Eurynome

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Add Name Description Weight Value Equipable Type AC Strength Required Stealth
Add Purchase Padded Armor 8 5 Gp Yes Light Armor 11 +Dex - Disadvantage
Add More Purchase Leather Armor 10 10 Gp Yes Light Armor 11 +Dex -
Add Purchase Studded Leather Armor 13 45 Gp Yes Light Armor 12 +Dex -
Add Purchase Hide Armor 12 10 Gp Yes Medium Armor 12 +Dex (maximum of 2) -
Add Purchase Chain Shirt 20 50 Gp Yes Medium Armor 13 +Dex (maximum of 2) -
Add Purchase Scale Mail Armor 45 50 Gp Yes Medium Armor 14 +Dex (maximum of 2) - Disadvantage
Add Purchase Breastplate Armor 20 400 Gp Yes Medium Armor 14 +Dex (maximum of 2) -
Add More Purchase Half Plate Armor 40 750 Gp Yes Medium Armor 15 +Dex (maximum of 2) - Disadvantage
Add Purchase Ring Mail 40 30 Gp Yes Heavy Armor 14 - Disadvantage
Add Purchase Chain Mail 55 75 Gp Yes Heavy Armor 16 13 Disadvantage
Add Purchase Splint Armor 60 200 Gp Yes Heavy Armor 17 15 Disadvantage
Add Purchase Plate Armor 65 1,500 Gp Yes Heavy Armor 18 15 Disadvantage
Add More Purchase Shield 6 10 Gp Yes Shield 2 +Dex -
Add Purchase Frost Chain Resistance to Cold Damage. The light blue chains of this shirt have a near crystalline quality to them that provide the wearer with extra protection, especially against cold. 20 4,000 Gp Yes Medium Armor 13 +Dex (maximum of 2) -
Add Purchase Studded Leather of Speed Each stud of this leather armor has a unique rune carved onto it, providing it with untold speed. Speed: You can use a bonus action to speak the command word. If you do, the armor doubles your walking speed, and any attack of opportunity against you has disadvantage on the attack roll. If speak the command word again, you end the effect. When the armor’s property has been used for a total of 10 minutes, the magic ceases to function until you finish a long rest. 13 6,000 Gp Yes Light Armor 12 +Dex -
Add Purchase Spiked Shield As a bonus action you may make an attack with this shield or make an opposed athletic check to push a creature back 10 feet. 6 7,000 Gp Yes Shield 2 +Dex -
Add Purchase Shield, +1 200 Gp Yes Shield 2 +Dex -
Add Draconic Resilience Yes Natural 13 +Dex -
Add Unarmored Defense (Con +2) Armor Class equals 10 + your Dexterity modifier + your Constitution modifier 0 Yes Natural 12 +Dex -
Add Mage Armor A protective magical force surrounds it until the spell ends. The target’s base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if the spell is dismiss as an action. 0 50-100 gp Yes Natural 13 +Dex -
Add Purchase Aeolian Shield 6 200 Gp Yes Shield 2 +Dex -
Add Helmet of Scale Mail+2 While you’re wearing it, you may use an action to speak the command word to instantly don or doff the armor. 5001-50000 gp Yes Medium Armor 14 +Dex (maximum of 2) - Disadvantage