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Race Kender

New Text Display

  • Ability Score Increase: Your Dexterity Score increases by 2, and your Charisma score increases by 1. edit delete
  • Size: Small edit delete
  • Speed: 25 feet edit delete
  • Curiosity: Once per day, you may search through your belongings to find any single item worth 2 GP or less and weighing 2 lbs or less, which you reasonably could have picked up in your travels. edit delete
  • Taunt: As an Action, you can force a target who can hear you and understand your language to make a Charisma saving throw against a DC equal to 8 + your proficiency bonus + your Charisma modifier. On a failed save, the target gains disadvantage on the next attack roll and must target you. A creature who fails their save gains advantage on subsequent saves against this ability. edit delete
  • Brave: Kender are immune to the frightened condition. They can however fear for the safety of their friends. edit delete
  • Innocence: A kender’s natural innocence make them terrible liars, so they make Deception checks at a disadvantage. edit delete
  • Language: You can speak, read, and write Common and Halfling. edit delete

Variable Text Display



Text Level Req'd Hideable Connected to Edit
Ability Score Increase: Your Dexterity Score increases by 2, and your Charisma score increases by 1. Yes Race: Kender delete
Size: Small Yes Race: Kender delete
Speed: 25 feet Yes Race: Kender delete
Curiosity: Once per day, you may search through your belongings to find any single item worth 2 GP or less and weighing 2 lbs or less, which you reasonably could have picked up in your travels. No Race: Kender delete
Taunt: As an Action, you can force a target who can hear you and understand your language to make a Charisma saving throw against a DC equal to 8 + your proficiency bonus + your Charisma modifier. On a failed save, the target gains disadvantage on the next attack roll and must target you. A creature who fails their save gains advantage on subsequent saves against this ability. No Race: Kender delete
Brave: Kender are immune to the frightened condition. They can however fear for the safety of their friends. No Race: Kender delete
Innocence: A kender’s natural innocence make them terrible liars, so they make Deception checks at a disadvantage. No Race: Kender delete
Language: You can speak, read, and write Common and Halfling. No Race: Kender delete

Modifiers



Modifies Value Reason Level Req'd Connected to Edit