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Edit Spell: Explosive Animation
Name
Level
Description
You animate a corpse with foul energy that erupts out of the course in an explosion of blood and black flames. Choose a corpse of a Large, Medium, or Small creature within range. The target rises as a zombie and immediately pursues the closest creature it can see. When it reaches that creature, it explodes with necrotic energy. Each creature in a 5 foot sphere centered on the zombie must make a Dexterity saving throw. A target takes 4d12 necrotic damage and 4d12 thunder damage on a failed save, or half as much on a successful one. The zombie explodes if it dies before it reaches a creature or if it does not reach a creature by the end of your next turn. You can also use a bonus action to make the zombie exploded prematurely. The zombie moves on your initiative and will always take the dash action toward the closest creature. Statistics for the zombie are in the Monster Manual.
Higher level
Magic school
None
Abjuration
Conjuration
Divination
Enchantment
Evocation
Illusion
Necromancy
Transmutation
Casting time
Range
Duration
Verbal
Somatic
Material
Material needed
a drop of blood and a small piece of sulfur
Requires Concentration
Ritual Casting
Source
Notes
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