Quick DC

DifficultyDC
Trivial5
Easy10
Moderate15
Hard20
Very Hard25
Nearly Impossible30

Quick Find

1d12 Quick Find
1 Artwork
2 Body
3 Food or Drink
4 Jewelry
5 Key
6 Letter
7 Magic herbs
8 Map
9 Monster Parts
10 Secret Message
11 Signet or Insignia
12 Tome

Characters

Character Lvl AC Health Extra
Awen 6 15 39 / 39 person
Carmen Matta 6 15 40 / 40 person
Chan'la 6 19 40 / 40 person
Ka'sim Reer 6 10 14 / 14 person

Adventuring Services

Food

Loose Items
Bread, loaf
2 cp
Cheese, hunk
1 sp
Meat, chunk
1 sp
Travel Rations (1 day)
5 sp
Meals
Squalid
3 cp
Poor
6 cp
Modest
3 sp
Comfortable
5 sp
Wealthy
8 sp
Aristocratic
2 gp
Banquet
10 gp/person
Drinks
Ale, mug
4 cp
Ale, gallon
2 sp
Milk, fresh
5 cp
Tea, cup
2 cp
Tea, ceremony
25 gp
Wine, common
2 sp
Wine, fine
10 gp

Services

Inn stay (per day)
Squalid
2 cp
Poor
5 sp
Modest
2 gp
Comfortable
4 sp
Wealthy
10 gp
Aristocratic
25 gp
Travel
Coach Between Towns
3 cp/mile
Coach Within City
1 cp
Road Toll
1 cp
Ship's Passage
1 sp/mile
Bath
Bath (cold)
2 cp
Bath (hot)
6 cp
Bath (public)
2 sp–1 gp
Laundry
Laundry
1 sp
Laundry (magic)
1 gp

Hireables

House Servants
Footman
5 sp
Valet
1 gp
Nurse
7 sp
Doctor
1 gp
Scribe (text)
1 gp
Scribe (map)
10 gp
Lawyer (novice)
5 sp
Lawyer (competent)
3 gp
Lawyer (experienced)
10 gp
Hireling
Skilled
2 gp
Unskilled
2 sp
Messenger
2 cp/mile

Skills

Skill Abl Awen Carmen Matta Chan'la Ka'sim Reer
Acrobatics DEX +2 +3 +1 +3
Animal Handling WIS +3 +2 +4 +1
Arcana INT +4 +1 -3 +6
Athletics STR 0 +6 +4 +1
Deception CHA +4 +4 +2 +2
History INT +2 +1 0 +6
Insight WIS +3 +2 +1 +1
Intimidation CHA +4 +1 +5 +2
Investigation INT +2 +4 -3 +3
Medicine WIS +5 +2 +1 +1
Nature INT +4 +4 -3 +3
Perception WIS +3 +2 +4 +1
Performance CHA +9 +1 +2 +2
Persuasion CHA +4 +1 +2 +2
Religion INT +7 +1 -3 +3
Sleight of Hand DEX +2 +3 +1 +3
Stealth DEX +2 +3 +1 0
Survival WIS +3 +5 +4 +1


Container Capacity

ContainerCapacity
Backpack1 cu-ft / 30 lbs
Barrel4 cu-ft / 40 gal
Basket2 cu-ft / 40 lbs
Bottle2 cu-ft / 40 lbs
Bucket0.5 cu-ft / 3 gal
Chest12 cu-ft / 300 lbs
Flask/Tankard1 pint
Jug/Pitcher1 gallon
Pot, iron1 gallon
Pouch0.2 cu-ft / 6 lbs
Sack1 cu-ft / 30 lbs
Vial4 oz liquid
Waterskin4 pints

Cover

DegreeEffectExamples
Half CoverGrant +2 bonus to AC and Dexterity Saving ThrowsLow wall, another person.
Three-Quarters CoverGrant +5 bonus to AC and Dexterity Saving ThrowsLarge rock, arrow slit, thick tree.
Total CoverCannot be targeted directly by attacks or spells, although area of effect spells and abilities are still effective.Breaking line of sight.
Lightly ObscuredDisadvantage on Perception checks.Mist, snow, rain, foilage, dim light.
Heavily ObscuredAnyone affect by this is considered Blinded.Thick fog, dense forest, darkness

Travel

Travel PaceDistance Traveled per...Effect
MinuteHourDay
Slow200 ft2 miles18 milesAble to stealth
Normal300 ft3 miles24 miles--
Fast400 ft4 miles30 miles-5 penalty to Passive Perception
Forced March: More than 8 hours of travel, CON Save DC 10+1 per hour or suffer +1 level of exhaustion.
Climb/Swim: Half speed unless defined swim/climb speed. Slippery vertical/currents = Athletics check.

NPC Race

1d20 NPC Race
1 Human
2 Gnome
3 Elf
4 Half-Elf
5 Dragonborn
6 Half-Orc
7 Tiefling
8 Halfling
9 Dwarf
10 Arakocra
11 Goliath
12 Genasi
13 Kenku
14 Firbolg
15 Triton
16 Tabaxi
17 Goblin
18 Warforge
19 Yuan-Ti
20 Aasimar

NPC Class

1d12 NPC Class
1 Bard
2 Barbarian
3 Druid
4 Fighter
5 Sorcerer
6 Monk
7 Warlock
8 Rogue
9 Cleric
10 Ranger
11 Wizard
12 Paladin

NPC Alignment

1d10 NPC Alignment
1 Lawful Good
2 Lawful Neutral
3 Lawful Evil
4 Neutral Good
5 True Neutral
6 Neutral Evil
7 Chaotic Good
8 Chaotic Neutral
9 Chaotic Evil
10 Roll Again

NPC Personality

1d20 NPC Personality Traits (Roll Twice)
1 Shy
2 Merciless
3 Fearful
4 Empathetic
5 Generous
6 Nervous
7 Proud
8 Unstable
9 Know-It-All
10 Absent Minded
11 Apathetic
12 Condescending
13 Trickster
14 Naive
15 Unreliable
16 Chronic Liar
17 Impulse Buyer/Spender
18 Organized
19 Calm
20 Hypochondriac