Kriv

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Kriv
Dragonborn Warlock: The Hexblade (6)

STR
+3
17
DEX
+2
15
CON
+1
12
INT
+1
12
WIS
0
11
CHA
+4
18
+3 Proficiency Bonus
+3
Strength
+2
Dexterity
+1
Constitution
+1
Intelligence
+3
Wisdom
+7
Charisma
Saving Throws
+2
Acrobatics
DEX
0
Animal Handling
WIS
+1
Arcana
INT
+3
Athletics
STR
+4
Deception
CHA
+1
History
INT
0
Insight
WIS
+7
Intimidation
CHA
+4
Investigation
INT
0
Medicine
WIS
+1
Nature
INT
0
Perception
WIS
+4
Performance
CHA
+4
Persuasion
CHA
+1
Religion
INT
+5
Sleight of Hand
DEX
+5
Stealth
DEX
0
Survival
WIS
10 Passive Wisdom (Perception)

Proficiencies and Languages

Weapons
Simple Weapons , Martial Weapons
Armor
Light Armor , Medium Armor , Shields
Tools/Items
Thieves' tools , Disguise Kit
Languages
Common , Draconic

Spells

Ability: CHA (+4)
To Hit: +7
Save: DC 15

Spell Slots:
3rd Level check_box_outline_blank check_box_outline_blank
Cantrip Booming Blade
Eldritch Blast
Prestidigitation
3rd Level
Counterspell
Hunger of Hadar
Thunder Step
17
Armor Class
+2
Initiative
30
Speed
Hit Point Maximum: 41
Hit Points
check_box_outline_blank check_box_outline_blank check_box_outline_blank check_box_outline_blank check_box_outline_blank check_box_outline_blank
Hit Dice (6d8)
Success check_box_outline_blankcheck_box_outline_blankcheck_box_outline_blank
Failure check_box_outline_blankcheck_box_outline_blankcheck_box_outline_blank
Death Saves
Name
Atk Bonus
Damage/Type
Dagger
+6
1d4+3 Piercing
Mace
+6
1d6+3 Bludgeoning
Polished Long Sword
+7
1d8+4 Slashing
Versatile 1d10 Slashing
1d6 Radiant
Attacks
Location
Pp
Gp
Sp
Cp
Carried
0
17
5
3
Qty
Name
1
Aeolian Shield
2
Dagger
1
Earring of Communication
1
Mace
1
Polished Long Sword
1
Studded Leather Armor
1
Loadstone - Flowing Water
1
Loadstone - Wind Walker
1
Aeolian Figurine - Wyvern
1
Backpack
1
Crowbar
1
Hammer
1
Jeweler's tools
10
Piton
1
Potion of Water Breathing
10
RationsĀ (1 day)
1
Rope, hempen (50 feet)
1
Tinderbox
1
Token of Locate Death
10
Torch
1
Waterskin
Equipment
Keep coin away from death Books: History of Orkus Blood War Demons and Devils Flowing water = bonus action to not provoke attacks of opportunity until start of next turn: Wind Walker Thingy: bonus action gain 30 ft fly speed for a minute. Long rest reset 41% Dalsprak Once per day as a bonus action gain a fly speed of 30 ft for 1 minutes
Notes
Race: Dragonborn
Size: M
Background: Urchin
Appearance
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