home
S&B
D&D Home
Tools
Initiative Tracker
DM Screen
Reference
Book Text
Magic Items
Spells
Characters
THIS IS A SPACER
Help Us
Edit Spell: Zephyr Strike
Name
Level
Description
You move like the wind. Until the spell ends, your movement doesn’t provoke opportunity attacks. Once before the spell ends, you can give yourself advantage on one weapon attack roll on your turn. That attack deals an extra 1d8 force damage on a hit. Whether you hit or miss, your walking speed increases by 30 feet until the end of that turn.
Higher level
Magic school
None
Abjuration
Conjuration
Divination
Enchantment
Evocation
Illusion
Necromancy
Transmutation
Casting time
Range
Duration
Verbal
Somatic
Material
Material needed
Requires Concentration
Ritual Casting
Source
Notes
Concentration, up to 1 minute
Connect to Class
Current Classes Connected
Ranger
Remove
Add Class
Barbarian
Bard
Cleric
Druid
Fighter
Monk
Paladin
Ranger
Rogue
Sorcerer
Warlock
Wizard
Artificer (UEA)
Artificer
NPC
Add
< ⚅
[4]
[6]
[8]
[10]
[12]
[20]
[100]