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Carried 0 expand_more 17 expand_more 5 expand_more 3 expand_more assignment

Attunement face_retouching_natural

check_box Loadstone - Wind Walker
check_box Loadstone - Flowing Water
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Held or Worn

Name (Show Description) Description Weight Value Quantity Do Stuff
Aeolian Shield While holding this shield, you have a bonus to AC determined by the shield’s rarity. This bonus is in addition to the shield’s normal bonus to AC. 6 lbs 200 Gp 1 delete
Dagger 2 lbs 4 Gp 2 delete
Earring of Communication Earing that has a red crystal with cobalt blue striations dangling from it. A gold coil of wire goes into the wearer's ear to hear the transmissions. Twist the crystal to adjust volume. Touch the crystal to your next/jaw transmit.

The earring has an effective range of 2 miles and can penetrate most barriers, but it is blocked by 3 feet of wood or dirt, 1 foot of stone, 1 inch of common metal, or a thin sheet of lead.
1 delete
Mace 4 lbs 5 Gp 1 delete
Polished Long Sword You have a bonus to attack and damage rolls made with this magic weapon. 300 Gp 1 edit delete
Studded Leather Armor 13 lbs 45 Gp 1 delete
Loadstone - Flowing Water Anyone who spends an hour meditating at a loadstone site can attune to the loadstone to gain its minor blessing.

Flowing Water. Once per day, as a bonus action, your movement doesn’t provoke opportunity attacks until the start of your next turn,
1 delete
Loadstone - Wind Walker Anyone who spends an hour meditating at a loadstone site can attune to the loadstone to gain its minor blessing.

Wind Walker. Once per day, as a bonus action, you gain fly speed of 30ft for 1 minute.
1 delete
Aeolian Figurine - Wyvern A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature with 1 hp. If the space where the creature would appear is occupied by other creatures or objects, or if there is not enough space for the creature, the figurine does not become a creature.

The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.

At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can not be used again until after a long rest.

Command Word: Lude Mecum (Aeolian: “play with me”)
- The figuring glows a soft blue. The figurine will transform into a small young playful version of the beast. A leash will appear on the beast going to the hand that threw it.
- The beast remains for 24 hours.

Command Word: Tollat M​e (Aeolian: “lift me up”)
- The figurine glows a bright green. A full sized adult version of the beast will appear. The beast has a saddle and saddle bags. The beast can carry 2 medium size creatures.
- The beast remains for 1 hour.
1 lbs 1 delete
Backpack 5 lbs 2 Gp 1 delete
Crowbar Using a Crowbar grants advantage to Strength Checks where the crowbar's leverage can be applied. 5 lbs 2 Gp 1 delete
Hammer 3 lbs 1 Gp 1 delete
Jeweler's tools Proficiency with this set of artisan's tools lets you add your Proficiency Bonusto any Ability Checks you make using the tools in your craft. 2 lbs 25 Gp 1 delete
Piton 2.5 lbs 50 Gp 10 delete
Potion of Water Breathing You can breathe underwater for 1 hour after drinking this potion. Its cloudy green fluid smells of the sea and has a jellyfish-like bubble floating in it. 100 Gp 1 delete
Rations (1 day)  Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts. 20 lbs 5 Gp 10 delete
Rope, hempen (50 feet) Rope, whether made of hemp, has 2 Hit Points and can be burst with a DC 17 Strength check. 10 lbs 1 Gp 1 delete
Tinderbox This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch—or anything else with abundant, exposed fuel—takes an action. Lighting any other fire takes 1 minute. 1 lbs 5 Sp 1 delete
Token of Locate Death 1 delete
Torch A torch burns for 1 hour, providing bright light in a 20-foot radius and dim light for an additional 20 feet. If you make a melee Attack with a burning torch and hit, it deals 1 fire damage. 10 lbs 1 Sp 10 delete
Waterskin 5 lbs 2 Sp 1 delete

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Name Description Weight (lbs) Value (Gp) Do Stuff
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