home
S&B
D&D Home
Tools
Initiative Tracker
DM Screen
Reference
Book Text
Magic Items
Spells
Characters
THIS IS A SPACER
Help Us
Edit Spell: Control Weather
Name
Level
Description
You take control of the weather within 5 miles of you for the duration. You must be outdoors to cast this spell. Moving to a place where you don't have a clear path to the sky ends the spell early. When you cast the spell, you change the current weather conditions, which are determined by the DM based on the climate and season. You can change precipitation, temperature, and wind. It takes 1d4 x 10 minutes for the new conditions to take effect. Once they do so, you can change the conditions again. When the spell ends, the weather gradually returns to normal. When you change the weather conditions, find a current condition on the following tables and change its stage by one, up or down. When changing the wind, you can change its direction. ## Precipitation |Stage|Condition| |---|---| | 1 | Clear | | 2 | Light clouds | | 3 | Overcast or ground fog | | 4 | Rain, hail, or snow | | 5 | Torrential rain, driving hail, or blizzard | ## Temperature |Stage|Condition| |---|---| | 1 | Unbearable heat | | 2 | Hot | | 3 | Warm | | 4 | Cool | | 5 | Cold | | 6 | Arctic cold | ## Wind |Stage|Condition| |---|---| | 1 | Calm | | 2 | Moderate wind | | 3 | Strong wind | | 4 | Gale | | 5 | Storm |
Higher level
Magic school
None
Abjuration
Conjuration
Divination
Enchantment
Evocation
Illusion
Necromancy
Transmutation
Casting time
Range
Duration
Verbal
Somatic
Material
Material needed
burning incense and bits of earth and wood mixed in water
Requires Concentration
Ritual Casting
Source
Notes
Concentration, up to 8 hours
Connect to Class
Current Classes Connected
Cleric
Remove
Druid
Remove
Wizard
Remove
Add Class
Barbarian
Bard
Cleric
Druid
Fighter
Monk
Paladin
Ranger
Rogue
Sorcerer
Warlock
Wizard
Artificer (UEA)
Artificer
NPC
Add
< ⚅
[4]
[6]
[8]
[10]
[12]
[20]
[100]