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Edit Spell: Confusion
Name
Level
Description
This spell assaults and twists creatures' minds, spawning delusions and provoking uncontrolled action. Each creature in a 10-foot radius sphere centered on a point you choose within range must succeed on a Wisdom saving throw when you cast this spell or by affected by it. An affected target can't take reactions and must roll a d10 at the start of each of its turns to determine its behaviour for that turn. |d10| |Behavior| 1: The creature uses all its Movement to move in a random direction. To determine the direction, roll a d8 and assign a direction to each die face. The creature doesn't take an action this turn. 2-6: The creature doesn't move or take Actions this turn. 7-8: The creature uses its action to make a melee Attack against a randomly determined creature within its reach. If there is no creature within its reach, the creature does nothing this turn. 9-10: The creature can act and move normally. At the end of each of its turns, an affected target can make a Wisdom saving throw. If it succeeds, this effect ends for that target.
Higher level
When you cast this spell using a spell slot of 5th level or higher, the radius of the sphere increases by 5 feet for each spell slot above 4th.
Magic school
None
Abjuration
Conjuration
Divination
Enchantment
Evocation
Illusion
Necromancy
Transmutation
Casting time
Range
Duration
Verbal
Somatic
Material
Material needed
three nut shells
Requires Concentration
Ritual Casting
Source
Notes
Concentration, up to 1 minute
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