Lilly Featherspark

Short Rest    Long Rest
Halfling
  • bookmark_add Size: Small
  • bookmark_add Speed: 25 feet
  • bookmark_add Halfling Luck: When you roll a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • bookmark_add Brave: You have advantage on saving throws against being frightened.
  • bookmark_add Halfling Nimbleness.: You can move through the space of any creature that is of a size larger than yours.
  • bookmark_add Language: You can speak, read, and write Common and Halfling.
  • bookmark_add Ability Score Increase: Your Dexterity score increases by 2.
Cleric
  • bookmark_add Channel Divinity: At 2nd level, you gain the ability to channel divine energy directly from your deity, using that energy to fuel magical Effects. You start with two such effects: Turn Undead and an effect determined by your domain. Some domains grant you additional Effects as you advance in levels, as noted in the domain description.
  • bookmark_add Channel Divinity: Turn Undead: As an action, you present your holy Symbol and speak a prayer censuring the Undead. Each Undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.
  • bookmark_add Skills: Choose two from History, Insight, Medicine, Persuasion, and Religion.
  • bookmark_add Harness Divine Power (optional): You can expend a use of your Channel Divinity to fuel your spells. As a bonus action, you touch your holy symbol, utter a prayer, and regain one expended spell slot, the level of which can be no higher than half your proficiency bonus (rounded up).

    The number of times you can use this feature is based on the level you’ve reached in this class: 2nd level, once; 6th level, twice; and 18th level, thrice. You regain all expended uses when you finish a long rest.
  • bookmark_add Spellcasting: As a conduit for divine power, you can cast cleric spells.
    • bookmark_addCantrips: At 1st level, you know three cantrips of your choice from the cleric spell list. You learn one additional cleric cantrips of your choice at 4th and 10th level.
    • bookmark_addPreparing and Casting Spells: To cast a spells of 1st level and higher, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.

      You prepare the list of cleric spells that are available for you to cast, choosing from the cleric spell list. When you do so, choose a number of cleric spells equal to your Wisdom modifier + your cleric level (minimum of one spell). The spells must be of a level for which you have spell slots.

      You can change your list of prepared spells when you finish a long rest. Preparing a new list of cleric spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list.
    • bookmark_addSpell Casting Ability: Wisdom is your spellcasting ability for your cleric spells. The power of your spells comes from your devotion to your deity. You use your Wisdom whenever a cleric spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a cleric spell you cast and when making an attack roll with one.

      Spell save DC = 8 + your proficiency bonus + your Wisdom modifier
      Spell attack modifier = your proficiency bonus + your Wisdom modifier
    • bookmark_addRitual Casting: You can cast a cleric spell as a ritual if that spell has the ritual tag and you have the spell prepared.
    • bookmark_addSpell Casting Focus: You can use a holy symbol (found as an item) as a spellcasting focus for your cleric spells.
Knowledge Domain
  • bookmark_add Knowledge Domain Spells:
  • bookmark_add Blessing of Knowledge: At 1st level, you learn two languages of your choice. You also become proficient in your choice of two of the following skills: Arcana, History, Nature, or Religion. Your proficiency bonus is doubled for any ability checks you make that uses either these skills.
  • bookmark_add Channel Divinity: Knowledge of the Ages: Starting at 2nd level, you can use your Channel Divinity to tap into a divine well of knowledge. As an action, you choose one skill or tool. For 10 minutes, you have proficiency with the chosen the skill or tool.
< ⚅