantrip Formulas (optional): You have scribed a set of arca
1563: Bladesinging - Training in War and Song: You gain proficiency with ligh
1564: Bladesinging - Bladesong: You can invoke an elven magic
1565: Bladesinging - Extra Attack: You can attack twice, instead
1566: Bladesinging - Song of Defence: You can direct your magic to a
1567: Bladesinging - Song of Victory: You can add your Intelligence
1568: Order of Scribes - Wizardly Quill: As a bonus action, you can mag
1569: Order of Scribes - Awakened Spellbook: Using specially prepared inks
1570: Order of Scribes - Manifest Mind: You can conjure forth the mind
1571: Order of Scribes - Master Scribe: Whenever you finish a long res
1572: Order of Scribes - One with the Word: Your connection to your Awaken
1573: Sage - Skill Proficiencies: Arcana, History
1574: Sage - Languages: Two of your choice
1575: Sage - Equipment: A bottle of black ink, a quill
1576: Sage - Researcher: When you attempt to learn or r
1577: Sage - Suggested Characteristics: Sages are defined by their ext
1579: Chaos Caster - You can magically assume the shape of a Young Coba
1580: Cleric - Spellcasting: As a conduit for divine power,
1581: Cleric - Cantrips: At 1st level, you know three c
1582: Cleric - Preparing and Casting Spells: To cast a spells of 1st level
1583: Cleric - Spell Casting Ability: Wisdom is your spellcasting ab
1584: Cleric - Ritual Casting: You can cast a cleric spell as
1585: Cleric - Spell Casting Focus: You can use a holy symbol (fou
Character
Silflay
Arin
Squijum
Patrin
Nyx
Tim Me
Ressa
Creed
Phil N Blank
Glasstaff
Otis
Gemflower
Lody
Kildrak
Mara
Nim
Rolen
Tansu
Akmenos Random
Ceidil Dotsk
Bardryn Holderhek
Vadania
Iago
Igan Pashar
Frath
Lightning
Ilde Dankil
Mival Shimav
Zora Lackman
Zasheir Basha
Silifray Windriver
Lilly Featherspark
Cassy
Llama
Taman Mostana
Miguel
Qrud
Krash
Squirt
Butch
Haze
Max
Drusilia
Fred
Joe
Malphas
Danny
Monadi
Meepo
Darnesh
Newt
Vega
Grastik-tik
Caconym
Karios
Ester Lanberry
KL-492
Avint
Declan Kittel
Eurynome
Kriv
Lilium
Lorenzo Caraf
Jesus
John Doe
Valik
Devi Bozzelli
Oswin O'Murry
Awen
Chan'la
Carmen Matta
Ka'sim Reer
Lyran
Eclipse
Kalla
Brezyia
Imrak
Pip
Yton
Felix
Vrye
Random
Random
Random
Random
Random
Flexi
Evaline
Random
Random
Random
Random
Random
Random
Random
Random
Random
Random
Random
Random
Random
Random
Random
Random
Race
Human
Dwarf
Elf
Gnome
Half-Elf
Half-Orc
Halfling
Dragonborn
Tiefling
Tibbit
Kender
Changeling
Aasimar
Kobold
Warforged
Firbolg
Goliath
Kenku
Lizardfolk
Tabaxi
Triton
Bugbear
Goblin
Hobgoblin
Orc
Yaun-ti Pureblood
Half-Siren
Sub race
Hill Dwarf
Mountain Dwarf
High Elf
Wood Elf
Dark Elf (Drow)
Stout Halfling
Lightfoot Halfling
Black Dragonborn
Blue Dragonborn
Brass Dragonborn
Bronze Dragonborn
Copper Dragonborn
Gold Dragonborn
Green Dragonborn
Red Dragonborn
Silver Dragonborn
White Dragonborn
Forest Gnome
Rock Gnome
Protector Aasimar
Scourge Aasimar
Fallen Aasimar
Class
Barbarian
Bard
Cleric
Druid
Fighter
Monk
Paladin
Ranger
Rogue
Sorcerer
Warlock
Wizard
Artificer (UEA)
Artificer
NPC
Sub class
Path of the Berserker
Path of the Totem Warrior
College of Lore
College of Valor
Knowledge Domain
Life Domain
Light Domain
Nature Domain
Tempest Domain
Trickery Domain
War Domain
Circle of the Moon
Circle of the Land: Arctic
Circle of the Land: Coast
Circle of the Land: Desert
Circle of the Land: Forest
Circle of the Land: Grassland
Circle of the Land: Mountain
Circle of the Land: Swamp
Circle of the Land: Underdark
Champion
Battle Master
Eldritch Knight
Way of the Open Hand
Way of Shadow
Way of the Four Elements
Oath of Devotion
Oath of the Ancients
Oath of Vengeance
Hunter
Beast Master
Thief
Assassin
Arcane Trickster
Draconic Bloodline
Wild Magic
The Archfey Patron
The Fiend Patron
The Great Old One
School of Abjuration
School of Conjuration
School of Divination
School of Enchantment
School of Evocation
School of Illusion
School of Necromancy
School of Transmutation
Arcane Archer
Archivist
Inquisitive
Mastermind
Scout
Swashbuckler
Path of the Ancestral Guardian
Path of the Storm Herald
Path of the Zealot
College of Glamour
College of Swords
College of Whispers
Forge Domain
Grave Domain
The Hexblade
Twilight Domain
Chaos Caster
Path Of The Beast
Path of Wild Magic
College of Creation
College of Eloquence
Order Domain
Peace Domain
Circle of Spores
Circle of Stars
Circle of Wildfire
Psi Warrior
Rune Knight
Way of Mercy
Way of the Astral Self
Oath of Glory
Oath of Watchers
Fey Wanderer
Swarmkeeper
Phantom
Soulknife
Aberrant Mind
Clockwork Soul
The Fathomless
The Genie
Bladesinging
Order of Scribes
Background
Acolyte
Charlatan
Criminal
Entertainer
Folk Hero
Guild Artisan
Hermit
Noble
Outlander
Sailor
Soldier
Urchin
Spy
Gladiator
Guild Merchant
Knight
Pirate
Sage
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