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Race Lizardfolk

New Text Display

  • Size: Medium edit delete
  • Speed: Walking speed 30 feet. Swimming speed of 30 feet. edit delete
  • Bite: Your fanged maw is a natural weapon, which you can use to make unarmed strikes. If you hit with it, you deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike. edit delete
  • Cunning Artisan: As part of a short rest, you can harvest bone and hide from a slain beast, construct, dragon, monstrosity, or plant creature of size Small or larger to create one of the following items: a shield, a club, a javelin, or 1d4 darts or blowgun needles. To use this trait, you need a blade, such as a dagger, or appropriate artisan's tools, such as leatherworker's tools. edit delete
  • Hold Breath: You can hold your breath for up to 15 minutes at a time. edit delete
  • Hunter's Lore: You gain proficiency with two of the following skills of your choice: Animal Handling, Nature, Perception, Stealth, and Survival. edit delete
  • Natural Armor: You have tough, scaly skin. When you aren't wearing armor, your AC is 13 + your Dexterity modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield's benefits apply as normal while you use your natural armor. edit delete
  • Hungry Jaws: In battle, you can throw yourself into a vicious feeding frenzy. As a bonus action, you can make a special attack with your bite. If the attack hits, it deals its normal damage, and you gain temporary hit points (minimum of 1) equal to your Constitution modifier, and you can't use this trait again until you finish a short or long rest. edit delete
  • Languages: You can speak, read, and write Common and Draconic. edit delete

Modifiers




Variable Text Display



Text Level Req'd Hideable Connected to Edit
Size: Medium Yes Race: Lizardfolk delete
Speed: Walking speed 30 feet. Swimming speed of 30 feet. Yes Race: Lizardfolk delete
Bite: Your fanged maw is a natural weapon, which you can use to make unarmed strikes. If you hit with it, you deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike. No Race: Lizardfolk delete
Cunning Artisan: As part of a short rest, you can harvest bone and hide from a slain beast, construct, dragon, monstrosity, or plant creature of size Small or larger to create one of the following items: a shield, a club, a javelin, or 1d4 darts or blowgun needles. To use this trait, you need a blade, such as a dagger, or appropriate artisan's tools, such as leatherworker's tools. No Race: Lizardfolk delete
Hold Breath: You can hold your breath for up to 15 minutes at a time. No Race: Lizardfolk delete
Hunter's Lore: You gain proficiency with two of the following skills of your choice: Animal Handling, Nature, Perception, Stealth, and Survival. No Race: Lizardfolk delete
Natural Armor: You have tough, scaly skin. When you aren't wearing armor, your AC is 13 + your Dexterity modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield's benefits apply as normal while you use your natural armor. No Race: Lizardfolk delete
Hungry Jaws: In battle, you can throw yourself into a vicious feeding frenzy. As a bonus action, you can make a special attack with your bite. If the attack hits, it deals its normal damage, and you gain temporary hit points (minimum of 1) equal to your Constitution modifier, and you can't use this trait again until you finish a short or long rest. No Race: Lizardfolk delete
Languages: You can speak, read, and write Common and Draconic. No Race: Lizardfolk delete

Modifiers



Modifies Value Reason Level Req'd Connected to Edit
ability[con] 2 Racial Feature Race: Lizardfolk delete
ability[wis] 1 Racial Feature Race: Lizardfolk delete