Confusion
4-level EnchantmentCasting Time: 1 action
Range: 90 feet
Components: V S M (three nut shells)
Duration: Concentration, up to 1 minute
This spell assaults and twists creatures' minds, spawning delusions and provoking uncontrolled action. Each creature in a 10-foot radius sphere centered on a point you choose within range must succeed on a Wisdom saving throw when you cast this spell or by affected by it.
An affected target can't take reactions and must roll a d10 at the start of each of its turns to determine its behaviour for that turn.
|d10| |Behavior|
1: The creature uses all its Movement to move in a random direction. To determine the direction, roll a d8 and assign a direction to each die face. The creature doesn't take an action this turn.
2-6: The creature doesn't move or take Actions this turn.
7-8: The creature uses its action to make a melee Attack against a randomly determined creature within its reach. If there is no creature within its reach, the creature does nothing this turn.
9-10: The creature can act and move normally.
At the end of each of its turns, an affected target can make a Wisdom saving throw. If it succeeds, this effect ends for that target.
At Higher Levels: When you cast this spell using a spell slot of 5th level or higher, the radius of the sphere increases by 5 feet for each spell slot above 4th.
Notes: Concentration, up to 1 minute
(Bard) (Druid) (Paladin) (Sorcerer) (Wizard)
Source: phb 224