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Edit Spell: Divine Word
Name
Level
Description
You utter a divine word, imbued with the power that shaped the world at the dawn of creation. Choose any number of creatures you can see within range. Each creature that can hear you must make a charisma saving throw. On a failed save, a creature suffers an effect based on its current Hit Points. • 50 Hit Points or fewer - Deafened for 1 minute • 40 Hit Points or fewer - Deafened and Blinded for 10 minutes • 30 Hit Points or fewer - Blinded, Deafened, and Stunned for 1 hour • 20 Hit Points or fewer - killed instantly Regardless of its current hit points, a celestial, an element, a fey or a fiend that fails its save is forced back to its plane of origin (if it isn't there already) and can't return to your current plane for 24 hours by any means short of a _wish_ spell.
Higher level
Magic school
None
Abjuration
Conjuration
Divination
Enchantment
Evocation
Illusion
Necromancy
Transmutation
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Range
Duration
Verbal
Somatic
Material
Material needed
Requires Concentration
Ritual Casting
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