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This staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spellcasting ability modifier: [s|cure wounds] (1 charge per spell level, up to 4th), [s|lesser restoration] (2 charges), or [s|mass cure wounds] (5 charges). The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff vanishes in a flash of light, lost forever.
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None
Armor
Potion
Ring
Rod
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Staff
Wand
Weapon
Wondrous Item
Loadstone
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