Random Magic Items: 5e

Name Value Type Rarity More
Dragon Scale Mail 5,001-50,000 gp Armor
(requires attunement)
Very Rare

Dragon Scale Mail

Armor, Very Rare (requires attunement)

Dragon Scale Mail is made of the scales of one kind of Dragon. Sometimes Dragons collect their cast-off scales and gift them to Humanoids. Other times, hunters carefully skin and preserve the hide of a dead Dragon. In either case, Dragon Scale Mail is highly valued.
While wearing this armor, you gain a +1 bonus to AC, you have advantage on Saving Throws against the Frightful Presence and Breath Weapons of Dragons, and you have Resistance to one damage type that is determined by the kind of Dragon that provided the scales (see the table).
Additionally, you can focus your Senses as an action to magically discern the distance direction to the closest Dragon within 30 miles of you that is of the same type as the armor. This Special action can't be used again until the next dawn.

Dragon | Resistance
Black | Acid
Blue | Lightning
Brass | Fire
Bronze | Lightning
Copper | Acid
Gold | Fire
Green | Poison
Red | Fire
Silver | Cold
White | Cold

Source: dmg 165
Potion of Fire Giant Strength 501-5,000 gp Potion Rare

Potion of Fire Giant Strength

Potion, Rare

When you drink this potion, your Strength score changes to 25 for 1 hour. The potion has no effect on you if your Strength is equal to or greater than that score.
This potions transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type

Source: dmg 187
Potion of Fire Breath 150 gp Potion Uncommon

Potion of Fire Breath

Potion, Uncommon

After drinking this potion, you can use a bonus action to exhale fire at a target within 30 feet of you. The target must make a DC 13 Dexterity saving throw, taking 4d6 fire damage on a failed save, or half as much damage on a successful one. The effect ends after you exhale the fire three times or when 1 hour has passed.
This potions orange liquid flickers, and smoke fills the top of the container and wafts out whenever it is opened.

Source: dmg 187
Dust of Sneezing and Choking 101-500 gp Wondrous Item Uncommon

Dust of Sneezing and Choking

Wondrous Item, Uncommon

Found in a small container, this powder resembles very fine sand. It appears to be dust of disappearance, and an identify spell reveals it to be such. There is enough of it for one use. When you use an action to throw a handful of the dust into the air, you and each creature that needs to breathe within 30 feet of you must succeed on a DC 15 Constitution saving throw or become unable to breathe, while sneezing uncontrollably. A creature affected in this way is incapacitated and suffocating. As long as it is conscious, a creature can repeat the saving throw at the end of each of its turns, ending the effect on it on a success. The lesser restoration spell can also end the effect on a creature.  . Dwarven Plate Armor (plate), very rare While wearing this armor, you gain a +2 bonus to AC. In addition, if an effect moves you against your will along the ground, you can use your reaction to reduce the distance you are moved by up to 10 feet.

Source: dmg 166
Dagger of Venom 501-5,000 gp Weapon Rare

Dagger of Venom

Weapon, Rare

You gain a +1 bonus to attack and damage rolls made with this magic weapon. You can use an action to cause thick, black poison to coat the blade. The poison remains for 1 minute or until an attack using this weapon hits a creature. That creature must succeed on a DC 15 Constitution saving throw or take 2d10 poison damage and become poisoned for 1 minute. The dagger can’t be used this way again until the next dawn.

Source: dmg 161
Potion of Elemental Tempering 101-500 gp Potion Uncommon

Potion of Elemental Tempering

Potion, Uncommon

When you drink this potion, you become comfortable even if you are in extreme weather. For the next 24 hours, you automatically succeed any saving throw against exhaustion triggered by being in an extremely cold or an extremely hot environment. This potion is constantly bubbling as if boiling and also has a small shard of ice in it that never melts despite the ambient temperature.

Notes: Crafted by: Remorhaz Blood x1 vial or Adult Remorhaz Blood x1 (Alchemist)

Source: HHH 137
Crystal Ball of Telepathy 50,001-0 gp Wondrous Item
(requires attunement)
Legendary

Crystal Ball of Telepathy

Wondrous Item, Legendary (requires attunement)

The typical crystal ball, a very rare item, is about 6 inches in diameter. While touching it, you can cast the scrying spell (save DC 17) with it. While scrying with the crystal ball, you can communicate telepathically with creatures you can see within 30 feet of the spells sensor. You can also use an action to cast the suggestion spell (save DC 17) through the sensor on one of those creatures. You do not need to concentrate on this suggestion to maintain it during its duration, but it ends if scrying ends. Once used, the suggestion power of the crystal ball can not be used again until the next dawn.

Source: dmg 159
Rope of Climbing 150 gp Wondrous Item Uncommon

Rope of Climbing

Wondrous Item, Uncommon

This 60-foot length of silk rope weighs 3 pounds and can hold up to 3,000 pounds. If you hold one end of the rope and use an action to speak the command word, the rope animates. As a bonus action, you can command the other end to move toward a destination you choose. That end moves 10 feet on your turn when you first command it and 10 feet on each of your turns until reaching its destination, up to its maximum length away, or until you tell it to stop. You can also tell the rope to fasten itself securely to an object or to unfasten itself, to knot or unknot itself, or to coil itself for carrying. If you tell the rope to knot, large knots appear at 1-foot intervals along the rope. While knotted, the rope shortens to a 50-foot length and grants advantage on checks made to climb it. The rope has AC 20 and 20 hit points. It regains 1 hit point every 5 minutes as long as it has at least 1 hit point. If the rope drops to 0 hit points, it is destroyed.

Source: dmg 197
Potion of Storm Giant Strength 50,001-0 gp Potion Legendary

Potion of Storm Giant Strength

Potion, Legendary

When you drink this potion, your Strength score changes to 29 for 1 hour. The potion has no effect on you if your Strength is equal to or greater than that score.
This potions transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type

Source: dmg 187
Staff of Striking 5,001-50,000 gp Staff
(requires attunement)
Very Rare

Staff of Striking

Staff, Very Rare (requires attunement)

This staff can be wielded as a magic quarterstaff that grants a +3 bonus to attack and damage rolls made with it. The staff has 10 charges. When you hit with a melee attack using it, you can expend up to 3 of its charges. For each charge you expend, the target takes an extra 1d6 force damage. The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff becomes a nonmagical quarterstaff.

Source: dmg 203

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