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Edit Spell: Mind Spike
Name
Level
Description
You reach into the mind of one creature you can see within range. The target must make a Wisdom saving throw, taking 3d8 psychic damage on a failed save, or half as much damage on a successful one. On a failed save, you also always know the target's location until the spell ends, but only while the two of you are on the same plane of existence. While you have this knowledge, the target can't become hidden from you, and if it's invisible, it gains no benefits from this condition against you.
Higher level
When you cast this spell using a spell slot of 3rd or higher, the damage increases by 1d8 for each slot level above second.
Magic school
None
Abjuration
Conjuration
Divination
Enchantment
Evocation
Illusion
Necromancy
Transmutation
Casting time
Range
Duration
Verbal
Somatic
Material
Material needed
Requires Concentration
Ritual Casting
Source
Notes
Concentration, up to 1 hour
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