Ray of Sickness
1-level NecromancyCasting Time: 1 action
Range: 60 feet
Components: V S
Duration: Instantaneous
A ray of sickening greenish energy lashes out toward a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 2d8⚅ poison damage and must make a Constitution saving throw. On a failed save, it is also poisoned until the end of your next turn.
At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8⚅ for each slot level above 1st.
(Sorcerer) (Wizard)
Source: phb 271