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Edit Spell: Dawn
Name
Level
Description
The light of dawn shines down on a location you specify within range. Until the spell ends, a 30-foot radius, 40-foot high cylinder of bright light glimmers there. This light is sunlight. When the cylinder appears, each creature in it must make a Constitution saving throw, taking 4d10 radiant damage on a failed save, or half as much on a successful one. A creature must also make this saving throw whenever it ends its turn in the cylinder. If you're within 60 feet of the cylinder, you can move it up to 60 feet as a bonus action on your turn.
Higher level
Magic school
None
Abjuration
Conjuration
Divination
Enchantment
Evocation
Illusion
Necromancy
Transmutation
Casting time
Range
Duration
Verbal
Somatic
Material
Material needed
a sunburst pendant worth at least 100 gp
Requires Concentration
Ritual Casting
Source
Notes
Concentration, up to 1 minute
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Wizard
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